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[1.6.4] Item.registery error (Continued from previous post)


kenny2810

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Since my last post in a way stalled, I decided to start a new one for the error I was now getting. 

 

Basically when I try to execute GameData.itemRegistry.getObjectByName(String) I seem to be getting an error with the itemRegistry;

Here is the error: itemRegistry cannot be resolved or is not a field

 

Any idea what could be causing this?

 

 

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From my understanding, you're trying to register a item, and then get it's object for some popuse, however, what you should do is:

 

public static Item item = new  YourItem(2000);
GameRegistry.registerItem(item);

 

Where YourItem is a class that extends Item, or extends another class that extends Item, and 2000 is the id;

This way you keep the reference to your object, and can later refer to it, without using "GameData.itemRegistry.getObjectByName(String)" (Which I had never heard of).

 

Besides, this is basic Java logic, if you need a object for later use, keep it in a variable.

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From my understanding, you're trying to register a item, and then get it's object for some popuse, however, what you should do is:

 

public static Item item = new  YourItem(2000);
GameRegistry.registerItem(item);

 

Where YourItem is a class that extends Item, or extends another class that extends Item, and 2000 is the id;

This way you keep the reference to your object, and can later refer to it, without using "GameData.itemRegistry.getObjectByName(String)" (Which I had never heard of).

 

Besides, this is basic Java logic, if you need a object for later use, keep it in a variable.

 

This isnt registering a single item, it is going to be used to read names from a config file (rather complicated,  see my old post).

 

The error means exactly what it says: The field you are referring to does not exist. Use GameRegistry.getItemRegistry

 

Cheers ill test it and report back :)

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From my understanding, you're trying to register a item, and then get it's object for some popuse, however, what you should do is:

 

public static Item item = new  YourItem(2000);
GameRegistry.registerItem(item);

 

Where YourItem is a class that extends Item, or extends another class that extends Item, and 2000 is the id;

This way you keep the reference to your object, and can later refer to it, without using "GameData.itemRegistry.getObjectByName(String)" (Which I had never heard of).

 

Besides, this is basic Java logic, if you need a object for later use, keep it in a variable.

 

This isnt registering a single item, it is going to be used to read names from a config file (rather complicated,  see my old post).

 

Still you could, probably use a List and a for loop; And I'm not gonna search for your old post, if you want, send a link...

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Named registry were introduced in 1.7.

1.6.4 only use numerical id. The preferred method was Configuration#getItem.

 

Ah rats :/ Meh ill use numerical ids for now I guess. Is the method just Configuration#getItem() or does it need any extra? Thanks.

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