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Saving information from config file


kenny2810

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Is there a method or any way to store the information in a config file into an array list? My mod is going to randomly give the player a random item which he will list in the config in the form: item.ingotIron

 

Here is how the config will look:

 

item.ingotIron

item.ingotGold

item.diamond

 

etc

 

Basically I want to be able to load those into an array list, and the rest has already been taken care of. Is it possible to do this using config files? Thanks in advance :)

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He means that how you are gonna get the item from the string in the value?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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What larsgerrits said.  Someone out there might know a method, but I haven't found one yet that works.  If you don't have one, you will need to look at a different method.

Long time Bukkit & Forge Programmer

Happy to try and help

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What larsgerrits said.  Someone out there might know a method, but I haven't found one yet that works.  If you don't have one, you will need to look at a different method.

 

Delpi, the whole point of moving away from ID numbering is that you can now look up registered items, entities, etc. by name String.  Like GoToLink says there is a registry method getObjectByName().

 

Basically the ItemRegistry, BlockRegistry, are FMLControlledNamespacedRegistry class which has the set and get object methods.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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Hopefully he has better luck.  I tried using this for blocks and couldn't get it to work.  No matter how I put in the name, it wouldn't get the block.  Eventually I resorted to ID's again. 

Long time Bukkit & Forge Programmer

Happy to try and help

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I tried using this for blocks and couldn't get it to work.  No matter how I put in the name, it wouldn't get the block.

 

I'll have to look at this sometime. But I usually debug it by turning it around and instead of looking for a key I hope is there, instead try reading through the map and output all the keys that are there.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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Hopefully, Jabelar or someone else can help you.  I've tried it and gotten a long range of errors.

 

I did a pretty robust error log grabbing the name out of blocks I clicked on, then automatically tried about 10 variations to regrab the block from that name.  Nada.

 

I'm assuming the same issue with items.

 

I'm all ears, cause this would be far easier than the bs required to work in ID's now.

Long time Bukkit & Forge Programmer

Happy to try and help

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                |     | L     | patchouli          | 1.0-23.6                | Patchouli-1.0-23.6.jar                                | None                                     |     | L     | artifacts          | 1.1.2                   | RLArtifacts-1.1.2.jar                                 | None                                     |     | L     | rsgauges           | 1.2.8                   | rsgauges-1.12.2-1.2.8.jar                             | None                                     |     | L     | rustic             | 1.1.7                   | rustic-1.1.7.jar                                      | None                                     |     | L     | silentlib          | 3.0.13                  | SilentLib-1.12.2-3.0.14+168.jar                       | None                                     |     | L     | scalinghealth      | 1.3.37                  | ScalingHealth-1.12.2-1.3.42+147.jar                   | None                                     |     | L     | lteleporters       | 1.12.2-3.0.2            | simpleteleporters-1.12.2-3.0.2.jar                    | None                                     |     | L     | spartanshields     | 1.5.5                   | SpartanShields-1.12.2-1.5.5.jar                       | None                                     |     | L     | spartanweaponry    | 1.5.3                   | SpartanWeaponry-1.12.2-1.5.3.jar                      | None                                     |     | L     | srparasites        | 1.9.18                  | SRParasites-1.12.2v1.9.18.jar                         | None                                     |     | L     | treasure2          | 2.2.0                   | Treasure2-mc1.12.2-f14.23.5.2859-v2.2.1.jar           | None                                     |     | L     | treeharvester      | 4.0                     | treeharvester_1.12.2-4.0.jar                          | None                                     |     | L     | twilightforest     | 3.11.1021               | twilightforest-1.12.2-3.11.1021-universal.jar         | None                                     |     | L     | variedcommodities  | 1.12.2                  | VariedCommodities_1.12.2-(31Mar23).jar                | None                                     |     | L     | voicechat          | 1.12.2-2.4.32           | voicechat-forge-1.12.2-2.4.32.jar                     | None                                     |     | L     | wolfarmor          | 3.8.0                   | WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar | None                                     |     | L     | worldborder        | 2.3                     | worldborder_1.12.2-2.3.jar                            | None                                     |     | L     | midnight           | 0.3.5                   | themidnight-0.3.5.jar                                 | None                                     |     | L     | structurize        | 1.12.2-0.10.277-RELEASE | structurize-1.12.2-0.10.277-RELEASE.jar               | None                                     |     Loaded coremods (and transformers):  llibrary (llibrary-core-1.0.11-1.12.2.jar)   net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer   net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher WolfArmorCore (WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar)    AstralCore (astralsorcery-1.12.2-1.10.27.jar)    CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar)    SecurityCraftLoadingPlugin ([1.12.2] SecurityCraft v1.9.8.jar)    ForgelinPlugin (Forgelin-1.8.4.jar)    midnight (themidnight-0.3.5.jar)   com.mushroom.midnight.core.transformer.MidnightClassTransformer FutureMC (Future-MC-0.2.19.jar)   thedarkcolour.futuremc.asm.CoreTransformer SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)    Backpacked (backpacked-1.4.3-1.12.2.jar)   com.mrcrayfish.backpacked.asm.BackpackedTransformer LoadingPlugin (Reskillable-1.12.2-1.13.0.jar)   codersafterdark.reskillable.base.asm.ClassTransformer LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)   lumien.bloodmoon.asm.ClassTransformer     Profiler Position: N/A (disabled)     Is Modded: Definitely; Server brand changed to 'fml,forge'     Type: Dedicated Server (map_server.txt)
    • When i add mods like falling leaves, visuality and kappas shaders, even if i restart Minecraft they dont show up in the mods menu and they dont work
    • Delete the forge-client.toml file in your config folder  
    • If you are using AMD/ATI, get the latest drivers from their website - do not update via system  
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