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[1.7.2] Stopping a blocks from being broken by fist


ChargeCore

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Hello

 

I am aware that this question has probably been asked before but a quick search returned nothing conclusive.

 

How can I do as the title says. Stop a player from breaking a vanilla block with a tool which is at a certain level?

I am quite new to modding with forge so please provide some example code.

 

Thanks for taking the time to read this

Edward.

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BlockEvent.BreakSpeed does not exist.

 

I have the following code in an Event Bus yet I am still able to break logs with my fist.

Eclipse reports no errors.

 

import net.minecraftforge.event.entity.player.PlayerEvent.BreakSpeed;

       

public void onBreakSpeed(BreakSpeed event) {

 

if (event.block == Blocks.log) {

event.newSpeed = -1;

 

}

}

}

 

PS: How do I make this display as code rather than normal text?

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Thanks for telling me about the code tags

 

If I try this code,

import net.minecraftforge.event.world.BlockEvent.BreakSpeed;

 

Eclipse gives me this error:

The import net.minecraftforge.event.world.BlockEvent.BreakSpeed cannot be resolved

 

Any ideas what I am doing wrong?

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They've added a BreakEvent that extends BlockEvent.  I think canceling that will do the trick because the comment for the class says:

 

    /**
     * Event that is fired when an Block is about to be broken by a player
     * Canceling this event will prevent the Block from being broken.
     */
    @Cancelable

 

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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