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[1.7] RenderGameOverlayEvent.Text causes flickering text


Parker8283

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Well, in 1.6.4 (when it was ITickHandler and not events), it had this: https://github.com/iguanaman/IguanaTweaks/blob/master/src/iguanaman/iguanatweaks/IguanaTickHandler.java#L83-L86

 

Which I assume means that this tick handler is for client side only(?)

I guess I've got to being rewriting the entity data collection and storage using the interface you talked about earlier. However, does it do what I need it to do? I need it to store data about each individual entity in the world, and it appears that this needs to be attached to an entity class.

 

Also, I needed RenderTickUpdate because I'm manipulating the tick rate with a config setting (https://github.com/Parker8283/IguanaTweaks/blob/master/src/main/java/iguanaman/iguanatweaks/IguanaTickHandler.java#L45)

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Ok, so now I'm really confused. I need to manipulate the tick rate, so I would use RenderTickEvent, but that needs to manipulate the entityDataMap, so I would use what?...

Also, so I just create a class that implements the IExtendedEntityProperties, add the function to the methods that I need, then attach them how in the EntityConstructing event?

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