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[1.7.2] Mod ores not generating


R3C

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I have a mod in which I want to add ores that generate in the world. I have done everything I believe is needed to be done (made ores, made an IWorldGenerator that generates the ores, and registered the generator) but when I test it none of the ores spawn.

 

Main mod file:

@Mod(modid = "ores", name = "Ores", version = "0.0.1")
public class OresMod 
{
static final String TEXTURE = "ores:";

static Block tinOre = new BlockOre(),
	  		 copperOre = new BlockOre(),
	  		 leadOre = new BlockOre(),
	  		 uraniumOre = new BlockOre(),
	  		 nickelOre = new BlockOre(),
	  		 silverOre = new BlockOre(),
	  		 osmiumOre = new BlockOre();

static Item tinIngot = new Item(),
	 	    copperIngot = new Item(),
	 	    leadIngot = new Item(),
	 	    uraniumIngot = new Item(),
	 	    nickelIngot = new Item(),
	 	    silverIngot = new Item(),
	 	    osmiumIngot = new Item();

public static void initializeBlocks()
{
	tinOre.setHardness(3.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockTextureName(TEXTURE + "oreTin").setBlockName("oreTin").setCreativeTab(CreativeTabs.tabBlock).setHarvestLevel("ItemPickaxe", 2);
	copperOre.setHardness(3.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockTextureName(TEXTURE + "oreCopper").setBlockName("oreCopper").setCreativeTab(CreativeTabs.tabBlock).setHarvestLevel("ItemPickaxe", 1);
	leadOre.setHardness(3.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockTextureName(TEXTURE + "oreLead").setBlockName("oreLead").setCreativeTab(CreativeTabs.tabBlock).setHarvestLevel("ItemPickaxe", 2);
	uraniumOre.setHardness(3.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockTextureName(TEXTURE + "oreUranium").setBlockName("oreUranium").setCreativeTab(CreativeTabs.tabBlock).setHarvestLevel("ItemPickaxe", 2);
	nickelOre.setHardness(3.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockTextureName(TEXTURE + "oreNickel").setBlockName("oreNickel").setCreativeTab(CreativeTabs.tabBlock).setHarvestLevel("ItemPickaxe", 2);
	silverOre.setHardness(3.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockTextureName(TEXTURE + "oreSilver").setBlockName("oreSilver").setCreativeTab(CreativeTabs.tabBlock).setHarvestLevel("ItemPickaxe", 2);
	osmiumOre.setHardness(3.0F).setResistance(5.0F).setStepSound(Block.soundTypeStone).setBlockTextureName(TEXTURE + "oreOsmium").setBlockName("oreOsmium").setCreativeTab(CreativeTabs.tabBlock).setHarvestLevel("ItemPickaxe", 0);
}

public static void registerBlocks()
{
	GameRegistry.registerBlock(tinOre, "oreTin");
	GameRegistry.registerBlock(copperOre, "oreCopper");
	GameRegistry.registerBlock(leadOre, "oreLead");
	GameRegistry.registerBlock(uraniumOre, "oreUranium");
	GameRegistry.registerBlock(nickelOre, "oreNickel");
	GameRegistry.registerBlock(silverOre, "oreSilver");
	GameRegistry.registerBlock(osmiumOre, "oreOsmium");
}

public static void initializeItems()
{
	tinIngot.setUnlocalizedName("ingotTin").setCreativeTab(CreativeTabs.tabMaterials).setTextureName(TEXTURE + "ingotTin");
	copperIngot.setUnlocalizedName("ingotCopper").setCreativeTab(CreativeTabs.tabMaterials).setTextureName(TEXTURE + "ingotCopper");
	leadIngot.setUnlocalizedName("ingotLead").setCreativeTab(CreativeTabs.tabMaterials).setTextureName(TEXTURE + "ingotLead");
	uraniumIngot.setUnlocalizedName("ingotUranium").setCreativeTab(CreativeTabs.tabMaterials).setTextureName(TEXTURE + "ingotUranium");
	nickelIngot.setUnlocalizedName("ingotNickel").setCreativeTab(CreativeTabs.tabMaterials).setTextureName(TEXTURE + "ingotNickel");
	silverIngot.setUnlocalizedName("ingotSilver").setCreativeTab(CreativeTabs.tabMaterials).setTextureName(TEXTURE + "ingotSilver");
	osmiumIngot.setUnlocalizedName("ingotOsmium").setCreativeTab(CreativeTabs.tabMaterials).setTextureName(TEXTURE + "ingotOsmium");
}

public static void registerItems()
{
	GameRegistry.registerItem(tinIngot, "ingotTin");
	GameRegistry.registerItem(copperIngot, "ingotCopper");
	GameRegistry.registerItem(leadIngot, "ingotLead");
	GameRegistry.registerItem(uraniumIngot, "ingotUranium");
	GameRegistry.registerItem(nickelIngot, "ingotNickel");
	GameRegistry.registerItem(silverIngot, "ingotSilver");
	GameRegistry.registerItem(osmiumIngot, "ingotOsmium");
}

public static void registerSmelts()
{
	GameRegistry.addSmelting(tinOre, new ItemStack(tinIngot), 3.0F);
	GameRegistry.addSmelting(copperOre, new ItemStack(copperIngot), 3.0F);
	GameRegistry.addSmelting(leadOre, new ItemStack(leadIngot), 3.0F);
	GameRegistry.addSmelting(uraniumOre, new ItemStack(uraniumIngot), 3.0F);
	GameRegistry.addSmelting(nickelOre, new ItemStack(nickelIngot), 3.0F);
	GameRegistry.addSmelting(silverOre, new ItemStack(silverIngot), 3.0F);
	GameRegistry.addSmelting(osmiumOre, new ItemStack(osmiumIngot), 3.0F);
}

public static void registerOreDict()
{
	OreDictionary.registerOre("oreTin", tinOre);
	OreDictionary.registerOre("oreCopper", copperOre);
	OreDictionary.registerOre("oreLead", leadOre);
	OreDictionary.registerOre("oreUranium", uraniumOre);
	OreDictionary.registerOre("oreNickel", nickelOre);
	OreDictionary.registerOre("oreSilver", silverOre);
	OreDictionary.registerOre("oreOsmium", osmiumOre);
}
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event) 
    {
    	initializeBlocks();
    	registerBlocks();
    	initializeItems();
    	registerItems();
    	registerSmelts();
    	registerOreDict();
    	GameRegistry.registerWorldGenerator(new OreGenerator(), 1);
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event) 
    {}
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event) 
    {}
}

 

IWorldGenerator:

public class OreGenerator implements IWorldGenerator
{
@Override
    public void generate(Random r, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
    {
        switch (world.provider.dimensionId)
        {
        case -1:
            generateNether(world, r, chunkX * 16, chunkZ * 16);
            break;
        case 0:
            generateSurface(world, r, chunkX * 16, chunkZ * 16);
            break;
        case 1:
            generateEnd(world, r, chunkX * 16, chunkZ * 16);
            break;
        }
    }

    private void generateEnd(World world, Random random, int x, int z)
    {}

    private void generateSurface(World world, Random random, int x, int z)
    {
        this.addOreSpawn(OresMod.tinOre, world, random, x, z, 15, 15, Info.tinVS, Info.tinOC, Info.tinSL[1], Info.tinSL[0]);
        this.addOreSpawn(OresMod.copperOre, world, random, x, z, 15, 15, Info.copperVS, Info.copperOC, Info.copperSL[1], Info.copperSL[0]);
        this.addOreSpawn(OresMod.leadOre, world, random, x, z, 15, 15, Info.leadVS, Info.leadOC, Info.leadSL[1], Info.leadSL[0]);
        this.addOreSpawn(OresMod.uraniumOre, world, random, x, z, 15, 15, Info.uraniumVS, Info.uraniumOC, Info.uraniumSL[1], Info.uraniumSL[0]);
        this.addOreSpawn(OresMod.nickelOre, world, random, x, z, 15, 15, Info.nickelVS, Info.nickelOC, Info.nickelSL[1], Info.nickelSL[0]);
        this.addOreSpawn(OresMod.silverOre, world, random, x, z, 15, 15, Info.silverVS, Info.silverOC, Info.silverSL[1], Info.silverSL[0]);
        this.addOreSpawn(OresMod.osmiumOre, world, random, x, z, 15, 15, Info.osmiumVS, Info.osmiumOC, Info.osmiumSL[1], Info.osmiumSL[0]);
    }

    private void generateNether(World world, Random random, int x, int z)
    {}

    /**
     * Adds an Ore Spawn to Minecraft. Simply register all Ores to spawn with this method in your Generation method in your IWorldGeneration extending Class
     *
     * @param The Block to spawn
     * @param The World to spawn in
     * @param A Random object for retrieving random positions within the world to spawn the Block
     * @param An int for passing the X-Coordinate for the Generation method
     * @param An int for passing the Z-Coordinate for the Generation method
     * @param An int for setting the maximum X-Coordinate values for spawning on the X-Axis on a Per-Chunk basis
     * @param An int for setting the maximum Z-Coordinate values for spawning on the Z-Axis on a Per-Chunk basis
     * @param An int for setting the maximum size of a vein
     * @param An int for the Number of chances available for the Block to spawn per-chunk
     * @param An int for the minimum Y-Coordinate height at which this block may spawn
     * @param An int for the maximum Y-Coordinate height at which this block may spawn
     **/
    public void addOreSpawn(Block block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY)
    {
        assert maxY > minY : "The maximum Y must be greater than the Minimum Y";
        assert maxX > 0 && maxX <= 16 : "addOreSpawn: The Maximum X must be greater than 0 and less than 16";
        assert minY > 0 : "addOreSpawn: The Minimum Y must be greater than 0";
        assert maxY < 256 && maxY > 0 : "addOreSpawn: The Maximum Y must be less than 256 but greater than 0";
        assert maxZ > 0 && maxZ <= 16 : "addOreSpawn: The Maximum Z must be greater than 0 and less than 16";

        int diffBtwnMinMaxY = maxY - minY;
        for (int x = 0; x < chancesToSpawn; x++)
        {
            int posX = blockXPos + random.nextInt(maxX);
            int posY = minY + random.nextInt(diffBtwnMinMaxY);
            int posZ = blockZPos + random.nextInt(maxZ);
            (new WorldGenMinable(block, maxVeinSize)).generate(world, random, posX, posY, posZ);
        }
    }
}

 

tinVS, tinOC, tinSL, etc. are vein-size, occurrence, and spawn-levels, all gathered from a config.

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