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How to display tooltips in inventory


AskHow1248

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I'm trying to get certain parts of my custom inventory to display a tooltip when I hover over them with the mouse.  I want to be able to display the name, and then some info, just like if you hover over an item.  I have no idea how to do this, so any help will be appreciated.

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There is a method in the GUI class to draw an Icon.  I just need to convert a ResourceLocation (the location of the image) into an Icon (the image).  I could use an placeholder Item to register the icons in registerICons() (and then store them for latter use), but it seems that there should be a better way.

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You can use the TextureStitchEvent.Pre event to register a new icon independent of a block / an item.

 

To do it, register to that event. You also need a field somewhere to hold the icon instance (e.g.

public static IIcon sun

).

Check if the texture type of the map (the map is a field in the event) represents the type of the icon. Check if it's 0 for blocks or 1 for items. Icon texture files registered as item icons belong next to the "actual" item icon files, same for blocks.

Use map.registerIcon like you would register an icon in a block/item, like

sun = event.map.registerIcon("enderstuffp:sun");

.

 

After that, you can reference the field anywhere you see fit.

 

No need for ResourceLocations here.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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