Jump to content

[SOLVED] [1.7.2] Custom leaves always render in fancy graphic


JimiIT92

Recommended Posts

Hi guys :D I wanna ask you how to render my custom leaves in fast graphic too, like the normal leafes?

 

Here is my BlockLeafMod file:


package mod.mineworld.blocks.mod_plants;


import java.util.List;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mod.mineworld.MineWorld;
import mod.mineworld.mod_tabs;
import net.minecraft.block.BlockLeaves;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockLeafMod extends BlockLeaves
{
    public static final String[][] leaf_names = new String[][] {{"leaves_apple", "leaves_palm"}, {"leaves_apple_opaque", "leaves_palm_opaque"}};
    public static final String[] leaf_types = new String[] {"apple", "palm"};
    protected IIcon[][] icon = new IIcon[2][];
    
    public BlockLeafMod()
    {
        this.setCreativeTab(mod_tabs.tabPlantsDecorations);
        this.setHardness(0.2F);
        this.setLightOpacity(1);
        this.setStepSound(soundTypeGrass);
        this.setTickRandomly(true);
    }
    

    protected void dropBlockAsItemWithChance(World par1, int par2, int par3, int par4, int par5, int par6)
    {
        if ((par5 & 3) == 0 && par1.rand.nextInt(par6) == 0)
        {
            this.dropBlockAsItem(par1, par2, par3, par4, new ItemStack(Items.apple, 1, 0));
        }
    }

    protected int func_150123_b(int par1)
    {
        int j = super.func_150123_b(par1);

        if ((par1 & 3) == 3)
        {
            j = 40;
        }

        return j;
    }

    /**
     * Gets the block's texture. Args: side, meta
     */
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int par1, int par2)
    {
        return (par2 & 3) == 1 ? this.icon[this.field_150127_b][1] : ((par2 & 3) == 3 ? this.icon[this.field_150127_b][3] : ((par2 & 3) == 2 ? this.icon[this.field_150127_b][2] : this.icon[this.field_150127_b][0]));
    }

    @SideOnly(Side.CLIENT)
    @Override
    public void registerBlockIcons(IIconRegister par1)
    {
    	setGraphicsLevel(Minecraft.getMinecraft().gameSettings.fancyGraphics);
    	for (int i = 0; i < leaf_names.length; ++i)
        {
            this.icon[i] = new IIcon[leaf_names[i].length];

            for (int j = 0; j < leaf_names[i].length; ++j)
            {
                this.icon[i][j] = par1.registerIcon(MineWorld.MODID + ":mod_plants/" + leaf_names[i][j]);
            }
        }
    }

    public String[] func_150125_e()
    {
        return leaf_types;
    }
    
    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    @SideOnly(Side.CLIENT)
    public void getSubBlocks(Item par1, CreativeTabs par2, List par3)
    {
        par3.add(new ItemStack(par1, 1, 0));
        par3.add(new ItemStack(par1, 1, 1));
    }

    /**
     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
     */
    protected ItemStack createStackedBlock(int par1)
    {
        return new ItemStack(this, 1, par1 & 3);
    }
    
    /**
     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube()
    {
    	return false;
    }
    

}

 

and the ItemLeaf file:

package mod.mineworld.blocks.mod_plants;

import net.minecraft.block.Block;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;

public class ItemLeaf extends ItemBlock {

private final static String[] subNames = {
	"apple", "palm"
};

public ItemLeaf(Block id) {
	super(id);
	setHasSubtypes(true);
}

@Override
public int getMetadata (int damageValue) {
	return damageValue;
}

@Override
public String getUnlocalizedName(ItemStack itemstack) {
	return getUnlocalizedName() + "." + subNames[itemstack.getItemDamage()];
}

}

 

Thanks in advice for all who will help me :D

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

Just add this line to the

getIcon()

method:

 

this.setGraphicsLevel(Minecraft.getMinecraft().gameSettings.fancyGraphics);

 

It should look like this:

 

    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int par1, int par2)
    {
        this.setGraphicsLevel(Minecraft.getMinecraft().gameSettings.fancyGraphics);

        return (par2 & 3) == 1 ? this.icon[this.field_150127_b][1] : ((par2 & 3) == 3 ? this.icon[this.field_150127_b][3] : ((par2 & 3) == 2 ? this.icon[this.field_150127_b][2] : this.icon[this.field_150127_b][0]));
    }

 

P.S.: I also had the same problem, a few days ago: [1.7.2] [solved] Custom Leaves always render transparent

Link to comment
Share on other sites

I've add that line in the registerIcon method, not in the getIcon method, now i've changed it and placed it in the right place and it works! :D Thanks man! ;)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have done this now but have got the error:   'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to                '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(3) .saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.01f ) .build() ) )); The code above is from the ModFoods class, the one below from the ModItems class. public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModFoods.LEMON_JUICE)));   I shall keep going between them to try and figure out the cause. I am sorry if this is too much for you to help with, though I thank you greatly for your patience and all the effort you have put in to help me.
    • I have been following these exact tutorials for quite a while, I must agree that they are amazing and easy to follow. I have registered the item in the ModFoods class, I tried to do it in ModItems (Where all the items should be registered) but got errors, I think I may need to revert this and figure it out from there. Once again, thank you for your help! 👍 Just looking back, I have noticed in your code you added ITEMS.register, which I am guessing means that they are being registered in ModFoods, I shall go through the process of trial and error to figure this out.
    • ♈+2349027025197ஜ Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join a brotherhood for protection and wealth here’s is your opportunity, but you should know there’s no ritual without repercussions but with the right guidance and support from this great temple your destiny is certain to be changed for the better and equally protected depending if you’re destined for greatness Call now for enquiry +2349027025197☎+2349027025197₩™ I want to join ILLUMINATI occult without human sacrificeGREATORLDRADO BROTHERHOOD OCCULT , Is The Club of the Riches and Famous; is the world oldest and largest fraternity made up of 3 Millions Members. We are one Family under one father who is the Supreme Being. In Greatorldrado BROTHERHOOD we believe that we were born in paradise and no member should struggle in this world. Hence all our new members are given Money Rewards once they join in order to upgrade their lifestyle.; interested viewers should contact us; on. +2349027025197 ۝ஐℰ+2349027025197 ₩Greatorldrado BROTHERHOOD OCCULT IS A SACRED FRATERNITY WITH A GRAND LODGE TEMPLE SITUATED IN G.R.A PHASE 1 PORT HARCOURT NIGERIA, OUR NUMBER ONE OBLIGATION IS TO MAKE EVERY INITIATE MEMBER HERE RICH AND FAMOUS IN OTHER RISE THE POWERS OF GUARDIANS OF AGE+. +2349027025197   SEARCHING ON HOW TO JOIN THE Greatorldrado BROTHERHOOD MONEY RITUAL OCCULT IS NOT THE PROBLEM BUT MAKE SURE YOU'VE THOUGHT ABOUT IT VERY WELL BEFORE REACHING US HERE BECAUSE NOT EVERYONE HAS THE HEART TO DO WHAT IT TAKES TO BECOME ONE OF US HERE, BUT IF YOU THINK YOU'RE SERIOUS MINDED AND READY TO RUN THE SPIRITUAL RACE OF LIFE IN OTHER TO ACQUIRE ALL YOU NEED HERE ON EARTH CONTACT SPIRITUAL GRANDMASTER NOW FOR INQUIRY +2349027025197   +2349027025197 Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join
    • Hi, I'm trying to use datagen to create json files in my own mod. This is my ModRecipeProvider class. public class ModRecipeProvider extends RecipeProvider implements IConditionBuilder { public ModRecipeProvider(PackOutput pOutput) { super(pOutput); } @Override protected void buildRecipes(Consumer<FinishedRecipe> pWriter) { ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', ModItems.COMPRESSED_DIAMOND.get()) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); ShapelessRecipeBuilder.shapeless(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get(),9) .requires(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .unlockedBy(getHasName(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()), has(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get())) .save(pWriter); ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', Blocks.DIAMOND_BLOCK) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); } } When I try to run the runData client, it shows an error:  Caused by: java.lang.IllegalStateException: Duplicate recipe compressed:compressed_diamond I know that it's caused by the fact that there are two recipes for the ModItems.COMPRESSED_DIAMOND. But I need both of these recipes, because I need a way to craft ModItems.COMPRESSED_DIAMOND_BLOCK and restore 9 diamond blocks from ModItems.COMPRESSED_DIAMOND. Is there a way to solve this?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.