shadoskill Posted May 6, 2014 Share Posted May 6, 2014 I am messing around with custom block rendering and such, I have gotten the block to render correctly in world. But the block in my Inventory is a flat square not a block with the wrong texture, not stone overlaid with for now glass. Renderer Code The things I tried with "renderInventoryBlock" didn't make any difference. Setting "shouldRender3DInInventory" to true makes the item invisible package ShadoTECH; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.init.Blocks; import net.minecraft.world.IBlockAccess; public class RendererOreOverlay implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) { } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { if(ClientProxy.renderPass == 0) { renderer.renderStandardBlock(Blocks.stone, x, y, z); } else { renderer.renderStandardBlock(sT_Blocks.Obsidian_Glass_Cross, x, y, z); } return true; } @Override public boolean shouldRender3DInInventory(int modelId) { return false; } @Override public int getRenderId() { return ClientProxy.oreRenderType; } } Quote Link to comment Share on other sites More sharing options...
shadoskill Posted May 7, 2014 Author Share Posted May 7, 2014 Sorry for bumping the thread but still at a loss on how to fix this. Quote Link to comment Share on other sites More sharing options...
SanAndreaP Posted May 7, 2014 Share Posted May 7, 2014 Sorry for bumping the thread but still at a loss on how to fix this. It renders nothing when you return true in shouldRender3DInInventory because you don't have anything in your method renderInventoryBlock You need to return true, but also do your own render inside inventories with renderInventoryBlock Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works. Link to comment Share on other sites More sharing options...
shadoskill Posted May 7, 2014 Author Share Posted May 7, 2014 Sorry for bumping the thread but still at a loss on how to fix this. It renders nothing when you return true in shouldRender3DInInventory because you don't have anything in your method renderInventoryBlock You need to return true, but also do your own render inside inventories with renderInventoryBlock So just going out on a limb here and ask, is there a simple way to make it render like a vanilla block does in inventory or do I have to go learn about Tessellator and GL11? Quote Link to comment Share on other sites More sharing options...
SanAndreaP Posted May 7, 2014 Share Posted May 7, 2014 You can reuse your code in renderWorldBlock, but instead of using renderStandardBlock, use renderBlockAsItem (with appropriate parameters, Block, metadata, colorMultiplier) But please note, if the block which is rendered by that method has a custom render ID as well, you need to render it directly. Here's an example, where the code needed (except line 25) is marked yellow: https://github.com/SanAndreasP/SAPManagerPack/blob/master/java/de/sanandrew/core/manpack/util/client/RenderBlockGlowOverlay.java#L24-L61 Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works. Link to comment Share on other sites More sharing options...
shadoskill Posted May 7, 2014 Author Share Posted May 7, 2014 You can reuse your code in renderWorldBlock, but instead of using renderStandardBlock, use renderBlockAsItem (with appropriate parameters, Block, metadata, colorMultiplier) But please note, if the block which is rendered by that method has a custom render ID as well, you need to render it directly. Here's an example, where the code needed (except line 25) is marked yellow: https://github.com/SanAndreasP/SAPManagerPack/blob/master/java/de/sanandrew/core/manpack/util/client/RenderBlockGlowOverlay.java#L24-L61 Thanks! I actually understood that easier than I thought, took me a bit to figure out what did what. Quote Link to comment Share on other sites More sharing options...
shadoskill Posted May 7, 2014 Author Share Posted May 7, 2014 You can reuse your code in renderWorldBlock, but instead of using renderStandardBlock, use renderBlockAsItem (with appropriate parameters, Block, metadata, colorMultiplier) But please note, if the block which is rendered by that method has a custom render ID as well, you need to render it directly. Here's an example, where the code needed (except line 25) is marked yellow: https://github.com/SanAndreasP/SAPManagerPack/blob/master/java/de/sanandrew/core/manpack/util/client/RenderBlockGlowOverlay.java#L24-L61 Thanks! I actually understood that easier than I thought, took me a bit to figure out what did what. I am not sure why but I am now getting a crash it seems when my overlayed blocks are generated now, it all worked before I changed the blocks. Spawning them in creative superflat they seem to be working, but default world type crash on world load, and disabling my generation code stopped it. I am loading the Renderer code before all of the world stuff. Crash report. ---- Minecraft Crash Report ---- // Uh... Did I do that? Time: 5/7/14 9:13 AM Description: Unexpected error java.lang.IllegalArgumentException at java.util.PriorityQueue.<init>(Unknown Source) at net.minecraft.client.renderer.Tessellator.getVertexState(Tessellator.java:203) at net.minecraft.client.renderer.WorldRenderer.postRenderBlocks(WorldRenderer.java:271) at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:229) at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1639) at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1259) at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1094) at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1024) at net.minecraft.client.Minecraft.run(Minecraft.java:912) at net.minecraft.client.main.Main.main(Main.java:112) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at java.util.PriorityQueue.<init>(Unknown Source) at net.minecraft.client.renderer.Tessellator.getVertexState(Tessellator.java:203) at net.minecraft.client.renderer.WorldRenderer.postRenderBlocks(WorldRenderer.java:271) at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:229) at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1639) at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1259) -- Affected level -- Details: Level name: MpServer All players: 1 total; [EntityClientPlayerMP['Player979'/130, l='MpServer', x=572.70, y=64.62, z=52.61]] Chunk stats: MultiplayerChunkCache: 205, 205 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: Level spawn location: World: (564,64,55), Chunk: (at 4,4,7 in 35,3; contains blocks 560,0,48 to 575,255,63), Region: (1,0; contains chunks 32,0 to 63,31, blocks 512,0,0 to 1023,255,511) Level time: 692 game time, 692 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 247 total; [EntityBat['Bat'/513, l='MpServer', x=523.41, y=14.41, z=123.40], EntityBat['Bat'/514, l='MpServer', x=526.75, y=14.31, z=119.20], EntityBat['Bat'/517, l='MpServer', x=525.93, y=13.85, z=123.46], EntityFallingBlock['Falling Block'/1541, l='MpServer', x=476.50, y=29.12, z=4.50], EntityFallingBlock['Falling Block'/1542, l='MpServer', x=477.50, y=29.12, z=5.50], EntityFallingBlock['Falling Block'/1543, l='MpServer', x=478.50, y=29.12, z=4.50], EntityFallingBlock['Falling Block'/1545, l='MpServer', x=475.50, y=29.12, z=4.50], EntityFallingBlock['Falling Block'/1546, l='MpServer', x=476.50, y=29.12, z=5.50], EntityFallingBlock['Falling Block'/1548, l='MpServer', x=478.50, y=9.78, z=-3.50], EntityCreeper['Creeper'/1037, l='MpServer', x=537.50, y=16.69, z=88.32], EntityFallingBlock['Falling Block'/1549, l='MpServer', x=478.50, y=8.64, z=-2.50], EntityZombie['Zombie'/1038, l='MpServer', x=638.55, y=24.00, z=15.15], EntityFallingBlock['Falling Block'/1550, l='MpServer', x=477.50, y=9.78, z=-2.50], EntityCreeper['Creeper'/527, l='MpServer', x=593.50, y=17.00, z=60.50], EntityFallingBlock['Falling Block'/1551, l='MpServer', x=477.50, y=9.78, z=-1.50], EntityFallingBlock['Falling Block'/1552, l='MpServer', x=477.50, y=10.97, z=-3.50], EntityFallingBlock['Falling Block'/1553, l='MpServer', x=476.50, y=10.97, z=-2.50], EntityPig['Pig'/18, l='MpServer', x=497.50, y=68.00, z=-23.78], EntityFallingBlock['Falling Block'/1554, l='MpServer', x=476.50, y=10.97, z=-1.50], EntityPig['Pig'/19, l='MpServer', x=497.50, y=68.00, z=-19.47], EntityFallingBlock['Falling Block'/1555, l='MpServer', x=477.50, y=8.64, z=-0.50], EntityCreeper['Creeper'/532, l='MpServer', x=556.50, y=16.00, z=77.50], EntityPig['Pig'/20, l='MpServer', x=497.50, y=68.00, z=-20.81], EntityFallingBlock['Falling Block'/1556, l='MpServer', x=476.50, y=9.78, z=-0.50], EntityCreeper['Creeper'/533, l='MpServer', x=557.50, y=16.00, z=77.50], EntityPig['Pig'/21, l='MpServer', x=497.50, y=68.00, z=-22.19], EntityFallingBlock['Falling Block'/1557, l='MpServer', x=475.50, y=9.78, z=-0.50], EntityZombie['Zombie'/534, l='MpServer', x=550.50, y=16.00, z=76.50], EntitySheep['Sheep'/22, l='MpServer', x=508.76, y=64.00, z=-27.88], EntityFallingBlock['Falling Block'/1558, l='MpServer', x=475.50, y=9.78, z=0.50], EntityZombie['Zombie'/535, l='MpServer', x=551.50, y=16.00, z=76.50], EntitySheep['Sheep'/23, l='MpServer', x=506.98, y=64.00, z=-26.98], EntityFallingBlock['Falling Block'/1559, l='MpServer', x=475.50, y=10.97, z=-1.50], EntityFallingBlock['Falling Block'/1560, l='MpServer', x=476.50, y=8.64, z=0.50], EntityFallingBlock['Falling Block'/1561, l='MpServer', x=474.50, y=9.78, z=-0.50], EntityPig['Pig'/26, l='MpServer', x=520.50, y=67.00, z=11.78], EntityFallingBlock['Falling Block'/1562, l='MpServer', x=474.50, y=9.78, z=0.50], EntityPig['Pig'/27, l='MpServer', x=522.22, y=67.00, z=10.22], EntityFallingBlock['Falling Block'/1563, l='MpServer', x=474.50, y=8.67, z=1.50], EntityPig['Pig'/28, l='MpServer', x=520.50, y=67.00, z=10.19], EntityFallingBlock['Falling Block'/1564, l='MpServer', x=473.50, y=9.78, z=-0.50], EntityPig['Pig'/29, l='MpServer', x=523.81, y=67.00, z=11.81], EntityFallingBlock['Falling Block'/1565, l='MpServer', x=473.50, y=9.78, z=0.50], EntityPig['Pig'/30, l='MpServer', x=560.78, y=63.00, z=-5.50], EntityFallingBlock['Falling Block'/1566, l='MpServer', x=473.50, y=8.64, z=1.50], EntityPig['Pig'/31, l='MpServer', x=559.19, y=63.00, z=-5.50], EntityPig['Pig'/32, l='MpServer', x=552.39, y=63.00, z=-4.41], EntityPig['Pig'/33, l='MpServer', x=558.81, y=63.00, z=-3.50], EntitySheep['Sheep'/34, l='MpServer', x=552.22, y=64.00, z=41.50], EntitySheep['Sheep'/35, l='MpServer', x=554.50, y=64.00, z=39.91], EntitySheep['Sheep'/36, l='MpServer', x=553.50, y=64.00, z=41.81], EntitySheep['Sheep'/37, l='MpServer', x=555.81, y=64.00, z=41.81], EntityPig['Pig'/42, l='MpServer', x=583.50, y=63.00, z=-6.50], EntityPig['Pig'/43, l='MpServer', x=580.50, y=74.00, z=-6.50], EntityPig['Pig'/44, l='MpServer', x=578.50, y=73.00, z=-3.50], EntityPig['Pig'/45, l='MpServer', x=580.50, y=73.00, z=-1.50], EntityPig['Pig'/50, l='MpServer', x=594.50, y=64.00, z=44.50], EntityPig['Pig'/51, l='MpServer', x=594.50, y=64.00, z=46.50], EntityPig['Pig'/52, l='MpServer', x=598.50, y=64.00, z=48.50], EntityPig['Pig'/53, l='MpServer', x=599.50, y=64.00, z=46.50], EntityCreeper['Creeper'/572, l='MpServer', x=649.50, y=31.00, z=50.50], EntityItem['item.tile.torch'/61, l='MpServer', x=613.64, y=18.13, z=16.88], EntityCreeper['Creeper'/573, l='MpServer', x=651.50, y=31.00, z=52.50], EntityItem['item.tile.rail'/62, l='MpServer', x=602.44, y=18.13, z=49.80], EntitySkeleton['Skeleton'/574, l='MpServer', x=648.50, y=31.00, z=49.50], EntityItem['item.tile.rail'/63, l='MpServer', x=599.81, y=18.13, z=48.22], EntityItem['item.tile.rail'/64, l='MpServer', x=603.44, y=18.13, z=49.31], EntityPig['Pig'/65, l='MpServer', x=601.50, y=64.00, z=70.50], EntityPig['Pig'/66, l='MpServer', x=605.22, y=64.00, z=70.78], EntityBat['Bat'/578, l='MpServer', x=551.13, y=37.29, z=99.65], EntityPig['Pig'/67, l='MpServer', x=606.84, y=64.00, z=69.53], EntityPig['Pig'/68, l='MpServer', x=606.50, y=64.00, z=68.03], EntityItem['item.tile.torch'/69, l='MpServer', x=607.88, y=24.13, z=76.69], EntityMinecartChest['entity.MinecartChest.name'/70, l='MpServer', x=618.50, y=18.50, z=-15.50], EntityMinecartChest['entity.MinecartChest.name'/71, l='MpServer', x=620.50, y=23.50, z=-10.50], EntityMinecartChest['entity.MinecartChest.name'/72, l='MpServer', x=620.50, y=19.50, z=21.50], EntityBat['Bat'/584, l='MpServer', x=613.81, y=50.00, z=-11.14], EntityMinecartChest['entity.MinecartChest.name'/73, l='MpServer', x=637.50, y=19.50, z=17.50], EntitySheep['Sheep'/74, l='MpServer', x=636.78, y=66.00, z=27.53], EntitySheep['Sheep'/75, l='MpServer', x=632.50, y=65.00, z=28.50], EntityBat['Bat'/587, l='MpServer', x=620.58, y=53.37, z=-7.55], EntitySheep['Sheep'/76, l='MpServer', x=635.18, y=66.00, z=26.49], EntitySheep['Sheep'/77, l='MpServer', x=635.50, y=66.00, z=25.03], EntityPig['Pig'/78, l='MpServer', x=642.50, y=70.00, z=41.50], EntityPig['Pig'/79, l='MpServer', x=643.22, y=70.00, z=43.50], EntityPig['Pig'/80, l='MpServer', x=644.81, y=70.00, z=43.50], EntityPig['Pig'/81, l='MpServer', x=640.50, y=71.00, z=40.50], EntityEnderman['Enderman'/1625, l='MpServer', x=546.50, y=18.00, z=82.50], EntityZombie['Zombie'/1627, l='MpServer', x=552.50, y=18.00, z=84.50], EntitySkeleton['Skeleton'/1120, l='MpServer', x=641.50, y=35.00, z=61.50], EntityZombie['Zombie'/1123, l='MpServer', x=580.50, y=21.00, z=43.50], EntitySkeleton['Skeleton'/1638, l='MpServer', x=591.50, y=12.00, z=76.50], EntityFallingBlock['Falling Block'/1651, l='MpServer', x=476.50, y=47.40, z=87.50], EntityFallingBlock['Falling Block'/1652, l='MpServer', x=474.50, y=48.40, z=86.50], EntityFallingBlock['Falling Block'/1653, l='MpServer', x=474.50, y=48.40, z=87.50], EntityFallingBlock['Falling Block'/1654, l='MpServer', x=475.50, y=48.40, z=85.50], EntityFallingBlock['Falling Block'/1655, l='MpServer', x=475.50, y=48.40, z=86.50], EntityFallingBlock['Falling Block'/1656, l='MpServer', x=475.50, y=48.40, z=87.50], EntityFallingBlock['Falling Block'/1657, l='MpServer', x=475.50, y=48.40, z=88.50], EntityFallingBlock['Falling Block'/1658, l='MpServer', x=476.50, y=47.40, z=88.50], EntityFallingBlock['Falling Block'/1659, l='MpServer', x=476.50, y=48.40, z=85.50], EntityFallingBlock['Falling Block'/1660, l='MpServer', x=474.50, y=48.40, z=88.50], EntityFallingBlock['Falling Block'/1661, l='MpServer', x=476.50, y=13.40, z=112.50], EntityFallingBlock['Falling Block'/1662, l='MpServer', x=477.50, y=13.40, z=112.50], EntityFallingBlock['Falling Block'/1663, l='MpServer', x=475.50, y=13.40, z=112.50], EntityFallingBlock['Falling Block'/1664, l='MpServer', x=476.50, y=13.40, z=113.50], EntityFallingBlock['Falling Block'/1665, l='MpServer', x=474.50, y=13.40, z=112.50], EntityFallingBlock['Falling Block'/1666, l='MpServer', x=475.50, y=12.40, z=111.50], EntityFallingBlock['Falling Block'/1667, l='MpServer', x=475.50, y=13.40, z=113.50], EntityFallingBlock['Falling Block'/1668, l='MpServer', x=476.50, y=12.40, z=111.50], EntityFallingBlock['Falling Block'/1669, l='MpServer', x=473.50, y=13.40, z=112.50], EntityFallingBlock['Falling Block'/1670, l='MpServer', x=474.50, y=12.28, z=111.50], EntityFallingBlock['Falling Block'/1671, l='MpServer', x=474.50, y=13.40, z=113.50], EntityFallingBlock['Falling Block'/1672, l='MpServer', x=473.50, y=12.28, z=111.50], EntityFallingBlock['Falling Block'/1673, l='MpServer', x=472.50, y=12.28, z=111.50], EntityFallingBlock['Falling Block'/1674, l='MpServer', x=471.50, y=12.28, z=111.50], EntityBat['Bat'/147, l='MpServer', x=626.44, y=20.81, z=5.51], EntityBat['Bat'/151, l='MpServer', x=541.51, y=19.97, z=86.36], EntityZombie['Zombie'/664, l='MpServer', x=593.50, y=30.00, z=110.50], EntityBat['Bat'/158, l='MpServer', x=588.84, y=21.00, z=59.52], EntityZombie['Zombie'/1185, l='MpServer', x=517.50, y=14.00, z=128.50], EntityFallingBlock['Falling Block'/1697, l='MpServer', x=477.50, y=28.47, z=145.50], EntityZombie['Zombie'/1186, l='MpServer', x=521.50, y=14.00, z=128.50], EntityFallingBlock['Falling Block'/1698, l='MpServer', x=477.50, y=28.47, z=146.50], EntityZombie['Zombie'/1187, l='MpServer', x=518.34, y=14.00, z=129.34], EntityFallingBlock['Falling Block'/1701, l='MpServer', x=472.50, y=26.47, z=149.50], EntityFallingBlock['Falling Block'/1702, l='MpServer', x=472.50, y=45.47, z=140.50], EntitySkeleton['Skeleton'/679, l='MpServer', x=627.50, y=35.00, z=90.50], EntityFallingBlock['Falling Block'/1703, l='MpServer', x=472.50, y=45.47, z=141.50], EntitySpider['Spider'/680, l='MpServer', x=628.50, y=35.00, z=86.50], EntityFallingBlock['Falling Block'/1704, l='MpServer', x=473.50, y=45.47, z=140.50], EntityFallingBlock['Falling Block'/1705, l='MpServer', x=473.50, y=45.47, z=141.50], EntityFallingBlock['Falling Block'/1706, l='MpServer', x=473.50, y=45.47, z=142.50], EntityFallingBlock['Falling Block'/1707, l='MpServer', x=471.50, y=44.47, z=143.50], EntityFallingBlock['Falling Block'/1708, l='MpServer', x=471.50, y=44.47, z=144.50], EntityFallingBlock['Falling Block'/1709, l='MpServer', x=472.50, y=44.47, z=143.50], EntityFallingBlock['Falling Block'/1710, l='MpServer', x=472.50, y=44.47, z=144.50], EntitySquid['Squid'/175, l='MpServer', x=592.51, y=59.01, z=97.48], EntitySquid['Squid'/176, l='MpServer', x=592.20, y=60.42, z=96.34], EntityFallingBlock['Falling Block'/1712, l='MpServer', x=472.50, y=48.47, z=143.50], EntitySquid['Squid'/177, l='MpServer', x=591.45, y=60.33, z=92.92], EntityFallingBlock['Falling Block'/1713, l='MpServer', x=472.50, y=48.47, z=144.50], EntityFallingBlock['Falling Block'/1714, l='MpServer', x=473.50, y=44.47, z=144.50], EntitySquid['Squid'/179, l='MpServer', x=590.23, y=59.18, z=100.82], EntityFallingBlock['Falling Block'/1715, l='MpServer', x=471.50, y=48.47, z=144.50], EntitySquid['Squid'/180, l='MpServer', x=592.53, y=60.36, z=94.07], EntityFallingBlock['Falling Block'/1716, l='MpServer', x=471.50, y=44.47, z=145.50], EntitySquid['Squid'/181, l='MpServer', x=587.73, y=59.26, z=105.82], EntityCreeper['Creeper'/693, l='MpServer', x=534.50, y=18.00, z=89.50], EntitySquid['Squid'/182, l='MpServer', x=584.97, y=60.38, z=102.60], EntityFallingBlock['Falling Block'/1718, l='MpServer', x=471.50, y=48.47, z=145.50], EntitySquid['Squid'/183, l='MpServer', x=587.87, y=60.45, z=99.44], EntitySquid['Squid'/184, l='MpServer', x=592.77, y=58.83, z=103.25], EntityFallingBlock['Falling Block'/1721, l='MpServer', x=480.50, y=34.02, z=162.50], EntityFallingBlock['Falling Block'/1722, l='MpServer', x=481.50, y=33.02, z=161.50], EntityFallingBlock['Falling Block'/1723, l='MpServer', x=481.50, y=34.02, z=162.50], EntityFallingBlock['Falling Block'/1724, l='MpServer', x=480.50, y=36.43, z=163.50], EntityFallingBlock['Falling Block'/1725, l='MpServer', x=481.50, y=36.43, z=163.50], EntityFallingBlock['Falling Block'/1726, l='MpServer', x=479.50, y=35.42, z=163.50], EntityFallingBlock['Falling Block'/1727, l='MpServer', x=479.50, y=35.42, z=164.50], EntityZombie['Zombie'/193, l='MpServer', x=520.50, y=15.00, z=118.50], EntityZombie['Zombie'/194, l='MpServer', x=521.50, y=15.00, z=116.50], EntityZombie['Zombie'/196, l='MpServer', x=564.50, y=12.00, z=98.50], EntityCreeper['Creeper'/728, l='MpServer', x=638.50, y=19.00, z=57.50], EntityCreeper['Creeper'/730, l='MpServer', x=639.50, y=19.00, z=55.50], EntityCreeper['Creeper'/732, l='MpServer', x=595.50, y=32.00, z=129.50], EntityCreeper['Creeper'/733, l='MpServer', x=594.50, y=32.00, z=131.50], EntitySkeleton['Skeleton'/236, l='MpServer', x=651.50, y=16.00, z=-3.50], EntitySkeleton['Skeleton'/237, l='MpServer', x=652.50, y=16.00, z=-1.50], EntitySkeleton['Skeleton'/238, l='MpServer', x=650.50, y=16.00, z=-4.50], EntitySpider['Spider'/240, l='MpServer', x=549.50, y=19.00, z=82.50], EntityEnderman['Enderman'/754, l='MpServer', x=611.50, y=21.00, z=-23.50], EntityEnderman['Enderman'/755, l='MpServer', x=610.50, y=21.00, z=-22.50], EntityCreeper['Creeper'/756, l='MpServer', x=611.50, y=21.00, z=-22.50], EntityCreeper['Creeper'/757, l='MpServer', x=610.50, y=21.00, z=-17.50], EntityBat['Bat'/247, l='MpServer', x=592.33, y=30.00, z=114.72], EntityBat['Bat'/248, l='MpServer', x=608.49, y=41.89, z=-3.65], EntityBat['Bat'/249, l='MpServer', x=600.98, y=40.02, z=-6.22], EntityBat['Bat'/250, l='MpServer', x=613.45, y=41.00, z=-3.47], EntityClientPlayerMP['Player979'/130, l='MpServer', x=572.70, y=64.62, z=52.61], EntityZombie['Zombie'/289, l='MpServer', x=538.50, y=28.00, z=-11.50], EntityZombie['Zombie'/290, l='MpServer', x=537.50, y=28.00, z=-9.50], EntitySkeleton['Skeleton'/291, l='MpServer', x=645.50, y=34.00, z=58.50], EntityCreeper['Creeper'/1327, l='MpServer', x=640.50, y=34.00, z=28.50], EntityCreeper['Creeper'/1339, l='MpServer', x=602.50, y=24.00, z=85.50], EntityFallingBlock['Falling Block'/1863, l='MpServer', x=494.50, y=9.88, z=-43.50], EntityFallingBlock['Falling Block'/1864, l='MpServer', x=493.50, y=8.88, z=-44.50], EntityFallingBlock['Falling Block'/1865, l='MpServer', x=493.50, y=9.88, z=-43.50], EntityFallingBlock['Falling Block'/1866, l='MpServer', x=491.50, y=9.88, z=-44.50], EntityFallingBlock['Falling Block'/1867, l='MpServer', x=492.50, y=9.88, z=-44.50], EntityFallingBlock['Falling Block'/1868, l='MpServer', x=490.50, y=8.88, z=-45.50], EntityFallingBlock['Falling Block'/1869, l='MpServer', x=490.50, y=9.88, z=-44.50], EntityFallingBlock['Falling Block'/1870, l='MpServer', x=489.50, y=8.88, z=-45.50], EntityFallingBlock['Falling Block'/1882, l='MpServer', x=497.50, y=43.17, z=18.50], EntityFallingBlock['Falling Block'/1883, l='MpServer', x=494.50, y=33.17, z=6.50], EntityFallingBlock['Falling Block'/1884, l='MpServer', x=495.50, y=32.17, z=6.50], EntityFallingBlock['Falling Block'/1885, l='MpServer', x=495.50, y=33.17, z=7.50], EntityFallingBlock['Falling Block'/1886, l='MpServer', x=493.50, y=33.17, z=6.50], EntityFallingBlock['Falling Block'/1888, l='MpServer', x=491.50, y=33.17, z=8.50], EntityFallingBlock['Falling Block'/1889, l='MpServer', x=486.50, y=34.17, z=3.50], EntityZombie['Zombie'/363, l='MpServer', x=546.50, y=23.00, z=-19.50], EntityZombie['Zombie'/364, l='MpServer', x=546.19, y=24.00, z=-18.50], EntityFallingBlock['Falling Block'/1909, l='MpServer', x=491.50, y=48.73, z=141.50], EntityFallingBlock['Falling Block'/1910, l='MpServer', x=492.50, y=47.73, z=140.50], EntityFallingBlock['Falling Block'/1911, l='MpServer', x=492.50, y=47.73, z=141.50], EntityFallingBlock['Falling Block'/1912, l='MpServer', x=493.50, y=47.73, z=141.50], EntityFallingBlock['Falling Block'/1913, l='MpServer', x=491.50, y=48.73, z=142.50], EntityFallingBlock['Falling Block'/1914, l='MpServer', x=490.50, y=49.73, z=141.50], EntityFallingBlock['Falling Block'/1915, l='MpServer', x=490.50, y=49.73, z=142.50], EntityFallingBlock['Falling Block'/1916, l='MpServer', x=489.50, y=48.73, z=142.50], EntityFallingBlock['Falling Block'/1917, l='MpServer', x=490.50, y=48.73, z=143.50], EntityFallingBlock['Falling Block'/1918, l='MpServer', x=492.50, y=47.73, z=142.50], EntityFallingBlock['Falling Block'/1919, l='MpServer', x=496.50, y=29.73, z=149.50], EntityFallingBlock['Falling Block'/1920, l='MpServer', x=497.50, y=28.73, z=150.50], EntityFallingBlock['Falling Block'/1921, l='MpServer', x=497.50, y=29.73, z=151.50], EntityFallingBlock['Falling Block'/1922, l='MpServer', x=498.50, y=28.73, z=152.50], EntityFallingBlock['Falling Block'/1923, l='MpServer', x=497.50, y=29.73, z=152.50], EntityFallingBlock['Falling Block'/1924, l='MpServer', x=497.50, y=29.73, z=153.50], EntityFallingBlock['Falling Block'/1925, l='MpServer', x=498.50, y=29.73, z=153.50], EntityFallingBlock['Falling Block'/1926, l='MpServer', x=495.50, y=35.90, z=172.50], EntityFallingBlock['Falling Block'/1927, l='MpServer', x=495.50, y=34.90, z=170.50], EntityFallingBlock['Falling Block'/1928, l='MpServer', x=495.50, y=35.90, z=171.50], EntityFallingBlock['Falling Block'/1929, l='MpServer', x=496.50, y=35.90, z=171.50], EntitySpider['Spider'/1457, l='MpServer', x=506.19, y=19.00, z=54.17], EntitySkeleton['Skeleton'/1458, l='MpServer', x=508.50, y=19.00, z=53.50], EntityZombie['Zombie'/1459, l='MpServer', x=559.50, y=15.00, z=76.50], EntityBat['Bat'/436, l='MpServer', x=565.59, y=18.58, z=117.46], EntityZombie['Zombie'/1460, l='MpServer', x=563.48, y=15.00, z=75.52], EntityBat['Bat'/437, l='MpServer', x=567.46, y=15.74, z=106.20], EntityFallingBlock['Falling Block'/1981, l='MpServer', x=504.50, y=19.42, z=22.50], EntityFallingBlock['Falling Block'/1982, l='MpServer', x=503.50, y=20.42, z=22.50], EntityFallingBlock['Falling Block'/1983, l='MpServer', x=504.50, y=20.42, z=23.50], EntityFallingBlock['Falling Block'/1984, l='MpServer', x=504.50, y=20.42, z=24.50], EntityFallingBlock['Falling Block'/1985, l='MpServer', x=518.50, y=20.42, z=106.50], EntityFallingBlock['Falling Block'/1986, l='MpServer', x=517.50, y=20.42, z=104.50], EntityFallingBlock['Falling Block'/1987, l='MpServer', x=515.50, y=20.42, z=103.50], EntityFallingBlock['Falling Block'/1988, l='MpServer', x=516.50, y=21.42, z=103.50], EntitySpider['Spider'/1480, l='MpServer', x=605.50, y=16.00, z=63.50], EntityZombie['Zombie'/461, l='MpServer', x=572.30, y=12.00, z=50.32], EntityZombie['Zombie'/462, l='MpServer', x=571.30, y=12.00, z=50.74], EntityCreeper['Creeper'/981, l='MpServer', x=583.50, y=18.00, z=48.50], EntityCreeper['Creeper'/982, l='MpServer', x=582.50, y=18.00, z=49.50], EntityCreeper['Creeper'/1513, l='MpServer', x=583.66, y=21.00, z=110.89], EntitySkeleton['Skeleton'/491, l='MpServer', x=536.50, y=50.00, z=117.50], EntityFallingBlock['Falling Block'/1518, l='MpServer', x=471.50, y=28.13, z=-45.50], EntityFallingBlock['Falling Block'/1519, l='MpServer', x=471.50, y=28.13, z=-44.50], EntityFallingBlock['Falling Block'/1520, l='MpServer', x=470.50, y=28.13, z=-45.50]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer server Stacktrace: at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:412) at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2523) at net.minecraft.client.Minecraft.run(Minecraft.java:941) at net.minecraft.client.main.Main.main(Main.java:112) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -- System Details -- Details: Minecraft Version: 1.7.2 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.8.0_05, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 710254520 bytes (677 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M AABB Pool Size: 19491 (1091496 bytes; 1 MB) allocated, 2130 (119280 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 FML: MCP v9.03 FML v7.2.165.1065 Minecraft Forge 10.12.1.1065 4 mods loaded, 4 mods active mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{7.2.165.1065} [Forge Mod Loader] (forgeSrc-1.7.2-10.12.1.1065.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{10.12.1.1065} [Minecraft Forge] (forgeSrc-1.7.2-10.12.1.1065.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available st{1.0.0} [shadoTECH] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Launched Version: 1.6 LWJGL: 2.9.0 OpenGL: GeForce GTX 760/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 5296 (296576 bytes; 0 MB) allocated, 890 (49840 bytes; 0 MB) used Anisotropic Filtering: Off (1) Quote Link to comment Share on other sites More sharing options...
SanAndreaP Posted May 7, 2014 Share Posted May 7, 2014 Can you give us the new code you're using? Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works. Link to comment Share on other sites More sharing options...
shadoskill Posted May 7, 2014 Author Share Posted May 7, 2014 Can you give us the new code you're using? Yeah not a problem, anything else just tell me. Renderer http://pastebin.com/H176DRmJ Main mod http://pastebin.com/5wbrxftr Block file http://pastebin.com/sv2Wc3Xk world gen if needed http://pastebin.com/G1XcXWX7 Proxy http://pastebin.com/QypyFbWX Quote Link to comment Share on other sites More sharing options...
SanAndreaP Posted May 8, 2014 Share Posted May 8, 2014 In your render file, you do renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, Blocks.stone.getBlockTextureFromSide(0)); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(block, 0)); Do not call the method twice at the same time, basically you setup the tessellator, set the normal, add the vertices (that's what renderFaceYNeg and the like do) and then draw. If you add too many vertices (like you do by calling the method one after another) with the currently selected drawing method it throws this exception. Basically, what you have to do is a construct like this: tess.startDrawingQuads(); tess.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, Blocks.stone.getBlockTextureFromSide(0)); tess.draw(); tess.startDrawingQuads(); // no need to set the normal again if you call the same render face method renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(block, 0)); tess.draw(); Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works. Link to comment Share on other sites More sharing options...
shadoskill Posted May 8, 2014 Author Share Posted May 8, 2014 In your render file, you do renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, Blocks.stone.getBlockTextureFromSide(0)); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(block, 0)); Do not call the method twice at the same time, basically you setup the tessellator, set the normal, add the vertices (that's what renderFaceYNeg and the like do) and then draw. If you add too many vertices (like you do by calling the method one after another) with the currently selected drawing method it throws this exception. Basically, what you have to do is a construct like this: tess.startDrawingQuads(); tess.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, Blocks.stone.getBlockTextureFromSide(0)); tess.draw(); tess.startDrawingQuads(); // no need to set the normal again if you call the same render face method renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSide(block, 0)); tess.draw(); So I managed to fix the crash by removing "renderer.renderStandardBlock" and doing all the faces separately. Now the only last issue is its dark in my hand, and this its real wonky in world. https://dl.dropboxusercontent.com/u/21990361/16d6c8294246cdc5273d0e647d6045f4.gif https://dl.dropboxusercontent.com/u/21990361/ed7c1ff2defea1f3018a8f1e6419dd94.gif I can fix this by putting "Tessellator.instance.setBrightness(255);" but then that makes the ore stand out in darkness. Quote Link to comment Share on other sites More sharing options...
SanAndreaP Posted May 8, 2014 Share Posted May 8, 2014 In your renderInventoryBlock, use the tess.setBrightness(240) before rendering In your renderWorldBlock use tess.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)) before drawing. For that light-shining-through issue, use block.setLightOpacity(255) when you construct your block. Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works. Link to comment Share on other sites More sharing options...
shadoskill Posted May 8, 2014 Author Share Posted May 8, 2014 In your renderInventoryBlock, use the tess.setBrightness(240) before rendering In your renderWorldBlock use tess.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)) before drawing. For that light-shining-through issue, use block.setLightOpacity(255) when you construct your block. Thanks for that, didn't even notice the LightOpacity in the gif lol. But it turns out setting that made the blocks ignore light and stay dark. So thats not really a issue leaving them were light can pass. Its no were near perfect brightness slightly off still in direct sunlight but I can live with that. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.