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[1.6.4] Loading sounds


m_pro_m

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Hello,

 

i am trying to load my custom sounds using this code:

@ForgeSubscribe
    public void onSound(SoundLoadEvent event)
    {
	try 
	{
		event.manager.addSound("randmusic:song1.ogg");
		System.out.println("[Random Music] Songs loaded !");
	} 
	catch (Exception e)
	{
	    System.out.println("[Random Music] Error loading music files ");
	}
    }

It's working fine, but I will have more and more songs in my mod's assets folder. And I don't want to update my code everytime I add a song.

So I need to get a count of files in the mod.zip (assets/sound/...). Is it event possible or will I have to update it everytime in code ?

I am talking about

event.manager.addSound("randmusic:song1.ogg");

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I'd suggest creating a song registry (if there is not already one, that is). Use the 'ZipFiles' enumeration ability to find all your songs and add them all at once.

 

Then, pick a random number: Random.nextInt(myRegister.length()) to decide which one to play.

 

Study the code in net.minecraft.client.resources.FileResourcePack as an idea what you can implement.

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