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[1.7.2] - Making a string in a gui update while looking at the gui


AppliedOnce

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Hi, I was just wondering if there was a way of updating a string that is drawn in a gui without exiting the gui first. By update I mean change value if I have done something to make it change. I have made it so that it updates every time you exit the gui and open it again, but that is all I can do.

 

Here is the code I am using:

 

public class GuiReligion extends GuiScreen {

private int xSize = 176;

private int ySize = 166;

private String pantheon;

private String pantheonId;

EntityPlayer player;

public GuiReligion(EntityPlayer player) {

	this.player = player;
}

public void updateScreen() {
	super.updateScreen();

	pantheon = "Pantheon is set to " + ExtendedPlayer.get(player).getPantheon();
	pantheonId = "Pantheon ID = " + ExtendedPlayer.get(player).getPantheonId();
}

public void drawScreen(int x, int y, float f) {

	drawDefaultBackground();

	GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

	mc.getTextureManager().bindTexture(Textures.GUI_RELIGION);

	int posX = (width - xSize) / 2;
	int posY = (height - ySize) / 2;

	drawTexturedModalRect(posX, posY, 0, 0, xSize, ySize);
	drawCenteredString(fontRendererObj, ExtendedPlayer.get(player).getPantheon(), posX + (xSize / 4 * 3), posY + 15, 0xffffffff);

	super.drawScreen(x, y, f);
}

public boolean doesGuiPauseGame() {

	return false;
}

@SuppressWarnings("unchecked")
public void initGui() {

	this.buttonList.clear();

	int posX = (width - xSize) / 2;
	int posY = (height - ySize) / 2;

	this.buttonList.add(new GuiButton(0, posX + 10, posY + 10, 50, 20, "None"));
	this.buttonList.add(new GuiButton(1, posX + 10, posY + 40, 50, 20, "Greek"));
	this.buttonList.add(new GuiButton(2, posX + 10, posY + 70, 50, 20, "Norse"));
	this.buttonList.add(new GuiButton(3, posX + 10, posY + 100, 50, 20, "Roman"));
	this.buttonList.add(new GuiButton(4, posX + 10, posY + 130, 50, 20, "Egyptian"));
}

public void actionPerformed(GuiButton button) {

	switch (button.id) {
		case 0:
			ItemTalisman.pantheon = 1;
			pantheon = "None";
			pantheonId = "" + 1;
			System.out.println(pantheon);
			System.out.println(pantheonId);
			break;
		case 1:
			ItemTalisman.pantheon = 2;
			pantheon = "Greek";
			pantheonId = "" + 2;
			System.out.println(pantheon);
			System.out.println(pantheonId);
			break;
		case 2:
			ItemTalisman.pantheon = 3;
			pantheon = "Norse";
			pantheonId = "" + 3;
			System.out.println(pantheon);
			System.out.println(pantheonId);
			break;
		case 3:
			ItemTalisman.pantheon = 4;
			pantheon = "Roman";
			pantheonId = "" + 4;
			System.out.println(pantheon);
			System.out.println(pantheonId);
			break;
		case 4:
			ItemTalisman.pantheon = 5;
			pantheon = "Egyptian";
			pantheonId = "" + 5;
			System.out.println(pantheon);
			System.out.println(pantheonId);
			break;
	}
}
}

 

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I don't know much about gui's but I think if you look at the furnaces progress bar I think you could implement that in a way so that the text changes.

If I understand the code correctly that won't work because they are not really using a variable that shows up, but they are rendering a square that get's bigger and bigger. Rendering that should go fine, but I think variables need an update.
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public void updateScreen() {

super.updateScreen();

 

pantheon = "Pantheon is set to " + ExtendedPlayer.get(player).getPantheon();

pantheonId = "Pantheon ID = " + ExtendedPlayer.get(player).getPantheonId();

}

this is the method that is called on exiting the screen right?

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

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public void updateScreen() {

super.updateScreen();

 

pantheon = "Pantheon is set to " + ExtendedPlayer.get(player).getPantheon();

pantheonId = "Pantheon ID = " + ExtendedPlayer.get(player).getPantheonId();

}

this is the method that is called on exiting the screen right?

That might be possible.
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public void actionPerformed(GuiButton button) {

what if you add it to all the cases in side this and add a System.out.println to check if it is called ?

That code only fires when a GuiButton is pressed. You should probably use the drawGuiForegroundLayer method to draw the strings, because that's updated every tick.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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public void actionPerformed(GuiButton button) {

what if you add it to all the cases in side this and add a System.out.println to check if it is called ?

That code only fires when a GuiButton is pressed. You should probably use the drawGuiForegroundLayer method to draw the strings, because that's updated every tick.

This would work if I had a class that extends GuiContainer, but I am extending GuiScreen which has no such method.
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