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[1.7.2] Basic Client Tick Handling


sep87x

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Hello everybody,

 

recently I've been trying to get into the "new" Forge 1.7.2 and I'm kind of saddened because it seems like the tick handling system got a complete overhaul. In 1.6.x and earlier you were able to implement the ITickHandler interface to detect ticks on client- and server side. However, this doesn't seem to work anymore. My whole ideas are based on these tick handlers and I'd seriously like to know how to get this tick interface back. I've seen a TickEvent in some package, but it doesn't seem to do the job like I imagine. So where did this interface go and how do I need to set up a tick handler in the 1.7.x version?

 

Greets from Germany

~sep87x

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You need to use the TickEvent class. That class had multiple sub-classes that correspond to the side they are ran on. If it's called on the client side, you can use the TickEvent.ClientTickEvent class and you need to register it.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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recently I've been trying to get into the "new" Forge 1.7.2 and I'm kind of saddened because it seems like the tick handling system got a complete overhaul

 

Yes, it got turned into an event, like every other event.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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