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[1.7.2] Custom Tools Causing Crash on Use


Fergoman007

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Hi Every one i keep getting the crash when i go to use my custom tools can any one help me

 

 

 

net.minecraft.util.ReportedException: Ticking memory connection

at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:206) ~[NetworkSystem.class:?]

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:762) ~[MinecraftServer.class:?]

at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:650) ~[MinecraftServer.class:?]

at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:120) ~[integratedServer.class:?]

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:528) [MinecraftServer.class:?]

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:787) [MinecraftServer$2.class:?]

Caused by: java.lang.ArrayIndexOutOfBoundsException: -1

at net.minecraft.item.ItemStack.func_150999_a(ItemStack.java:380) ~[itemStack.class:?]

at net.minecraft.server.management.ItemInWorldManager.tryHarvestBlock(ItemInWorldManager.java:316) ~[itemInWorldManager.class:?]

at net.minecraft.server.management.ItemInWorldManager.uncheckedTryHarvestBlock(ItemInWorldManager.java:240) ~[itemInWorldManager.class:?]

at net.minecraft.network.NetHandlerPlayServer.processPlayerDigging(NetHandlerPlayServer.java:537) ~[NetHandlerPlayServer.class:?]

at net.minecraft.network.play.client.C07PacketPlayerDigging.processPacket(C07PacketPlayerDigging.java:61) ~[C07PacketPlayerDigging.class:?]

at net.minecraft.network.play.client.C07PacketPlayerDigging.processPacket(C07PacketPlayerDigging.java:94) ~[C07PacketPlayerDigging.class:?]

at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:242) ~[NetworkManager.class:?]

at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:190) ~[NetworkSystem.class:?]

... 5 more

[23:39:41] [server thread/ERROR]: This crash report has been saved to: D:\devtest\forge-1.7.2-10.12.0.1028\eclipse\.\crash-reports\crash-2014-03-01_23.39.41-server.txt

[23:39:41] [server thread/INFO]: Stopping server

[23:39:41] [server thread/INFO]: Saving players

[23:39:42] [server thread/INFO]: Saving worlds

[23:39:42] [server thread/INFO]: Saving chunks for level '1.7.2 test'/Overworld

[23:39:42] [server thread/INFO]: Saving chunks for level '1.7.2 test'/Nether

[23:39:42] [server thread/INFO]: Saving chunks for level '1.7.2 test'/The End

[23:39:43] [server thread/INFO] [FML]: Unloading dimension 0

[23:39:43] [server thread/INFO] [FML]: Unloading dimension -1

[23:39:43] [server thread/INFO] [FML]: Unloading dimension 1

[23:39:43] [server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded.

[23:39:43] [Client thread/FATAL]: Unreported exception thrown!

java.lang.ArrayIndexOutOfBoundsException: -1

at net.minecraft.item.ItemStack.func_150999_a(ItemStack.java:380) ~[itemStack.class:?]

at net.minecraft.client.multiplayer.PlayerControllerMP.onPlayerDestroyBlock(PlayerControllerMP.java:191) ~[PlayerControllerMP.class:?]

at net.minecraft.client.multiplayer.PlayerControllerMP.onPlayerDamageBlock(PlayerControllerMP.java:310) ~[PlayerControllerMP.class:?]

at net.minecraft.client.Minecraft.func_147115_a(Minecraft.java:1447) ~[Minecraft.class:?]

at net.minecraft.client.Minecraft.runTick(Minecraft.java:2064) ~[Minecraft.class:?]

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1035) ~[Minecraft.class:?]

at net.minecraft.client.Minecraft.run(Minecraft.java:951) [Minecraft.class:?]

at net.minecraft.client.main.Main.main(Main.java:112) [Main.class:?]

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_45]

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_45]

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_45]

at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_45]

at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]

at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]

---- Minecraft Crash Report ----

// I feel sad now :(

 

Time: 1/03/14 11:39 PM

Description: Unexpected error

 

java.lang.ArrayIndexOutOfBoundsException: -1

at net.minecraft.item.ItemStack.func_150999_a(ItemStack.java:380)

at net.minecraft.client.multiplayer.PlayerControllerMP.onPlayerDestroyBlock(PlayerControllerMP.java:191)

at net.minecraft.client.multiplayer.PlayerControllerMP.onPlayerDamageBlock(PlayerControllerMP.java:310)

at net.minecraft.client.Minecraft.func_147115_a(Minecraft.java:1447)

at net.minecraft.client.Minecraft.runTick(Minecraft.java:2064)

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1035)

at net.minecraft.client.Minecraft.run(Minecraft.java:951)

at net.minecraft.client.main.Main.main(Main.java:112)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

 

 

 

Thanks hope someone can help

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This is my main class

 

 

 

@Mod(modid = ModInfo.modid, name = ModInfo.name, version = ModInfo.version)

public class FergoTools {

 

    @Instance(ModInfo.modid)

    public static FergoTools instance;

   

    @SidedProxy(clientSide = Reference.clientProxy, serverSide = Reference.commonProxy)

    public static CommonProxy proxy;

   

    @EventHandler

    public void preInit(FMLPreInitializationEvent evt)

    {

        CreativeTabRegistry.init();

        proxy.addArmorRender();

        proxy.registerNetwork();

        ModItems.addToolMaterials();

        ModItems.addArmorMaterials();

//        ModItems.addBows();

        ModItems.addItems();

        ModItems.addArmor();

        ModBlocks.addBlocks();

    }

   

 

@EventHandler

    public void load(FMLInitializationEvent evt)

    {

ModItems.registerItems();

ModBlocks.registerBlocks();

    ModBlocks.registerTileEntities();

    CraftingHandler.init();

 

    }

 

@EventHandler

public void postInit(FMLPostInitializationEvent evt)

    {

FMLLog.info("Mod Loaded");

FMLLog.info("Enjoy!!!!!");

    }

}

[\spoiler]

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...

 

I think the more important class to share with us would be ModItems

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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This is my ModItems class

 

 

 

public class ModItems{

 

public static Item quartzPickaxe;

    public static Item quartzShovel;

public static Item quartzAxe;

public static Item quartzHoe;

public static Item quartzSword;

 

public static Item obsidianPickaxe;

public static Item obsidianShovel;

public static Item obsidianAxe;

public static Item obsidianHoe;

public static Item obsidianSword;

 

public static Item emeraldPickaxe;

public static Item emeraldShovel;

public static Item emeraldAxe;

public static Item emeraldHoe;

public static Item emeraldSword;

 

public static Item lapisPickaxe;

public static Item lapisShovel;

public static Item lapisAxe;

public static Item lapisHoe;

public static Item lapisSword;

 

public static Item bronzePickaxe;

public static Item bronzeShovel;

public static Item bronzeAxe;

public static Item bronzeHoe;

public static Item bronzeSword;

 

public static Item glowstonePickaxe;

public static Item glowstoneShovel;

public static Item glowstoneAxe;

public static Item glowstoneHoe;

public static Item glowstoneSword;

 

public static Item coalPickaxe;

public static Item coalShovel;

public static Item coalAxe;

public static Item coalHoe;

public static Item coalSword;

 

public static Item adamantiumPickaxe;

public static Item adamantiumShovel;

public static Item adamantiumAxe;

public static Item adamantiumHoe;

public static Item adamantiumSword;

 

public static Item obsidianIngot;

public static Item emeraldCrystal;

public static Item lapisCrystal;

public static Item bronzeIngot;

public static Item coalIngot;

public static Item glowstoneIngot;

public static Item adamantiumIngot;

public static Item expShard;

 

public static Item quartzHelmet;

public static Item quartzChestplate;

public static Item quartzLeggings;

public static Item quartzBoots;

 

public static Item obsidianHelmet;

public static Item obsidianChestplate;

public static Item obsidianLeggings;

public static Item obsidianBoots;

 

public static Item emeraldHelmet;

public static Item emeraldChestplate;

public static Item emeraldLeggings;

public static Item emeraldBoots;

 

public static Item lapisHelmet;

public static Item lapisChestplate;

public static Item lapisLeggings;

public static Item lapisBoots;

 

public static Item bronzeHelmet;

public static Item bronzeChestplate;

public static Item bronzeLeggings;

public static Item bronzeBoots;

 

public static Item coalHelmet;

public static Item coalChestplate;

public static Item coalLeggings;

public static Item coalBoots;

 

public static Item glowstoneHelmet;

public static Item glowstoneChestplate;

public static Item glowstoneLeggings;

public static Item glowstoneBoots;

 

public static Item quartzBow;

public static Item obsidianBow;

public static Item emeraldBow;

public static Item lapisBow;

public static Item bronzeBow;

public static Item coalBow;

public static Item glowstoneBow;

public static Item adamantiumBow;

 

public static ToolMaterial quartz;

    public static ToolMaterial obsidian;

    public static ToolMaterial emerald;

public static ToolMaterial lapis;

public static ToolMaterial bronze;

public static ToolMaterial coal;

public static ToolMaterial glowstone;

public static ToolMaterial adamantium;

 

public static ArmorMaterial quartzArmor;

public static ArmorMaterial obsidianArmor;

public static ArmorMaterial emeraldArmor;

public static ArmorMaterial lapisArmor;

public static ArmorMaterial bronzeArmor;

public static ArmorMaterial coalArmor;

public static ArmorMaterial glowstoneArmor;

 

public static void addItems()

{

quartzPickaxe = new ItemNetherQuartzPickaxe();

        quartzShovel = new ItemNetherQuartzShovel();

quartzAxe = new ItemNetherQuartzAxe();

quartzHoe = new ItemNetherQuartzHoe();

quartzSword = new ItemNetherQuartzSword();

 

obsidianPickaxe = new ItemObsidianPickaxe();

obsidianShovel = new ItemObsidianShovel();

obsidianAxe = new ItemObsidianAxe();

obsidianHoe = new ItemObsidianHoe();

obsidianSword = new ItemObsidianSword();

//

// emeraldPickaxe = new ItemEmeraldPickaxe();

// emeraldShovel = new ItemEmeraldShovel();

// emeraldAxe = new ItemEmeraldAxe();

// emeraldHoe = new ItemEmeraldHoe();

// emeraldSword = new ItemEmeraldSword();

//

// lapisPickaxe = new ItemLapisPickaxe();

// lapisShovel = new ItemLapisShovel();

// lapisAxe = new ItemLapisAxe();

// lapisHoe = new ItemLapisHoe();

// lapisSword = new ItemLapisSword();

//

// bronzePickaxe = new ItemBronzePickaxe();

// bronzeShovel = new ItemBronzeShovel();

// bronzeAxe = new ItemBronzeAxe();

// bronzeHoe = new ItemBronzeHoe();

// bronzeSword = new ItemBronzeSword();

//

// coalPickaxe = new ItemCoalPickaxe();

// coalShovel = new ItemCoalShovel();

// coalAxe = new ItemCoalAxe();

// coalHoe = new ItemCoalHoe();

// coalSword = new ItemCoalSword();

//

// glowstonePickaxe = new ItemGlowstonePickaxe();

// glowstoneShovel = new ItemGlowstoneShovel();

// glowstoneAxe = new ItemGlowstoneAxe();

// glowstoneHoe = new ItemGlowstoneHoe();

// glowstoneSword = new ItemGlowstoneSword();

//

// adamantiumPickaxe = new ItemAdamantiumPickaxe();

// adamantiumShovel = new  ItemAdamantiumShovel();

// adamantiumAxe = new ItemAdamantiumAxe();

// adamantiumHoe = new ItemAdamantiumHoe();

// adamantiumSword = new ItemAdamantiumSword();

 

obsidianIngot = new ItemObsidianIngot();

emeraldCrystal = new ItemEmeraldCrystal();

lapisCrystal = new ItemLapisCrystal();

bronzeIngot = new ItemBronzeIngot();

coalIngot = new ItemCoalIngot();

glowstoneIngot = new ItemGlowstoneIngot();

adamantiumIngot = new ItemAdamantiumIngot();

expShard = new ItemExpShard();

}

 

public static void addArmor()

{

 

 

// quartzHelmet = new ItemArmorQuartz(0).setUnlocalizedName(ArmorStrings.quartzArmorKey[0]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// quartzChestplate = new ItemArmorQuartz(1).setUnlocalizedName(ArmorStrings.quartzArmorKey[1]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// quartzLeggings = new ItemArmorQuartz(2).setUnlocalizedName(ArmorStrings.quartzArmorKey[2]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// quartzBoots = new ItemArmorQuartz(3).setUnlocalizedName(ArmorStrings.quartzArmorKey[3]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

//

// obsidianHelmet = new ItemArmorObsidian(0).setUnlocalizedName(ArmorStrings.obsidianArmorKey[0]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// obsidianChestplate = new ItemArmorObsidian(1).setUnlocalizedName(ArmorStrings.obsidianArmorKey[1]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// obsidianLeggings = new ItemArmorObsidian(2).setUnlocalizedName(ArmorStrings.obsidianArmorKey[2]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// obsidianBoots = new ItemArmorObsidian(3).setUnlocalizedName(ArmorStrings.obsidianArmorKey[3]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

 

// emeraldHelmet = new ItemArmorEmerald(cfg.emeraldHelmetID, Ints.armorSlots[0]).setUnlocalizedName(Strings.emeraldArmorKey[0]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// emeraldChestplate = new ItemArmorEmerald(cfg.emeraldChestplateID, Ints.armorSlots[1]).setUnlocalizedName(Strings.emeraldArmorKey[1]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// emeraldLeggings = new ItemArmorEmerald(cfg.emeraldLeggingsID, Ints.armorSlots[2]).setUnlocalizedName(Strings.emeraldArmorKey[2]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// emeraldBoots = new ItemArmorEmerald(cfg.emeraldBootsID, Ints.armorSlots[3]).setUnlocalizedName(Strings.emeraldArmorKey[3]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

//

// lapisHelmet = new ItemArmorLapis(cfg.lapisHelmetID, Ints.armorSlots[0]).setUnlocalizedName(Strings.lapisArmorKey[0]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// lapisChestplate = new ItemArmorLapis(cfg.lapisChestplateID, Ints.armorSlots[1]).setUnlocalizedName(Strings.lapisArmorKey[1]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// lapisLeggings = new ItemArmorLapis(cfg.lapisLeggingsID, Ints.armorSlots[2]).setUnlocalizedName(Strings.lapisArmorKey[2]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// lapisBoots = new ItemArmorLapis(cfg.lapisBootsID, Ints.armorSlots[3]).setUnlocalizedName(Strings.lapisArmorKey[3]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

//

// bronzeHelmet = new ItemArmorBronze(cfg.bronzeHelmetID, Ints.armorSlots[0]).setUnlocalizedName(Strings.bronzeArmorKey[0]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// bronzeChestplate = new ItemArmorBronze(cfg.bronzeChestplateID, Ints.armorSlots[1]).setUnlocalizedName(Strings.bronzeArmorKey[1]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// bronzeLeggings = new ItemArmorBronze(cfg.bronzeLeggingsID, Ints.armorSlots[2]).setUnlocalizedName(Strings.bronzeArmorKey[2]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// bronzeBoots = new ItemArmorBronze(cfg.bronzeBootsID, Ints.armorSlots[3]).setUnlocalizedName(Strings.bronzeArmorKey[3]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

//

// coalHelmet = new ItemArmorCoal(cfg.coalHelmetID, Ints.armorSlots[0]).setUnlocalizedName(Strings.coalArmorKey[0]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// coalChestplate = new ItemArmorCoal(cfg.coalChestplateID, Ints.armorSlots[1]).setUnlocalizedName(Strings.coalArmorKey[1]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// coalLeggings = new ItemArmorCoal(cfg.coalLeggingsID, Ints.armorSlots[2]).setUnlocalizedName(Strings.coalArmorKey[2]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// coalBoots = new ItemArmorCoal(cfg.coalBootsID, Ints.armorSlots[3]).setUnlocalizedName(Strings.coalArmorKey[3]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

//

// glowstoneHelmet = new ItemArmorGlowstone(cfg.glowstoneHelmetID, Ints.armorSlots[0]).setUnlocalizedName(Strings.glowstoneArmorKey[0]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// glowstoneChestplate = new ItemArmorGlowstone(cfg.glowstoneChestplateID, Ints.armorSlots[1]).setUnlocalizedName(Strings.glowstoneArmorKey[1]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// glowstoneLeggings = new ItemArmorGlowstone(cfg.glowstoneLeggingsID, Ints.armorSlots[2]).setUnlocalizedName(Strings.glowstoneArmorKey[2]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

// glowstoneBoots = new ItemArmorGlowstone(cfg.glowstoneBootsID, Ints.armorSlots[3]).setUnlocalizedName(Strings.glowstoneArmorKey[3]).setCreativeTab(CreativeTabRegistry.tabFergoTools);

}

 

public static void addBows()

{

// quartzBow = new ItemQuartzBow();

// obsidianBow = new ItemObsidianBow();

// emeraldBow = new ItemEmeraldBow();

// lapisBow = new ItemLapisBow();

// bronzeBow = new ItemBronzeBow();

// coalBow = new ItemCoalBow();

// glowstoneBow = new ItemGlowstoneBow();

// adamantiumBow = new ItemAdamantiumBow();

}

 

public static void addToolMaterials()

{

quartz = EnumHelper.addToolMaterial(ToolStrings.quartz, ToolInts.harvestLvl, ToolInts.quartzMaxDamage, ToolInts.quartzEff, ToolInts.quartzDamage, ToolInts.enchantability);

        obsidian = EnumHelper.addToolMaterial(ToolStrings.obsidian, ToolInts.harvestLvl, ToolInts.obsidianMaxDamage, ToolInts.obsidianEff, ToolInts.obsidianDamage, ToolInts.enchantability);

emerald = EnumHelper.addToolMaterial(ToolStrings.emerald, ToolInts.harvestLvl, ToolInts.emeraldMaxDamage, ToolInts.emeraldEff, ToolInts.emeraldDamage, ToolInts.enchantability);

lapis = EnumHelper.addToolMaterial(ToolStrings.lapis, ToolInts.harvestLvl, ToolInts.lapisMaxDamage, ToolInts.lapisEff, ToolInts.lapisDamage, ToolInts.enchantability);

bronze = EnumHelper.addToolMaterial(ToolStrings.bronze, ToolInts.harvestLvl, ToolInts.bronzeMaxDamage, ToolInts.bronzeEff, ToolInts.bronzeDamage, ToolInts.enchantability);

adamantium = EnumHelper.addToolMaterial(ToolStrings.adamantium, ToolInts.harvestLvl, ToolInts.adamantiumMaxDamage, ToolInts.adamantiumEff, ToolInts.adamantiumDamage, ToolInts.enchantability);

glowstone = EnumHelper.addToolMaterial(ToolStrings.glowstone, ToolInts.harvestLvl, ToolInts.glowstoneMaxDamage, ToolInts.glowstoneEff, ToolInts.glowstoneDamage, ToolInts.enchantability);

coal = EnumHelper.addToolMaterial(ToolStrings.coal, ToolInts.harvestLvl, ToolInts.coalMaxDamage, ToolInts.coalEff, ToolInts.coalDamage, ToolInts.enchantability);

}

 

public static void addArmorMaterials()

{

quartzArmor = EnumHelper.addArmorMaterial(ArmorStrings.quartzArmor, ArmorInts.quartzArmorMaxDamage, ArmorInts.quartzReduct, ArmorInts.enchantability);

obsidianArmor = EnumHelper.addArmorMaterial(ArmorStrings.obsidianArmor, ArmorInts.obsidianArmorMaxDamage, ArmorInts.obsidianReduct, ArmorInts.enchantability);

emeraldArmor = EnumHelper.addArmorMaterial(ArmorStrings.emeraldArmor, ArmorInts.obsidianArmorMaxDamage, ArmorInts.emeraldReduct, ArmorInts.enchantability);

lapisArmor = EnumHelper.addArmorMaterial(ArmorStrings.lapisArmor, ArmorInts.lapisArmorMaxDamage, ArmorInts.lapisReduct, ArmorInts.enchantability);

bronzeArmor = EnumHelper.addArmorMaterial(ArmorStrings.bronzeArmor, ArmorInts.bronzeArmorMaxDamage, ArmorInts.bronzeReduct, ArmorInts.enchantability);

coalArmor = EnumHelper.addArmorMaterial(ArmorStrings.coalArmor, ArmorInts.coalArmorMaxDamage, ArmorInts.coalReduct, ArmorInts.enchantability);

glowstoneArmor = EnumHelper.addArmorMaterial(ArmorStrings.glowstoneArmor, ArmorInts.glowstoneArmorMaxDamage, ArmorInts.glowstoneReduct, ArmorInts.enchantability);

}

 

public static void registerItems()

{

regItem(quartzPickaxe, ToolStrings.quartzPickaxe);

regItem(quartzShovel, ToolStrings.quartzShovel);

regItem(quartzAxe, ToolStrings.quartzAxe);

regItem(quartzHoe, ToolStrings.quartzHoe);

regItem(quartzSword, ToolStrings.quartzSword);

 

regItem(obsidianPickaxe, ToolStrings.obsidianPickaxe);

regItem(obsidianShovel, ToolStrings.obsidianShovel);

regItem(obsidianAxe, ToolStrings.obsidianAxe);

regItem(obsidianHoe, ToolStrings.obsidianHoe);

regItem(obsidianSword, ToolStrings.obsidianSword);

 

regItem(expShard, ItemStrings.expShard);

regItem(obsidianIngot, ItemStrings.ingotObsidian);

regItem(emeraldCrystal, ItemStrings.emeraldCrystal);

regItem(lapisCrystal, ItemStrings.lapisCrystal);

regItem(bronzeIngot, ItemStrings.ingotBronze);

regItem(coalIngot, ItemStrings.ingotCoal);

regItem(glowstoneIngot, ItemStrings.ingotGlowstone);

regItem(adamantiumIngot, ItemStrings.ingotAdamantium);

}

 

public static void regItem(Item item, String name)

{

GameRegistry.registerItem(item, name);

}

 

}

 

 

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    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
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