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hungry bar?


Eaglenator

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Rendering is in GuiIngame, hunger mechanics is in FoodStats.

 

Alright, I understood FoodStats but didn't get much of GuiIngame. Anyways, how do we get started with our own bar?

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

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You can use the RenderGameOverlayEvent to draw new stuff on the HUD. For storing the values I'd use IExtendedEntityProperties.

 

Alright, lets say I subscribe to the RenderGameOverlayEvent.  What do I do next? How do I give it properties like "when to reduce," "when to increase" etc? Can you give me an example?

 

I have never done things like these so please don't mind my nooby questions.

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

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The Gui Overlay tutorial from the wiki is still highly useful, regardless of Minecraft version, though a few minor things (names) have changed since it was written.

 

For IExtendedEntityProperties, either check the Forge wiki tutorial on that subject (can't seem to find it...diesieben's linked it a couple times, I'll change this when I find it) or check mine here. Either one should be plenty to get you started.

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