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[1.7.2] TNT, setResistance, and createExplosion help


Parker8283

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I'm currently on working on adding a custom bomb to my game. However, it helps to understand what's going on with TNT in the game. I have a pretty long question (Also, correct my if I'm wrong on any information here) Whenever I've added a block, I add ".setResistance(float)" to the declaration. I usually use the Block.class file in Minecraft as reference. When I look at the declaration of the .setResistance function, it takes the float passed in, multiplies it by 3 (or 3.0F), then stores it in the protected variable "blockResistance". When I check the EntityTNTPrimed.class, in the explode function, it creates an explosion with a strength of 4 (or 4.0F). However, when placed next to a piece of End Stone (resistance 15.0F), it explodes. I went through BlockTNT, EntityTNTPrimed, and World, and then Explosion classes (the last one gave me a headache), and have seriously no idea what is going on. Could someone fill me in on what's going on, and how this all works with setResistance and how TNT can blow up something of a resistance higher than it's strength?

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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