[1.3.2] Incompatibility with MobTalker and CuteMobModels
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Try using 49.0.47 or later, it fixed an issue like this: If that still doesn't work, post your logs as described in the FAQ at the top of the forum.
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By EthernetUM · Posted
ok so it opened and it works for some reason without mods. does that mean i can only use forge with this launcher? -
By EthernetUM · Posted
my bad i finally found the way to find the support forums. Ill try this out -
By perromercenary00 · Posted
This is a costume block whit the shape of a zombie is not a full block its flamable when ignited the flames just burn on top or by a aside that dint seems right // ########## ########## ########## ########## @Override public int getFlammability(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return 300;//((FireBlock)Blocks.FIRE).getBurnOdds(state); //300 } it just seems like check to know if a fire block could despawn mi block ########### i want mi block to look more like this what could i use i was thinking on something like onNeigbourgChange() check for nearby fire or lava blocks then using the falling block entity spawn a fire block in the same position than mi dead body block thanks for your readings -
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