microjunk Posted January 8, 2014 Share Posted January 8, 2014 I have been searching for a while now and have found no info on this at all. I have tried the initmapgenevent, maybe I did it wrong but again no information has been found on that either. I would prefer not to do any base edits if at all possible. I have searched this forum and many other outlets on the web looking for an answer. Basically I just want to load a new MapGen to the world without creating a new dimension or new world type so I can add new villages to the game. Is there a way to register a new map, or possibly use a forge event for this? Please help, I have been searching for almost 3 weeks now and have had no luck at all... Quote Link to comment Share on other sites More sharing options...
GotoLink Posted January 8, 2014 Share Posted January 8, 2014 IVillageCreationHandler ? Though if you want to replace completely, InitMapGenEvent with Village EventType. Just do event.newGen = yourCustomMapGen. That works like any event. Except, it is a terrain event, with its own event bus to register to. (MinecraftForge.TERRAIN_GEN_BUS) Quote Link to comment Share on other sites More sharing options...
microjunk Posted January 8, 2014 Author Share Posted January 8, 2014 How can I add a new MapGen with IVillageCreationHandler? I tried that and it didnt load. What I did was just copy all the vanilla stuff for the village and used the handler to load the mapgen, nothing happened...no error and no villages. I changed the block types from cobble to obsidian to test to make sure they were loading or not. I dont want to replace completely, I just want to add my own map....how is this possible..... Quote Link to comment Share on other sites More sharing options...
GotoLink Posted January 9, 2014 Share Posted January 9, 2014 With IVillageCreationHandler, you can add new structures to villages. There is only one MapGenBase for villages. Either you accept vanilla, or you replace with your own. Quote Link to comment Share on other sites More sharing options...
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