Mattredsox Posted August 20, 2012 Share Posted August 20, 2012 Hey Forge Modders! I am currently making a mod that adds a new minecart and when you right click the minecart it opens a custom chest I have coded. Inside the Entity classes I have found the interact() function with EntityPlayer. I think this is the function I need to use to open my specified Gui, Container and TileEntity. Can someone help me with how I am supposed to link the new chest files with the minecart entity? I really appreciate any help I can get! Thanks so much! Sincerely, Mattredsox Quote http://i46.tinypic.com/2vbplow.jpg[/img] Link to comment Share on other sites More sharing options...
atrain99 Posted August 20, 2012 Share Posted August 20, 2012 First: You don't need a tileEntity, just have your EntityMinecartWithCustomChest implement IInventory. Then, you have to have the GUI render things. Check out some open source mods for help. The container adds slots, see open source mods. If this wasn't helpful, it's 'cause I suck at doing this. Quote So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn. Link to comment Share on other sites More sharing options...
Mattredsox Posted August 20, 2012 Author Share Posted August 20, 2012 I have it working so when I right click the minecart it opens up like a small chest. The inventories are all screwed up where I dont see the items unless I click on the spot where they are. I am currently working on making a new gui, Quote http://i46.tinypic.com/2vbplow.jpg[/img] Link to comment Share on other sites More sharing options...
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