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Structure generates on superflat world, but not in normal world


Ablaze

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Hi!

    Straight to the point. I made a structure. It generates only on superflat worlds and not in normal worlds. Here is my code.

 

UncleTomosMainClass.java(Main file)-

 

 

package uncleTomo;

import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityEggInfo;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraftforge.common.EnumHelper;
import net.minecraftforge.common.MinecraftForge;
import uncleTomo.crafting.Crafter;
import uncleTomo.crops.BlockTomato;
import uncleTomo.entity.EntityUncleTomo;
import uncleTomo.food.FoodTomato;
import uncleTomo.food.ItemColdTomatoSoup;
import uncleTomo.food.ItemHomemadeBurger;
import uncleTomo.food.ItemHotTomatoSoup;
import uncleTomo.food.ItemUncleTomosBurger;
import uncleTomo.model.UncleTomo;
import uncleTomo.render.RenderUncleTomo;
import uncleTomo.spawn.CustomSpawner;
import uncleTomo.tools.ItemXornopsAxe;
import uncleTomo.worldGen.WorldGenManager;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = UncleTomosMainClass.modid, name = "Uncle Tomo's Minecraft Mod", version = "1.0")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class UncleTomosMainClass {
    public static final String modid = "AblazeTheBest_UncleTomosMod";
    
    WorldGenManager wgm = new WorldGenManager();
    
    public static Item customSpawner;
    
    public static int startEntityId = 300;
    
    public static Item tomato;
    public static Item homemadeBurger;
    public static Item uncleTomosBurger;
    
    public static Item coldTomatoSoup;
    public static Item hotTomatoSoup;
    
    public static Block tomatoBlock;
    
    public static Item xornopAxe;
    
    public static EnumToolMaterial xornopAxeMaterial = EnumHelper.addToolMaterial("Xornop", 3, 500, 10.0F, 20.0F, 30);
    
    
    public static int getUniqueEntityId() {
    	do {
    		startEntityId++;
    	}
    	while(EntityList.getStringFromID(startEntityId) != null);
    	return startEntityId++;
    }
    
    
    public static void registerEntityEgg(Class<? extends Entity> entity, int primaryColor, int secondaryColor){
    	int id = getUniqueEntityId();
    	EntityList.IDtoClassMapping.put(id, entity);
    	EntityList.entityEggs.put(id, new EntityEggInfo(id, primaryColor, secondaryColor));
    }
    
    public static CreativeTabs uncleTomoTab = new CreativeTabs("AblazeTheBest_UncleTomoTab"){
    	public ItemStack getIconItemStack(){
    		return new ItemStack(uncleTomosBurger);
    	}
    };
    
    @EventHandler
    public void load(FMLInitializationEvent event)
    {
    	Crafter tc = new Crafter();
    	
    	DeprecatedClassReplacement dcr = new DeprecatedClassReplacement();
    	
    	LanguageRegistry.instance().addStringLocalization("itemGroup.AblazeTheBest_UncleTomoTab", "Uncle Tomo's Mod");
    	
    	
    	
    	
    	EntityRegistry.registerGlobalEntityID(EntityUncleTomo.class, "UncleTomo", 1);
    	EntityRegistry.addSpawn(EntityUncleTomo.class, 100, 100, 200, EnumCreatureType.ambient);
    	MinecraftForge.EVENT_BUS.register(new MyEventHandler());
    	EntityRegistry.findGlobalUniqueEntityId();
    	RenderingRegistry.registerEntityRenderingHandler(EntityUncleTomo.class, new RenderUncleTomo(new UncleTomo(), 0.3F));
    	
    	LanguageRegistry.instance().addStringLocalization("entity.UncleTomo.name", "Uncle Tomo");
    	
    	xornopAxe = new ItemXornopsAxe(1017, xornopAxeMaterial).setUnlocalizedName("xornopAxe");
    	
    	
    	tomatoBlock = new BlockTomato(1009).setUnlocalizedName("tomatoBlock");
    	tomato = new FoodTomato(1008, 2, 0.2F, tomatoBlock.blockID, Block.tilledField.blockID).setUnlocalizedName("tomato");
    	
    	coldTomatoSoup = new ItemColdTomatoSoup(1018, 4, 0.5F, false).setUnlocalizedName("coldTomatoSoup");
    	hotTomatoSoup = new ItemHotTomatoSoup(1019, 8, 0.8F, false).setUnlocalizedName("hotTomatoSoup");
    	
    	homemadeBurger = new ItemHomemadeBurger(1010, 6, 0.4F, false).setUnlocalizedName("homemadeBurger");
    	uncleTomosBurger = new ItemUncleTomosBurger(1011, 12, 0.7F, false).setPotionEffect(Potion.moveSpeed.id, 120, 1, 1.0F).setUnlocalizedName("uncleTomosBurger");
    	
    	customSpawner = new CustomSpawner(1016).setUnlocalizedName("customSpawner").setTextureName(UncleTomosMainClass.modid + ":customSpawner");
    	
    	GameRegistry.registerItem(xornopAxe, (xornopAxe.getUnlocalizedName().substring(5)));
    	LanguageRegistry.addName(xornopAxe, "Xornop's Axe");
    	
    	GameRegistry.registerItem(coldTomatoSoup, (coldTomatoSoup.getUnlocalizedName().substring(5)));
    	LanguageRegistry.addName(coldTomatoSoup, "Cold Tomato Soup");
    	
    	GameRegistry.registerItem(hotTomatoSoup, (hotTomatoSoup.getUnlocalizedName().substring(5)));
    	LanguageRegistry.addName(hotTomatoSoup, "Hot Tomato Soup");
    	
    	GameRegistry.registerItem(tomato, (tomato.getUnlocalizedName().substring(5)));
    	LanguageRegistry.addName(tomato, "Tomato");
    	
    	GameRegistry.registerItem(homemadeBurger, (homemadeBurger.getUnlocalizedName().substring(5)));
    	LanguageRegistry.addName(homemadeBurger, "Homemade Burger");
    	
    	GameRegistry.registerItem(uncleTomosBurger, (uncleTomosBurger.getUnlocalizedName().substring(5)));
    	LanguageRegistry.addName(uncleTomosBurger, "Uncle Tomo's Special Burger");
    	
    	GameRegistry.registerBlock(tomatoBlock, "tomatoBlock");
    	LanguageRegistry.addName(tomatoBlock, "Tomato Block");
    	
    	LanguageRegistry.addName(customSpawner, "Spawn");
    	
    	GameRegistry.registerWorldGenerator(wgm);
    	
    	tc.loadRecipes();
    	
    }
}

 

 

 

WorldGenAbandonedTomoShop.java (The structure file)-

 

 

/*
*** MADE BY MITHION'S .SCHEMATIC TO JAVA CONVERTING TOOL v1.6 ***
*/

package uncleTomo.worldGen;



import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;

public class WorldGenAbandonedTomoShop extends WorldGenerator {


protected int[] GetValidSpawnBlocks() {
	return new int[] { Block.grass.blockID, Block.dirt.blockID };
}

public boolean LocationIsValidSpawn(World world, int i, int j, int k) {
	int distanceToAir = 0;
	int checkID = world.getBlockId(i, j, k);

	while (checkID != 0) {
		distanceToAir++;
		checkID = world.getBlockId(i, j + distanceToAir, k);
	}

	if (distanceToAir > 1) {
		return false;
	}
	j += distanceToAir - 1;

	int blockID = world.getBlockId(i, j, k);
	int blockIDAbove = world.getBlockId(i, j + 1, k);
	int blockIDBelow = world.getBlockId(i, j - 1, k);
	for (int x : GetValidSpawnBlocks()) {
		if (blockIDAbove != 0) {
			return false;
		}
		if (blockID == x) {
			return true;
		} else if (blockID == Block.snow.blockID && blockIDBelow == x) {
			return true;
		}
	}
	return false;
}

public WorldGenAbandonedTomoShop() {
}

public boolean generate(World world, Random rand, int i, int j, int k) {

	// check that each corner is one of the valid spawn blocks
	if (!LocationIsValidSpawn(world, i, j, k)
			|| !LocationIsValidSpawn(world, i + 6, j, k)
			|| !LocationIsValidSpawn(world, i + 6, j, k + 6)
			|| !LocationIsValidSpawn(world, i, j, k + 6)) {
		return false;
	}

	world.setBlock(i + 0, j + 0, k + 0, Block.stone.blockID);
	world.setBlock(i + 0, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 0, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 0, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 0, j + 0, k + 4, Block.stone.blockID);
	world.setBlock(i + 0, j + 0, k + 5, Block.stone.blockID);
	world.setBlock(i + 0, j + 0, k + 6, Block.stone.blockID);
	world.setBlock(i + 0, j + 1, k + 0, Block.stone.blockID);
	world.setBlock(i + 0, j + 1, k + 6, Block.stone.blockID);
	world.setBlock(i + 0, j + 2, k + 0, Block.stone.blockID);
	world.setBlock(i + 0, j + 2, k + 6, Block.stone.blockID);
	world.setBlock(i + 0, j + 3, k + 0, Block.stone.blockID);
	world.setBlock(i + 0, j + 3, k + 1, Block.stone.blockID);
	world.setBlock(i + 0, j + 3, k + 2, Block.stone.blockID);
	world.setBlock(i + 0, j + 3, k + 3, Block.stone.blockID);
	world.setBlock(i + 0, j + 3, k + 4, Block.stone.blockID);
	world.setBlock(i + 0, j + 3, k + 5, Block.stone.blockID);
	world.setBlock(i + 0, j + 3, k + 6, Block.stone.blockID);
	world.setBlock(i + 1, j + 0, k + 0, Block.stone.blockID);
	world.setBlock(i + 1, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 1, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 1, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 1, j + 0, k + 4, Block.stone.blockID);
	world.setBlock(i + 1, j + 0, k + 5, Block.stone.blockID);
	world.setBlock(i + 1, j + 0, k + 6, Block.stone.blockID);
	world.setBlock(i + 1, j + 3, k + 0, Block.stone.blockID);
	world.setBlock(i + 1, j + 3, k + 1, Block.stone.blockID);
	world.setBlock(i + 1, j + 3, k + 2, Block.stone.blockID);
	world.setBlock(i + 1, j + 3, k + 3, Block.stone.blockID);
	world.setBlock(i + 1, j + 3, k + 4, Block.stone.blockID);
	world.setBlock(i + 1, j + 3, k + 5, Block.stone.blockID);
	world.setBlock(i + 1, j + 3, k + 6, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 0, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 4, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 5, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 6, Block.stone.blockID);
	world.setBlock(i + 2, j + 3, k + 0, Block.stone.blockID);
	world.setBlock(i + 2, j + 3, k + 1, Block.stone.blockID);
	world.setBlock(i + 2, j + 3, k + 2, Block.stone.blockID);
	world.setBlock(i + 2, j + 3, k + 3, Block.stone.blockID);
	world.setBlock(i + 2, j + 3, k + 4, Block.stone.blockID);
	world.setBlock(i + 2, j + 3, k + 5, Block.stone.blockID);
	world.setBlock(i + 2, j + 3, k + 6, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 0, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 4, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 5, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 6, Block.stone.blockID);
	world.setBlock(i + 3, j + 3, k + 0, Block.stone.blockID);
	world.setBlock(i + 3, j + 3, k + 1, Block.stone.blockID);
	world.setBlock(i + 3, j + 3, k + 2, Block.stone.blockID);
	world.setBlock(i + 3, j + 3, k + 3, Block.stone.blockID);
	world.setBlock(i + 3, j + 3, k + 4, Block.stone.blockID);
	world.setBlock(i + 3, j + 3, k + 5, Block.stone.blockID);
	world.setBlock(i + 3, j + 3, k + 6, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 0, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 4, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 5, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 6, Block.stone.blockID);
	world.setBlock(i + 4, j + 2, k + 2, Block.stone.blockID);
	world.setBlock(i + 4, j + 3, k + 0, Block.stone.blockID);
	world.setBlock(i + 4, j + 3, k + 1, Block.stone.blockID);
	world.setBlock(i + 4, j + 3, k + 2, Block.stone.blockID);
	world.setBlock(i + 4, j + 3, k + 3, Block.stone.blockID);
	world.setBlock(i + 4, j + 3, k + 4, Block.stone.blockID);
	world.setBlock(i + 4, j + 3, k + 5, Block.stone.blockID);
	world.setBlock(i + 4, j + 3, k + 6, Block.stone.blockID);
	world.setBlock(i + 5, j + 0, k + 0, Block.stone.blockID);
	world.setBlock(i + 5, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 5, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 5, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 5, j + 0, k + 4, Block.stone.blockID);
	world.setBlock(i + 5, j + 0, k + 5, Block.stone.blockID);
	world.setBlock(i + 5, j + 0, k + 6, Block.stone.blockID);
	world.setBlock(i + 5, j + 3, k + 0, Block.stone.blockID);
	world.setBlock(i + 5, j + 3, k + 1, Block.stone.blockID);
	world.setBlock(i + 5, j + 3, k + 2, Block.stone.blockID);
	world.setBlock(i + 5, j + 3, k + 3, Block.stone.blockID);
	world.setBlock(i + 5, j + 3, k + 4, Block.stone.blockID);
	world.setBlock(i + 5, j + 3, k + 5, Block.stone.blockID);
	world.setBlock(i + 5, j + 3, k + 6, Block.stone.blockID);
	world.setBlock(i + 6, j + 0, k + 0, Block.stone.blockID);
	world.setBlock(i + 6, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 6, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 6, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 6, j + 0, k + 4, Block.stone.blockID);
	world.setBlock(i + 6, j + 0, k + 5, Block.stone.blockID);
	world.setBlock(i + 6, j + 0, k + 6, Block.stone.blockID);
	world.setBlock(i + 6, j + 1, k + 0, Block.stone.blockID);
	world.setBlock(i + 6, j + 1, k + 6, Block.stone.blockID);
	world.setBlock(i + 6, j + 2, k + 0, Block.stone.blockID);
	world.setBlock(i + 6, j + 2, k + 6, Block.stone.blockID);
	world.setBlock(i + 6, j + 3, k + 0, Block.stone.blockID);
	world.setBlock(i + 6, j + 3, k + 1, Block.stone.blockID);
	world.setBlock(i + 6, j + 3, k + 2, Block.stone.blockID);
	world.setBlock(i + 6, j + 3, k + 3, Block.stone.blockID);
	world.setBlock(i + 6, j + 3, k + 4, Block.stone.blockID);
	world.setBlock(i + 6, j + 3, k + 5, Block.stone.blockID);
	world.setBlock(i + 6, j + 3, k + 6, Block.stone.blockID);

	return true;
}

}

 

 

 

WorldGenManager(The class that implements IWorldGenerator) -

 

 

package uncleTomo.worldGen;

import java.util.Random;

import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import cpw.mods.fml.common.IWorldGenerator;

public class WorldGenManager implements IWorldGenerator {

@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
	switch(world.provider.dimensionId)
	{
	case -1: generateNether(world, random, chunkX * 16, chunkZ * 16);
	case 0: generateSurface(world, random, chunkX * 16, chunkZ * 16);
	case 1: generateEnd(world, random, chunkX * 16, chunkZ * 16);
	}

}

private void generateEnd(World world, Random random, int i, int j) {
	// TODO Auto-generated method stub

}

private void generateSurface(World world, Random random, int i, int j) {
	int Xcoord1 = i + random.nextInt(16);
	int Ycoord1 = random.nextInt(60);
	int Zcoord1 = j + random.nextInt(16);

	(new WorldGenAbandonedTomoShop()).generate(world, random, Xcoord1, Ycoord1, Zcoord1);

}

private void generateNether(World world, Random random, int i, int j) {
	// TODO Auto-generated method stub

}

}

 

 

 

Please help if you can.

 

Bonus points for answering this question! - How do I put chests in my structure with random loot?

 

Regards,

Ablaze.

 

 

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

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Set a print into the console.

For me, it isn't generating because your valid position checks are too strict for a non-flat world.

if (distanceToAir > 1) {
		return false;
	}

 

Chests:

set a chest block, get its tile entity, cast it to IInventory, set its slots.

 

What are valid position checks and what do you mean by strict? I do all the java in that file through a converter, so I don't know.

 

Anyways, here is new code.

 

New file (WorldGenNew, not WorldGenAbandonedTomoShop)

 

 

 

/*
*** MADE BY MITHION'S .SCHEMATIC TO JAVA CONVERTING TOOL v1.6 ***
*/

package uncleTomo.worldGen;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;

public class WorldGenNew extends WorldGenerator {
protected int[] GetValidSpawnBlocks() {
	return new int[] { Block.stone.blockID, Block.grass.blockID,
			Block.dirt.blockID };
}

public boolean LocationIsValidSpawn(World world, int i, int j, int k) {
	int distanceToAir = 0;
	int checkID = world.getBlockId(i, j, k);

	while (checkID != 0) {
		distanceToAir++;
		checkID = world.getBlockId(i, j + distanceToAir, k);
	}

	if (distanceToAir > 14) {
		return false;
	}
	j += distanceToAir - 1;

	int blockID = world.getBlockId(i, j, k);
	int blockIDAbove = world.getBlockId(i, j + 1, k);
	int blockIDBelow = world.getBlockId(i, j - 1, k);
	for (int x : GetValidSpawnBlocks()) {
		if (blockIDAbove != 0) {
			return false;
		}
		if (blockID == x) {
			return true;
		} else if (blockID == Block.snow.blockID && blockIDBelow == x) {
			return true;
		}
	}
	return false;
}

public WorldGenNew() {
}

public boolean generate(World world, Random rand, int i, int j, int k) {
	// check that each corner is one of the valid spawn blocks
	if (!LocationIsValidSpawn(world, i, j, k)
			|| !LocationIsValidSpawn(world, i + 5, j, k)
			|| !LocationIsValidSpawn(world, i + 5, j, k + 4)
			|| !LocationIsValidSpawn(world, i, j, k + 4)) {
		return false;
	}

	world.setBlock(i + 0, j + 0, k + 0, 0);
	world.setBlock(i + 0, j + 0, k + 1, 0);
	world.setBlock(i + 0, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 0, j + 0, k + 3, 0);
	world.setBlock(i + 0, j + 0, k + 4, 0);
	world.setBlock(i + 0, j + 1, k + 0, 0);
	world.setBlock(i + 0, j + 1, k + 1, 0);
	world.setBlock(i + 0, j + 1, k + 2, Block.stone.blockID);
	world.setBlock(i + 0, j + 1, k + 3, 0);
	world.setBlock(i + 0, j + 1, k + 4, 0);
	world.setBlock(i + 0, j + 2, k + 0, 0);
	world.setBlock(i + 0, j + 2, k + 1, 0);
	world.setBlock(i + 0, j + 2, k + 2, Block.stone.blockID);
	world.setBlock(i + 0, j + 2, k + 3, 0);
	world.setBlock(i + 0, j + 2, k + 4, 0);
	world.setBlock(i + 1, j + 0, k + 0, 0);
	world.setBlock(i + 1, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 1, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 1, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 1, j + 0, k + 4, 0);
	world.setBlock(i + 1, j + 1, k + 0, 0);
	world.setBlock(i + 1, j + 1, k + 1, Block.stone.blockID);
	world.setBlock(i + 1, j + 1, k + 2, Block.stone.blockID);
	world.setBlock(i + 1, j + 1, k + 3, Block.stone.blockID);
	world.setBlock(i + 1, j + 1, k + 4, 0);
	world.setBlock(i + 1, j + 2, k + 0, 0);
	world.setBlock(i + 1, j + 2, k + 1, Block.stone.blockID);
	world.setBlock(i + 1, j + 2, k + 2, Block.stone.blockID);
	world.setBlock(i + 1, j + 2, k + 3, Block.stone.blockID);
	world.setBlock(i + 1, j + 2, k + 4, 0);
	world.setBlock(i + 2, j + 0, k + 0, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 2, j + 0, k + 4, Block.stone.blockID);
	world.setBlock(i + 2, j + 1, k + 0, Block.stone.blockID);
	world.setBlock(i + 2, j + 1, k + 1, Block.stone.blockID);
	world.setBlock(i + 2, j + 1, k + 2, Block.stone.blockID);
	world.setBlock(i + 2, j + 1, k + 3, Block.stone.blockID);
	world.setBlock(i + 2, j + 1, k + 4, Block.stone.blockID);
	world.setBlock(i + 2, j + 2, k + 0, Block.stone.blockID);
	world.setBlock(i + 2, j + 2, k + 1, Block.stone.blockID);
	world.setBlock(i + 2, j + 2, k + 2, Block.stone.blockID);
	world.setBlock(i + 2, j + 2, k + 3, Block.stone.blockID);
	world.setBlock(i + 2, j + 2, k + 4, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 0, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 3, j + 0, k + 4, Block.stone.blockID);
	world.setBlock(i + 3, j + 1, k + 0, Block.stone.blockID);
	world.setBlock(i + 3, j + 1, k + 1, Block.stone.blockID);
	world.setBlock(i + 3, j + 1, k + 2, Block.stone.blockID);
	world.setBlock(i + 3, j + 1, k + 3, Block.stone.blockID);
	world.setBlock(i + 3, j + 1, k + 4, Block.stone.blockID);
	world.setBlock(i + 3, j + 2, k + 0, Block.stone.blockID);
	world.setBlock(i + 3, j + 2, k + 1, Block.stone.blockID);
	world.setBlock(i + 3, j + 2, k + 2, Block.stone.blockID);
	world.setBlock(i + 3, j + 2, k + 3, Block.stone.blockID);
	world.setBlock(i + 3, j + 2, k + 4, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 0, 0);
	world.setBlock(i + 4, j + 0, k + 1, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 3, Block.stone.blockID);
	world.setBlock(i + 4, j + 0, k + 4, 0);
	world.setBlock(i + 4, j + 1, k + 0, 0);
	world.setBlock(i + 4, j + 1, k + 1, Block.stone.blockID);
	world.setBlock(i + 4, j + 1, k + 2, Block.stone.blockID);
	world.setBlock(i + 4, j + 1, k + 3, Block.stone.blockID);
	world.setBlock(i + 4, j + 1, k + 4, 0);
	world.setBlock(i + 4, j + 2, k + 0, 0);
	world.setBlock(i + 4, j + 2, k + 1, Block.stone.blockID);
	world.setBlock(i + 4, j + 2, k + 2, Block.stone.blockID);
	world.setBlock(i + 4, j + 2, k + 3, Block.stone.blockID);
	world.setBlock(i + 4, j + 2, k + 4, 0);
	world.setBlock(i + 5, j + 0, k + 0, 0);
	world.setBlock(i + 5, j + 0, k + 1, 0);
	world.setBlock(i + 5, j + 0, k + 2, Block.stone.blockID);
	world.setBlock(i + 5, j + 0, k + 3, 0);
	world.setBlock(i + 5, j + 0, k + 4, 0);
	world.setBlock(i + 5, j + 1, k + 0, 0);
	world.setBlock(i + 5, j + 1, k + 1, 0);
	world.setBlock(i + 5, j + 1, k + 2, Block.stone.blockID);
	world.setBlock(i + 5, j + 1, k + 3, 0);
	world.setBlock(i + 5, j + 1, k + 4, 0);
	world.setBlock(i + 5, j + 2, k + 0, 0);
	world.setBlock(i + 5, j + 2, k + 1, 0);
	world.setBlock(i + 5, j + 2, k + 2, Block.stone.blockID);
	world.setBlock(i + 5, j + 2, k + 3, 0);
	world.setBlock(i + 5, j + 2, k + 4, 0);

	return true;
}
}

 

 

 

Regards,

Ablaze.

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

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Hi

 

Yout Y coord is random(60), I think it's too rare. It means the value will be 59 in only every 60th chunk. That's why you can't see your structure anywhere in your world. Try Y coord with 48+random(32) or something like that.

 

On a flat world the ground level is 5-10 that's why you have more structure.

Sorry for my bad English!

FBalazs

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Hi

 

Yout Y coord is random(60), I think it's too rare. It means the value will be 59 in only every 60th chunk. That's why you can't see your structure anywhere in your world. Try Y coord with 48+random(32) or something like that.

 

On a flat world the ground level is 5-10 that's why you have more structure.

 

Thanks, altering the numbers to my preference was what I needed. Thanks once again.

 

Regards,

Ablaze.

Add me on Skype: AblazeTheBest. Send a message saying "#HeyAblaze"

 

Currently: Making a mod!

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FYI: the vanilla overworld's surface has a minimum height of 63 (not counting under the ocean, unless you want your structure to be under water).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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