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Spawn fireworks


tattyseal

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Hi

 

Try looking in ItemFirework.onItemUse

 

When the rocket goes bang, it is handled by EntityFireworkRocket.handleHealthUpdate which calls in

WorldClient:

this.mc.effectRenderer.addEffect(new EntityFireworkStarterFX(this, par1, par3, par5, par7, par9, par11, this.mc.effectRenderer, par13NBTTagCompound));

 

Hopefully there are enough clues in those methods for you to figure out how to do what you want.

 

Cheers

  TGG

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