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Adding inventoryType to Packet 100 ?


0xC6607Eo1

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Hey, I'm trying to create a new inventoryType to Packet100OpenWindow, I found how its working. but when its sended to the client I have no idea where its getting recived.

 

Lets say it sends like this (this is original Furnace)

this.serverForThisPlayer.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 2, par1TileEntityFurnace.getInvName(), par1TileEntityFurnace.getSizeInventory()));

 

the inventoryType is '2'.

 

I have changed mine to 7. but when It gets the packet, it doesnt knows what Gui to open, becuase I have no idea where does it gets the packet to open the GUI.

 

if its 2 it opens Furnace Gui, I want to make 7 open Custom gui.

 

Anybody knows how ? It will really help me ;).

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Use FML's Gui system, it doesnt rely on editing things hackishly like that.

 

Alright, so I have found another way to get my GUI working. but the only problem that I cannot get it to conflict with server, it think that the client is 'cheating' and removes his items while in gui. did FML has any command to open my Gui, (GuiChemFurnace), and the server will reconize it and wont delete items on click ?

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