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[1.5.2] Obj rendering - Living Entity


VitezKolya

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What about animating the .obj parts/object groups from with in the java file? like how the Ghast does it. Would this work?

 

/**
     * Sets the models various rotation angles then renders the model.
     */
    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
    {
        this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
        GL11.glPushMatrix();
        GL11.glTranslatef(0.0F, 0.6F, 0.0F);
        this.body.render(par7);
        ModelRenderer[] amodelrenderer = this.tentacles;
        int i = amodelrenderer.length;

        for (int j = 0; j < i; ++j)
        {
            ModelRenderer modelrenderer = amodelrenderer[j];
            modelrenderer.render(par7);
        }

        GL11.glPopMatrix();
    }

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yeah, but its a pain to program :\

 

if we wanted good animation wed need like a colladae reader or something

 

Yeah I can see how that would be a pain to program. Specially what I want to do with some of the entities I have planed. At lest the one entity I'm working on doesn't need any animation other then floating up and down and maybe a little horizontal movement while idling.

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