Jump to content

Delays


mrkirby153

Recommended Posts

the only i could see why it would fail is because of ssp when a player switch dimention. but if that happens just make a playertracker and send the message to the thread and ask it to finish all at once.

 

i guess scheduledtickhandler could be more "safe" but my during my test i wasn't able to make it blow up with another thread ....

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

heu .. the method that buidl the structure wouldnt be public

 

 

pseudo code of what i did:

public class StructurebuilderThread extends Thread{
    private ConcurrentLinkedQueue<BuildTask> tasks = new ConcurrentLinkedQueue<BuildTask>();
    public void addBuildTask(World world, int x, int y, int z){
        tasks.add(new BuildMyStructure(world, x, y, z));
    }

    public void run(){
        while(true){
            if(there is a task in queue){
                executeTask(tasks.poll());
            }
        }
    }

    private void executeTask(BuildTask task){
        //actual building here
    }
}

 

anyway op, diesieben is right you should use ScheduledTickHandler

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Link to comment
Share on other sites

May I have a CODE example?

 

I'm having problems writing a code example which shows you how to do it, without being the full solution to the problem aka. without being copy-> paste material.

 

tbh. the above statments shouldn't be too hard to be put into pseudocode.

If you are planning this and struggling to understand what diesieben and the others said above, maybe you should try laying it out in pseudocode and let us know what you have problems with understanding?

If you guys dont get it.. then well ya.. try harder...

Link to comment
Share on other sites

Here's my pseudocode:

 

set block at x, y, z to Stone
reset tickCount
wait until tickCount equals 1
set block at x, y+1, z to Grass

 

But my problem is how to wait until tickCount is 1

 

The tick count must be inside the TickHandler not inside the TE.

The TE could just initialize the process, then the tick handler does the rest?

If you guys dont get it.. then well ya.. try harder...

Link to comment
Share on other sites

TickCount IS inside the TickHandler, I forgot to add that  :)

 

Well there are way better ways, but you could loop trhough all the blocks, placing them one by one. Then break out of the loop after a set number of blocks (in this case 1) and then keep a track of where you where in the loop between ticks?

 

If you guys dont get it.. then well ya.. try harder...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.