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Config ID's not being used


dude22072

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When i try to use a config the id of the item/block gets set to 0

 

LOZmod.java:

package dudesmods.lozmod2;

import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.potion.Potion;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.EnumHelper;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import dudesmods.lozmod2.lang.*;
import dudesmods.lozmod2.proxy.CommonProxy;
import dudesmods.lozmod2.block.*;
import dudesmods.lozmod2.entity.*;
import dudesmods.lozmod2.item.*;


@Mod(modid = "lozmod2", name = "Legend of Zelda Mod 2", version = "2.0 Build 4")
@NetworkMod(clientSideRequired = true, serverSideRequired = false, versionBounds = "1.6.2")

public class LOZmod {
/*Blocks/Items*/
public static Item boomerang;
public static Item boomerang_magical;
public static Item bomb;
public static Item bomb_arrow;
public static ItemArmor links_cap;
public static ItemArmor links_tunic;
public static ItemArmor links_tights;
public static ItemArmor links_boots;
public static Item ruppe;
public static Item arrow_hero;
public static Item arrow_silver;
public static Item hero_bow;
public static Item sword_hero;
public static Item sword_white;
public static Item sword_magical;
public static Item sword_master_closed;
public static Item sword_master_state1;
public static Item sword_master;
public static Item recorder;
public static Item magic_powder;
public static Item magic_powder_dust;
public static Item bag;
public static Item wallet1;
public static Item wallet2;
public static Item wallet3;
public static ItemArmor zora_cap;
public static ItemArmor zora_tunic;
public static ItemArmor zora_tights;
public static ItemArmor goron_cap;
public static ItemArmor goron_tunic;
public static ItemArmor goron_tights;
public static ItemArmor heavy_boots;
public static ItemArmor flight_boots;
public static ItemFood container_heart;
public static Item container_heart_piece;
public static Item green_tanned_leather;
public static Item red_tanned_leather;
public static Item blue_tanned_leather;
public static Block ruppe_green;
public static Block ruppe_blue;
public static Block ruppe_yellow;
public static Item triforce;
public static Item triforce_wisdom;
public static Item triforce_courage;
public static Item triforce_power;
public static Item theme8bit;
public static Block pedistal;
public static Block pedistal_sword;
//public static Item powerGreat;
public static Block magic_infuser_active;
public static Block magic_infuser_idle;
//public static Block pedistalSwordPersonal;
public static Item secret_record;

/*Creative Tabs*/
public static CreativeTabs tabLozMod = new tabCreativeTabItem(CreativeTabs.getNextID(), "tabLozMod");

/*EnumMaterials*/
public static EnumArmorMaterial LINK = EnumHelper.addArmorMaterial("LINK", 33, new int[]{3, 8, 6, 3}, 25);
public static EnumToolMaterial MASTER = EnumHelper.addToolMaterial("MASTER", 99999, 9999999, 99999, 9999999, 99);

/*Proxy*/
@SidedProxy(clientSide="dudesmods.lozmod2.proxy.ClientProxy", serverSide="dudesmods.lozmod2.proxy.CommonProxy")
public static CommonProxy proxy;

/*Config INTs*/
public static int boomerangID;
public static int boomerangMagicalID;

@EventHandler
public void myNewPreLoad(FMLPreInitializationEvent event) {

	/*Configuration*/
	Configuration config = new Configuration(event.getSuggestedConfigurationFile());
	config.load();

	boomerangID = config.get(Configuration.CATEGORY_ITEM, "Boomerang", 16500).getInt();
	boomerangMagicalID = config.get(Configuration.CATEGORY_ITEM, "BoomerangMagical", 16516).getInt();

	config.save();

	/*Item/Block/Tab Name Localizations*/
	LocalizationHandler.loadLanguages();
}



@EventHandler
public void myNewLoad(FMLInitializationEvent event) {
	/*Register Entity Renders*/
	proxy.registerRenderers();
	/*Register "heroarrow" as an entity*/
	EntityRegistry.registerGlobalEntityID(EntityHeroArrow.class, "heroarrow", EntityRegistry.findGlobalUniqueEntityId());
	EntityRegistry.registerModEntity(EntityHeroArrow.class, "heroarrow", 1, this, 128, 1, false); 

	/*Register "PolsVoice" as an entity*/
	//TODO UNSUSED CODE
	/*EntityRegistry.registerGlobalEntityID(EntityPolsVoice.class, "PolsVoice", EntityRegistry.findGlobalUniqueEntityId());
	EntityRegistry.registerModEntity(EntityPolsVoice.class, "PolsVoice", 2, this, 20, 20, false);
	RenderingRegistry.registerEntityRenderingHandler(EntityPolsVoice.class, new PolsVoice());
	 */
	/*Register "bomb" as an entity*/
	EntityRegistry.registerGlobalEntityID(EntityBomb.class, "bomb", EntityRegistry.findGlobalUniqueEntityId());
	EntityRegistry.registerModEntity(EntityBomb.class, "bomb", 2, this, 20, 2, false);

	/*Vilager Registers*/
	//TODO 1.5.2 --> 1.6.2 Code
	/**
	 * Vilagers
	VillagerRegistry.instance().registerVillagerType(40, "/dudesmods/lozmod/villagerBeedle.png"); //id must be greater than 6
	villagerBeedleTradeHandler newBeedleTradeHandler = new villagerBeedleTradeHandler();
	VillagerRegistry.instance().registerVillageTradeHandler(40, newBeedleTradeHandler);
	VillagerRegistry.instance().getRegisteredVillagers();

	VillagerRegistry.instance().registerVillagerType(41, "/dudesmods/lozmod/villagerBeedleSpecial.png"); //id must be greater than 6
	villagerBeedleSpecialTradeHandler newBeedleSpecialTradeHandler = new villagerBeedleSpecialTradeHandler();
	VillagerRegistry.instance().registerVillageTradeHandler(41, newBeedleSpecialTradeHandler);
	VillagerRegistry.instance().getRegisteredVillagers();

	VillagerRegistry.instance().registerVillageCreationHandler(new VillageCreationHandler());
	*/


	/*Register "TileEntityMagicInfuser" to the game*/
	//TODO Unsused Code
	//GameRegistry.registerTileEntity(TileEntityMagicInfuser.class, "2");

	/*Register the crafting handler*/
	GameRegistry.registerCraftingHandler(new LOZCraftingHandler());

	/*Register Blocks to the game*/
	//GameRegistry.registerBlock(magicInfuserIdle);

	GameRegistry.registerBlock(ruppe_green);
	GameRegistry.registerBlock(ruppe_blue);
	GameRegistry.registerBlock(ruppe_yellow);
	GameRegistry.registerWorldGenerator(new WorldGenLOZmod());

	GameRegistry.registerBlock(pedistal);
	GameRegistry.registerBlock(pedistal_sword);
	//GameRegistry.registerBlock(pedistalSwordPersonal);

	//GameRegistry.registerBlock(magicInfuserActive);
	//GameRegistry.registerBlock(magicInfuserIdle);


	/*Ruppe Conversions
	 * Bassed off of LOZ:WW Conversions*/
	GameRegistry.addShapelessRecipe(new ItemStack(ruppe, 1, 1), new ItemStack(ruppe, 1, 0), new ItemStack(ruppe, 1, 0), new ItemStack(ruppe, 1, 0), new ItemStack(ruppe, 1, 0), new ItemStack(ruppe, 1, 0));
	GameRegistry.addShapelessRecipe(new ItemStack(ruppe, 1, 2), new ItemStack(ruppe, 1, 1), new ItemStack(ruppe, 1, 1));
	GameRegistry.addShapelessRecipe(new ItemStack(ruppe, 1, 3), new ItemStack(ruppe, 1, 2), new ItemStack(ruppe, 1, 2));
	GameRegistry.addShapelessRecipe(new ItemStack(ruppe, 1, 4), new ItemStack(ruppe, 1, 2), new ItemStack(ruppe, 1, 2), new ItemStack(ruppe, 1, 2), new ItemStack(ruppe, 1, 2), new ItemStack(ruppe, 1, 2));
	GameRegistry.addShapelessRecipe(new ItemStack(ruppe, 1, 4), new ItemStack(ruppe, 1, 3), new ItemStack(ruppe, 1, 3), new ItemStack(ruppe, 1, 2));
	GameRegistry.addShapelessRecipe(new ItemStack(ruppe, 1, 5), new ItemStack(ruppe, 1, 4), new ItemStack(ruppe, 1, 4));
	GameRegistry.addShapelessRecipe(new ItemStack(ruppe, 1, 6), new ItemStack(ruppe, 1, 5), new ItemStack(ruppe, 1, 5));
	GameRegistry.addShapelessRecipe(new ItemStack(ruppe, 1, 6), new ItemStack(ruppe, 1, 4), new ItemStack(ruppe, 1, 4), new ItemStack(ruppe, 1, 4), new ItemStack(ruppe, 1, 4));
}

@EventHandler
public void myNewPostLoad(FMLPostInitializationEvent event) {

}

/*Set static values (Items/Blocks)*/
static {
	boomerang = new blankItem(boomerangID - 256, "boomerang").setMaxStackSize(1);
	boomerang_magical = new blankItem(boomerangMagicalID - 256, "boomerang_magical").setMaxStackSize(1);
	bomb = new ItemBomb(16501).setUnlocalizedName("bomb").setMaxStackSize(32).setFull3D();
	bomb_arrow = new blankItem(16502 - 256, "bomb_arrow");
	////links_cap = (ItemArmor) new LinksArmor(16503, LINK, 0, 0).setUnlocalizedName("links_cap").setCreativeTab(tabLozMod).setMaxStackSize(1);
	////links_tunic = (ItemArmor) new LinksArmor(16504, LINK, 0, 1).setUnlocalizedName("links_tunic").setCreativeTab(tabLozMod).setMaxStackSize(1);
	////links_tights = (ItemArmor) new LinksArmor(16505, LINK, 0, 2).setUnlocalizedName("links_tights").setCreativeTab(tabLozMod).setMaxStackSize(1);
	////links_boots = (ItemArmor) new LinksArmor(16506, LINK, 0, 3).setUnlocalizedName("links_boots").setCreativeTab(tabLozMod).setMaxStackSize(1);
	ruppe = new ItemRuppe(16507).setMaxStackSize(64);
	arrow_hero = new blankItem(16508 - 256, "arrow_hero").setCreativeTab(tabLozMod);
	arrow_silver = new blankItem(16509 - 256, "arrow_silver").setCreativeTab(tabLozMod);
	hero_bow = new ItemHeroBow(16510).setUnlocalizedName("hero_bow").setMaxStackSize(1);
	sword_hero = new ItemSwordNew(16511, EnumToolMaterial.WOOD, "sword_hero");
	sword_white = new ItemSwordNew(16512, EnumToolMaterial.STONE, "sword_white");
	sword_magical = new ItemSwordNew(16513, EnumToolMaterial.IRON, "sword_magical");
	sword_master = new ItemSwordNew(16514, MASTER, "sword_master");
	//sword_master_closed = new ItemSword(16536, EnumToolMaterial.IRON).setUnlocalizedName("unknown").setCreativeTab(tabLozMod).setMaxStackSize(1);
	//swordMasterState1 = new ItemSword(16537, EnumToolMaterial.EMERALD).setUnlocalizedName("unknown").setCreativeTab(tabLozMod).setMaxStackSize(1);
	recorder = new blankItem(16515 - 256, "recorder").setMaxStackSize(1);
	magic_powder = new ItemMagicPowderBag(16517).setUnlocalizedName("magic_powder").setMaxDamage(500).setMaxStackSize(1);
	magic_powder_dust = new blankItem(16518 - 256, "magic_powder_dust");
	bag = new blankItem(16519 - 256, "bag").setMaxStackSize(1);
	wallet1 = new blankItem(16520 - 256, "wallet1").setMaxStackSize(1);
	wallet2 = new blankItem(16521 - 256, "wallet2").setMaxStackSize(1);
	wallet3 = new blankItem(16522 - 256, "wallet3").setMaxStackSize(1);
	//magicInfuserIdle = new BlockMagicInfuser(755, false).setHardness(3.5F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("magicInfuser").setCreativeTab(tabLozMod);
	//magicInfuserActive = new BlockMagicInfuser(756, true).setHardness(3.5F).setStepSound(Block.soundStoneFootstep).setLightValue(0.875F).setUnlocalizedName("magicInfuser");;
	/**
	 * Armour
	zora_cap = (ItemArmor) new LinksArmor(16523, LINK, 0, 0).setUnlocalizedName("zora_cap");
	zora_tunic = (ItemArmor) new LinksArmor(16524, LINK, 0, 1).setUnlocalizedName("zora_tunic");
	zora_tights = (ItemArmor) new LinksArmor(16525, LINK, 0, 2).setUnlocalizedName("zora_tights");
	goron_cap = (ItemArmor) new LinksArmor(16526, LINK, 0, 0).setUnlocalizedName("goron_cap");
	goron_tunic = (ItemArmor) new LinksArmor(16527, LINK, 0, 1).setUnlocalizedName("goron_tunic");
	goron_tights = (ItemArmor) new LinksArmor(16528, LINK, 0, 2).setUnlocalizedName("goron_tights");
	heavy_boots = (ItemArmor) new LinksArmor(16529, LINK, 0, 3).setUnlocalizedName("heavy_boots");
	flight_boots = (ItemArmor) new LinksArmor(16530, LINK, 0, 3).setUnlocalizedName("flight_boots");
	*/
	container_heart = (ItemFood) (new ItemFoodNew(16531, 0, false, "container_heart")).setPotionEffect(Potion.heal.id, 1, 1, 1.0F).setAlwaysEdible();
	container_heart_piece = new blankItem(16532 - 256, "container_heart_piece");
	green_tanned_leather = new blankItem(16533 - 256, "green_tanned_leather");
	blue_tanned_leather = new blankItem(16534 - 256, "blue_tanned_leather");
	red_tanned_leather = new blankItem(16535 - 256, "red_tanned_leather");
	ruppe_green = new BlockOreRupee(750, "ruppe_green").setHardness(3.0F).setResistance(5.0F);
	ruppe_blue = new BlockOreRupee(751, "ruppe_blue").setHardness(3.0F).setResistance(5.0F);
	ruppe_yellow = new BlockOreRupee(752, "ruppe_yellow").setHardness(3.0F).setResistance(5.0F);
	triforce = new ItemTriforce(16538).setUnlocalizedName("triforce");
	triforce_wisdom = new ItemTriforcePiece(16539).setUnlocalizedName("triforce_piece");
	triforce_power = new ItemTriforcePiece(16540).setUnlocalizedName("triforce_piece");
	triforce_courage = new ItemTriforcePiece(16541).setUnlocalizedName("triforce_piece");
	theme8bit = new ItemZeldaRecord(16542).setUnlocalizedName("record");
	pedistal = new BlockPedistal(753/*, Material.rock*/).setUnlocalizedName("pedistal").setCreativeTab(tabLozMod);
	pedistal_sword = new BlockPedistalSword(754).setUnlocalizedName("pedistal_sword").setCreativeTab(tabLozMod).setBlockUnbreakable();
	//powerGreat = new blankItem(16543).setUnlocalizedName("powerGreat").setCreativeTab(tabLozMod);
	//pedistalSwordPersonal = new blankBlock(757, Material.rock).setUnlocalizedName("pedistal_sword").setCreativeTab(tabLozMod);
	secret_record = new ItemSecretRecord(16543).setUnlocalizedName("unknown").setCreativeTab(tabLozMod);
}

}

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

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The static body will get executed first.

Move the items declaration in "myNewPreLoad" method.

I don't understand what you're telling me to do...

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

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Goto is saying that you should move all the information from the static method into the method, right after the config.

 

By the way, I've started work on a similar mod, (although my work is currently on hold while I work on my Mega Man mod, and involves adding all the important side-items from across the series, instead of all the primaries from Ocarina of Time,) so if you ever want any help, or would like to organize your codebase, ask me. Oh, and you spelt Rupee wrong.

 

EDIT: Thanking Goto

width=300 height=100http://i.imgur.com/ivK3J.png[/img]

I'm a little surprised that I am still ranked as a "Forge Modder," having not posted a single mod since my animals mod... I have to complete Digging Deeper!, fast!

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Goto is saying that you should move all the information from the static method into the method, right after the config.

 

By the way, I've started work on a similar mod, (although my work is currently on hold while I work on my Mega Man mod, and involves adding all the important side-items from across the series, instead of all the primaries from Ocarina of Time,) so if you ever want any help, or would like to organize your codebase, ask me. Oh, and you spelt Rupee wrong.

*still confused*

Example please?

 

And i know it spelt wrong, its only in the code.

The language XML has the correct spelling.

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

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Under this comment:

/*Set static values (Items/Blocks)*/
static
{
//items initialization here
}

You have a static body with items initialization. Move those into your "myNewPreloadMethod".

Then learn some Java. "static" is a really common keyword, you should know what it is doing.

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