Jump to content
  • Home
  • Files
  • Docs
  • Merch
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • Help with new biome in dimension?
1.13 Update Notes for Mod Creators
Sign in to follow this  
Followers 1
StrangeOne101

Help with new biome in dimension?

By StrangeOne101, August 18, 2013 in Modder Support

  • Reply to this topic
  • Start new topic

Recommended Posts

StrangeOne101    2

StrangeOne101

StrangeOne101    2

  • Tree Puncher
  • StrangeOne101
  • Members
  • 2
  • 48 posts
Posted August 18, 2013

Hello all. :)

 

Whenever I have tried to make a simple new dimension with even just one biome, it never ever generates. All I see is stone, and the odd patches of dirt. It seems that the biome hasn't been generated, but the world has. And when I look in F3, the biome is null.

 

I would post the huge amount of code here, but when I tried to fix it, I kind of screwed it up and now it doesn't even work. :/

 

Any help on the situation would be great.

Thanks. :)

  • Quote

Share this post


Link to post
Share on other sites

StrangeOne101    2

StrangeOne101

StrangeOne101    2

  • Tree Puncher
  • StrangeOne101
  • Members
  • 2
  • 48 posts
Posted August 18, 2013

More infomation: I redid the code, same result. I follow thistutorial.

 

http://www.minecraftforum.net/topic/1797143-152-16-forge-dimension-tutorial-multi-biome-dimension-ore-gen-basic-house-gen-tree-gen-skyrenderer-githubsrc-code/

 

And a screenshot is attached as well, showing the terrain and null biome.

http://i1327.photobucket.com/albums/u678/StrangeOne101/2013-08-18_124724_zpsb7a6db9f.png

 

Cheers. :)

  • Quote

Share this post


Link to post
Share on other sites

endershadow    36

endershadow

endershadow    36

  • Dragon Slayer
  • endershadow
  • Forge Modder
  • 36
  • 535 posts
Posted August 18, 2013

are the block ids you specify in the biome 256+?

  • Quote

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 1
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • plugsmustard
      on/off button for custom furnace

      By plugsmustard · Posted just now

      these ones?     public static void encode(PacketButtonClicked msg, PacketBuffer buf) { buf.writeBlockPos(pos);  }
    • J0WAY
      [1.12.2] How do i make it so my sword renders in my mobs hand?.

      By J0WAY · Posted 2 minutes ago

      I'm still kinda new to coding mobs so if you could show me an example on how to do it that would be amazing!.
    • Draco18s
      on/off button for custom furnace

      By Draco18s · Posted 8 minutes ago

      Look at the parameters that are passed to you.
    • thedarkcolour
      [1.14] Patching method with coremod in TreeFeature causes IncompatibleClassChangeError

      By thedarkcolour · Posted 27 minutes ago

      I got it to work by not calling getWorld() and using IWorldGenerationReader#setBlockState, thanks!
    • plugsmustard
      on/off button for custom furnace

      By plugsmustard · Posted 34 minutes ago

      buf.writeBlockPos(pos);  <- this pos isn't right is it? it looks like other examples i've seen, but it's telling me to access it in a static way, which fucks with the other pos. any advice?
  • Topics

    • plugsmustard
      39
      on/off button for custom furnace

      By plugsmustard
      Started Wednesday at 04:11 PM

    • J0WAY
      6
      [1.12.2] How do i make it so my sword renders in my mobs hand?.

      By J0WAY
      Started 19 hours ago

    • thedarkcolour
      18
      [1.14] Patching method with coremod in TreeFeature causes IncompatibleClassChangeError

      By thedarkcolour
      Started Yesterday at 07:04 AM

    • saxon564
      4
      [1.14.4] [UNSOLVED] Server Thread Freezes After Entity Explodes

      By saxon564
      Started 11 hours ago

    • JetCobblestone
      7
      [1.14] layout of a modpack

      By JetCobblestone
      Started 22 hours ago

  • Who's Online (See full list)

    • plugsmustard
    • Fifou_BE
    • saay aaa
    • tomatoBhutan
    • DragonITA
    • J0WAY
    • saxon564
    • EULTI
    • Draco18s
    • gokupro35442
    • solitone
    • Tanizen
    • sidney18
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • Help with new biome in dimension?
  • Theme
  • Contact Us
  • Discord

Copyright © 2019 ForgeDevelopment LLC · Ads by Curse Powered by Invision Community