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I downloaded forge and got 1 mod. I watched multiple tutorials and did everything right. But in 1.12.2 when I load into my world i crashes and says something about 2048 bit is 0 or something. The game crashed whilst exception initializing level Error: java.lang.IllegalArgumentException: ChunkNibbleArrays should be 2048 bytes not: 0
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By salvestrom · Posted
Also, your model renderer should extend abstract horse renderer, not mob renderer. -
By salvestrom · Posted
Remove this and put this in the constructor super "new UnicornModel<>(0)". The model file has to extend HorseModel Or you will not get the animations. In the renderer Create: And return "unicorn" in getEntityTexture. "); -
By Oliviafrostpaw · Posted
So, I have attempted with changing the whole class EventBusSubscriber to being Forge, which didnt trigger the event, I attempted creating a new class inside of the main class that has the Forge Subscriber, tried with having no conditions on the Mod.EventBusSubscriber, and finally tried with a whole new class, InjectionHandler.java, that has Mod.EventBusSubscriber with and without Mod.EventBusSubscriber.Bus.FORGE as a condition and just the onLootLoad function inside and still didnt trigger So Im about as lost as before. Once again, apologies for my lack of knowledge about the EventBus Intricacies. Spent the time the last few days and few hours searching for examples and other peoples questions on the topic and never came up with much conclusive -
Hello there! Welcome back to AdieCraft! Today's video is a festive one in the Christmas Builds series, looking at how to build a Santa's Sleigh, which you can ride in and the Reindeer pulling it. Check it out. Watch the Santa's Christmas Sleigh video here
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