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[1.6.2]Mob Spawn Egg Glitch?


DaNatin

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I've followed the old code for mobs (1.5.2) and I've noticed a glitch with the Egg

 

WHAT NAME SHOWS UP (on the egg): Spawn.entity.Cutie.name

 

 

 

Here is the register code for the mob:

EntityRegistry.addSpawn(EntityMaleCutie.class, 6, 2, 4, EnumCreatureType.creature);
	EntityRegistry.findGlobalUniqueEntityId();
	registerEntityEgg(EntityMaleCutie.class, 0x00B6ED , 0xFFDA45);
	RenderingRegistry.registerEntityRenderingHandler(EntityMaleCutie.class, new RenderMaleCutie(new MaleCutieModel(), 0.3F));

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You need to add a LanguageRegistry line to the code

 

Something like this:

	LanguageRegistry.instance().addStringLocalization("entity.MaleCutie.name", "Male Cutie");

 

I'm also ever so slightly curious as to what a "Male Cutie" would be... though slightly scared at the same time... :P

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Umm Help? AGAIN... It's still somehow doing the glitch... D:<

Anywayz... Here is the code in the register line:

EntityRegistry.registerGlobalEntityID(EntitySquishy.class, "Squishy", 22);

	EntityRegistry.addSpawn(EntitySquishy.class, 1, 1, 1, EnumCreatureType.monster);
	EntityRegistry.findGlobalUniqueEntityId();
	registerEntityEgg(EntitySquishy.class, 0x7F6A00 , 0xFFBC42);
	RenderingRegistry.registerEntityRenderingHandler(EntitySquishy.class, new RenderSquishy(new SquishyModel(), 1.0F));
	LanguageRegistry.instance().addStringLocalization("entity.Squishy.name", "Squishy");

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registerEntityEgg(EntitySquishy.class, 0x7F6A00 , 0xFFBC42);

 

what is that method? if you're registering your entity with registerGlobalEntityID, why are you registering the egg some other way? and are you intentionally overriding fireworks?

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