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Easy way to put torches on new fences


werl

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I'm adding new fences, sadly you cannot put torches on my new fences. So I did this.

 

This is in BlockTorch.java.

 

Original code:

private boolean canPlaceTorchOn(World par1World, int par2, int par3, int par4)
    {
        if (par1World.isBlockSolidOnSide(par2, par3, par4, 1))
        {
            return true;
        }
        else
        {
            int var5 = par1World.getBlockId(par2, par3, par4);


            if (var5 != Block.fence.blockID && var5 != Block.netherFence.blockID && var5 != Block.glass.blockID)
            {
                if (Block.blocksList[var5] != null && Block.blocksList[var5] instanceof BlockStairs)
                {
                    int var6 = par1World.getBlockMetadata(par2, par3, par4);


                    if ((4 & var6) != 0)
                    {
                        return true;
                    }
                }
                
                return false;
            }
            else
            {
                return true;
            }
        }
    }

 

 

New code:

private boolean canPlaceTorchOn(World par1World, int par2, int par3, int par4)
    {
        if (par1World.isBlockSolidOnSide(par2, par3, par4, 1))
        {
            return true;
        }
        else
        {
            int var5 = par1World.getBlockId(par2, par3, par4);


            if (var5 != Block.fence.blockID && var5 != Block.netherFence.blockID && var5 != Block.glass.blockID)
            {
                if (Block.blocksList[var5] != null && Block.blocksList[var5] instanceof BlockStairs)
                {
                    int var6 = par1World.getBlockMetadata(par2, par3, par4);


                    if ((4 & var6) != 0)
                    {
                        return true;
                    }
                }
                
                else if (Block.blocksList[var5] != null && Block.blocksList[var5] instanceof BlockTorch)
                {
                   return true;
                }
                
                return false;
            }
            else
            {
                return true;
            }
        }
    }

Both server and client are the same.

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