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How to assign blocks sounds


Thecheatgamer1

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Well i have been trying to find out how to assign my blocks and items sounds and music when placed or used (something like the IC2 machines)

I have searched through out the codes of minecraftforge sound things and i cant seem to understand how i do it, i have set up my sound loader!

 

SoundHandler.class

 

 

package com.iic.SenSenTechnologies.client.audio;

 

import com.iic.SenSenTechnologies.lib.Sounds;

 

import net.minecraft.launchwrapper.LogWrapper;

import net.minecraftforge.client.event.sound.SoundLoadEvent;

import net.minecraftforge.event.ForgeSubscribe;

 

public class SoundHandler {

 

    @ForgeSubscribe

    public void onSoundLoad(SoundLoadEvent event) {

 

        // For each custom sound file we have defined in Sounds

        for (String soundFile : Sounds.soundFiles) {

            // Try to add the custom sound file to the pool of sounds

            try {

                event.manager.addSound(soundFile);

            }

            // If we cannot add the custom sound file to the pool, log the exception

            catch (Exception e) {

                LogWrapper.warning("Failed loading sound file: " + soundFile);

            }

        }

    }

}

 

 

Sounds.class

 

 

package com.iic.SenSenTechnologies.lib;

 

public class Sounds {

 

    private static final String SOUND_RESOURCE_LOCATION = Reference.MOD_ID.toLowerCase() + ":";

    private static final String SOUND_PREFIX = Reference.MOD_ID.toLowerCase() + ":";

 

    public static String[] soundFiles = { SOUND_RESOURCE_LOCATION + "cubecore.ogg" };

   

    public static final String CUBECORE = SOUND_PREFIX + "cubecore";

}

 

 

I cant seem to figure out how to connect the loading sound with any block or item or even entity for that matter!

 

I have got my sounds in correct conditions and i just need the code so my mod knows what sound plays were and when really

 

Please help!

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hey why not instead use this code just replace medieval with modid and fireshot1, 2, 3 with your sounds

package medieval.medievalsounds;

import net.minecraftforge.client.event.sound.SoundLoadEvent;
import net.minecraftforge.event.ForgeSubscribe;

public class Fireshot_Sound 

{

	@ForgeSubscribe
    public void onSound(SoundLoadEvent event)
    {
        try 
        {
        	event.manager.addSound("medieval:fireshot1.wav");
        	event.manager.addSound("medieval:fireshot2.wav");
        	event.manager.addSound("medieval:fireshot3.wav");
        }
        
        catch (Exception e)
        {
            System.err.println("Fire sounds error");
        }

    }
}

 

and after register the sound in your clientproxy like this where Fireshot_Sound is your class sound name

MinecraftForge.EVENT_BUS.register(new Fireshot_Sound());

 

for example if im using my code and in my block the step sound would be just "fireshot" and will automatically choose one of the 3 sounds fireshot1,2,3 so when you have a sound add a number on the file

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

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o wait my bad its supossed to be different this is only for registered in the block class sorry :/ check out block.class

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

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              | None                                     |     | L     | llibrary           | 1.7.20                  | llibrary-1.7.20-1.12.2.jar                            | None                                     |     | L     | mowziesmobs        | 1.5.8                   | mowziesmobs-1.5.8.jar                                 | None                                     |     | L     | nocubessrparmory   | 3.0.0                   | NoCubes_SRP_Combat_Addon_3.0.0.jar                    | None                                     |     | L     | nocubessrpnests    | 3.0.0                   | NoCubes_SRP_Nests_Addon_3.0.0.jar                     | None                                     |     | L     | nocubessrpsurvival | 3.0.0                   | NoCubes_SRP_Survival_Addon_3.0.0.jar                  | None                                     |     | L     | nocubesrptweaks    | V4.1                    | nocubesrptweaks-V4.1.jar                              | None                                     |     | L     | patchouli          | 1.0-23.6                | Patchouli-1.0-23.6.jar                                | None                                     |     | L     | artifacts          | 1.1.2                   | RLArtifacts-1.1.2.jar                                 | None                                     |     | L     | rsgauges           | 1.2.8                   | rsgauges-1.12.2-1.2.8.jar                             | None                                     |     | L     | rustic             | 1.1.7                   | rustic-1.1.7.jar                                      | None                                     |     | L     | silentlib          | 3.0.13                  | SilentLib-1.12.2-3.0.14+168.jar                       | None                                     |     | L     | scalinghealth      | 1.3.37                  | ScalingHealth-1.12.2-1.3.42+147.jar                   | None                                     |     | L     | lteleporters       | 1.12.2-3.0.2            | simpleteleporters-1.12.2-3.0.2.jar                    | None                                     |     | L     | spartanshields     | 1.5.5                   | SpartanShields-1.12.2-1.5.5.jar                       | None                                     |     | L     | spartanweaponry    | 1.5.3                   | SpartanWeaponry-1.12.2-1.5.3.jar                      | None                                     |     | L     | srparasites        | 1.9.18                  | SRParasites-1.12.2v1.9.18.jar                         | None                                     |     | L     | treasure2          | 2.2.0                   | Treasure2-mc1.12.2-f14.23.5.2859-v2.2.1.jar           | None                                     |     | L     | treeharvester      | 4.0                     | treeharvester_1.12.2-4.0.jar                          | None                                     |     | L     | twilightforest     | 3.11.1021               | twilightforest-1.12.2-3.11.1021-universal.jar         | None                                     |     | L     | variedcommodities  | 1.12.2                  | VariedCommodities_1.12.2-(31Mar23).jar                | None                                     |     | L     | voicechat          | 1.12.2-2.4.32           | voicechat-forge-1.12.2-2.4.32.jar                     | None                                     |     | L     | wolfarmor          | 3.8.0                   | WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar | None                                     |     | L     | worldborder        | 2.3                     | worldborder_1.12.2-2.3.jar                            | None                                     |     | L     | midnight           | 0.3.5                   | themidnight-0.3.5.jar                                 | None                                     |     | L     | structurize        | 1.12.2-0.10.277-RELEASE | structurize-1.12.2-0.10.277-RELEASE.jar               | None                                     |     Loaded coremods (and transformers):  llibrary (llibrary-core-1.0.11-1.12.2.jar)   net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer   net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher WolfArmorCore (WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar)    AstralCore (astralsorcery-1.12.2-1.10.27.jar)    CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar)    SecurityCraftLoadingPlugin ([1.12.2] SecurityCraft v1.9.8.jar)    ForgelinPlugin (Forgelin-1.8.4.jar)    midnight (themidnight-0.3.5.jar)   com.mushroom.midnight.core.transformer.MidnightClassTransformer FutureMC (Future-MC-0.2.19.jar)   thedarkcolour.futuremc.asm.CoreTransformer SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)    Backpacked (backpacked-1.4.3-1.12.2.jar)   com.mrcrayfish.backpacked.asm.BackpackedTransformer LoadingPlugin (Reskillable-1.12.2-1.13.0.jar)   codersafterdark.reskillable.base.asm.ClassTransformer LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)   lumien.bloodmoon.asm.ClassTransformer     Profiler Position: N/A (disabled)     Is Modded: Definitely; Server brand changed to 'fml,forge'     Type: Dedicated Server (map_server.txt)
    • When i add mods like falling leaves, visuality and kappas shaders, even if i restart Minecraft they dont show up in the mods menu and they dont work
    • Delete the forge-client.toml file in your config folder  
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