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[Help]client side updating of Entity


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In my mod i have a single EntityGuard.class that does everything related to that Entity. Part of the class is picking the  weapon, team and texture of the Entity to be displayed to the player. The problem is that on smp every guard show up the same. Too fix this i'm trying to use Forge network packet system but nothing seem to be changing. Could someone help me with the code needed to send that data required for the guard entities to update correctly.

 

here the what i'm using to send the packet

public void SendType(int i, int j, Entity entity)
    {
            ByteArrayOutputStream bytes = new ByteArrayOutputStream();
            DataOutputStream data = new DataOutputStream(bytes);
            try
            {
            	
                    int[] coords = {i, j};
                    for(int a = 0; a < 2; a++)
                    {
                            data.writeInt(coords[a]);
                    }
            }
            catch(IOException e)
            {
                    e.printStackTrace();
            }

            Packet250CustomPayload packet = new Packet250CustomPayload();
            packet.channel = "mod_Guardsman";
            packet.data = bytes.toByteArray();
            packet.length = packet.data.length;

            ModLoader.getMinecraftServerInstance().configManager.sendPacketToAllPlayers(packet);
    }

and here is what is reciving it

public void onPacketData(NetworkManager network, String channel, byte[] bytes)
    {
            DataInputStream dataStream = new DataInputStream(new ByteArrayInputStream(bytes));
            
            try
            {
                    for(int i = 0; i < 3; i++)
                    {
                            coords[i] = dataStream.readInt();
                    }
            }
            catch(IOException e)
            {
                    e.printStackTrace();
            }
            
            
    }

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I'm still working on figuring out how to use the packet system myself, but I do see a problem with the code you posted, and solving it might help.

 

Mainly, you're trying to read three ints, but only sending two, so you're probably getting a stack trace every time - and may be failing to record any of the packet input. I'm assuming you have defined 'coords' somewhere in the class containing onPacketData(), but I'm not sure what the exact results would be of this situation. Make sure what you're sending and receiving matches exactly.

 

Also, I don't see anything that appears to be transferring information about the properties you described (weapon, team, and texture). Unless "coords" actually contains that information, in which case it's a poor choice of variable naming.

 

Finally, in SendType, why create an array and loop like that? You could simply write:

 

data.writeInt(i);

data.writeInt(j);

 

For information that doesn't come in the form of an array to begin with, there's really no need to try to reformat it that way. As long as the sequence and data types are the same on the sending and receiving ends, you should be fine.

 

Hopefully this will be of some use to you!

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thank you for the responce

My code is based off a tuturial i read up on how to move from Modloadermp to Forge network. So some of my code is about a complete match at the moment. When i do code clean up when the mod works i'll go threw and rename/recode everything cleaner. Later on i'll build on the send data to have more than 2 int so thats why i keep the loop. Makes things easier when i start to send data that will be used in GUIs used to interface with the guard. Also i think the data has to be stored as a byte array inorder to be sent without overriding the first number.

 

The properties are set as ints to make it possible to send and store as an array. Int (i) is the team id and Int(j) is the weapon type. Both are set when SendType is called during updating of the entity. Texture is done client side by picking first the team color then the profession texture to go with the weapon.

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ok i took a look at both client & server code for the Wolf. I found i'm using datawatchers already in the same way wolf.class does. So is there a special way to use datawatcher to get them to link from server to client.

 

here is client side EntityGuard class

package net.minecraft.src.GSM;
import java.util.*;

import net.minecraft.src.*;

public class EntityGuardBase extends EntityCreature {


/** How much damage this mob's attacks deal */
    protected static int attackStrength;
    public static int team;
    public static int type;
    public EntityGuardBase(World par1World)
    {
        this(par1World,1, 1);
    }
    public EntityGuardBase(World par1World, int Team, int Type)
    {
    	super(par1World);
    	attackStrength = 5;
        experienceValue = 5;
        this.moveSpeed = 0.3F;       
        team = Team;
        type = Type;
        this.setProfession(Type);
        this.setTeam(Team);
    	this.setTextureTeamType(); 
    	//tasks
        this.tasks.addTask(1, new EntityAISwimming(this));  
        this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityCreeper.class, 2.0F, 0.3F, 0.35F));
        if(Type == 1){this.tasks.addTask(3, new EntityAIArrowAttack(this, this.moveSpeed, 1, 50));}
        this.tasks.addTask(9, new EntityAIWander(this, this.moveSpeed));
        this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));        
        this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityMob.class, 16.0F, 0, true));
        this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, false));
        
    }
   

public void setTextureTeamType() {
    	texture = "/mob/char.png";
    	if(this.getTeam() ==1)
    	{
    	texture = "/GSM/NPC/Red" + this.getProfession() + ".png";
    	}
    	if(this.getTeam() == 2)
    	{
    	texture = "/GSM/NPC/Blue" + this.getProfession() + ".png";
    	}
}

    protected boolean canDespawn()
    {
        return false;
    }
    public void onLivingUpdate(){super.onLivingUpdate();}
    public void onUpdate(){
    	super.onUpdate();
    	if(worldObj.isRemote)
    	{
    		updateFromSmp();
    	}
    }
    public boolean getCanSpawnHere(){return true;}
    public int getMaxHealth(){return 50;} 
    public boolean isAIEnabled(){return true;}
    protected Entity findPlayerToAttack()
    {
        EntityPlayer entityplayer = worldObj.getClosestVulnerablePlayerToEntity(this, 16D);

        if (entityplayer != null && canEntityBeSeen(entityplayer))
        {
            return entityplayer;
        }
        else
        {
            return null;
        }
    }
    public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    {
    	
        if (super.attackEntityFrom(par1DamageSource, par2))
        {
            Entity entity = par1DamageSource.getEntity();            
            if (riddenByEntity == entity || ridingEntity == entity)
            {
                return true;
            }

            if (entity != this || entity.entityId != this.entityId )
            {
                entityToAttack = entity;
            }

            return true;
        }
        else
        {
            return false;
        }
    }
    public boolean attackEntityAsMob(Entity par1Entity)
    {
        int i = attackStrength;

        if (isPotionActive(Potion.damageBoost))
        {
            i += 3 << getActivePotionEffect(Potion.damageBoost).getAmplifier();
        }

        if (isPotionActive(Potion.weakness))
        {
            i -= 2 << getActivePotionEffect(Potion.weakness).getAmplifier();
        }

        return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), i);
    }
    protected void attackEntity(Entity par1Entity, float par2)
    {
        if (attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > boundingBox.minY && par1Entity.boundingBox.minY < boundingBox.maxY)
        {
            attackTime = 20;
            attackEntityAsMob(par1Entity);
        }
    }
    public float getBlockPathWeight(int par1, int par2, int par3)
    {
        return 0.5F + worldObj.getLightBrightness(par1, par2, par3);
    }   
    //Write
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeEntityToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setInteger("Profession", this.getProfession());
        par1NBTTagCompound.setInteger("Team", this.getTeam());
        
    }    
   //Read
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readEntityFromNBT(par1NBTTagCompound);
        this.setProfession(par1NBTTagCompound.getInteger("Profession"));
        this.setTeam(par1NBTTagCompound.getInteger("Team"));
        this.setTextureTeamType();
        this.getHeldItem();
    }
    public void updateFromSmp()
    { 
    	setTeam(net.minecraft.src.mod_Guardsman.coords[0]);
    	setProfession(net.minecraft.src.mod_Guardsman.coords[1]);
    	
    }
      
    protected void entityInit()
    {
        super.entityInit();
        this.dataWatcher.addObject(20, Integer.valueOf(0));
        this.dataWatcher.addObject(21, Integer.valueOf(0));
    }
    public void setProfession(int par1)
    {
        this.dataWatcher.updateObject(20, Integer.valueOf(par1));
    }

    public int getProfession()
    {
        return this.dataWatcher.getWatchableObjectInt(20);
    }
    public void setTeam(int par1)
    {
        this.dataWatcher.updateObject(21, Integer.valueOf(par1));
    }

    public int getTeam()
    {
        return this.dataWatcher.getWatchableObjectInt(21);
    }
              
      @Override
    public ItemStack getHeldItem()
    {
    	
    	if(this.getProfession() == 1)
	  {
	      
		   return new ItemStack(Item.bow, 1);

	  }
    	else
    	{
    		return null;
        }
    

    }
}

 

And here is the server side

package net.minecraft.src.GSM;
import java.io.*;
import java.util.*;

import net.minecraft.src.*;

public class EntityGuardBase extends EntityCreature implements IAnimals {


/** How much damage this mob's attacks deal */
    protected static int attackStrength;
    public static int team;
    public static int type;
    public EntityGuardBase(World par1World)
    {
        this(par1World,1, 1);
    }
    public EntityGuardBase(World par1World, int Team, int Type)
    {
    	super(par1World);
    	attackStrength = 5;
        experienceValue = 5;
        this.moveSpeed = 0.3F;       
        team = Team;
        type = Type;
        this.setProfession(Type);
        this.setTeam(Team); 
    	//tasks
        this.tasks.addTask(2, new EntityAISwimming(this));  
        this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityCreeper.class, 2.0F, 0.3F, 0.35F));
        if(Type == 1){this.tasks.addTask(3, new EntityAIArrowAttack(this, this.moveSpeed, 1, 50));}
        this.tasks.addTask(9, new EntityAIWander(this, this.moveSpeed));
        this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, IMob.class, 16.0F, 0, true));
        this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, false));
        
    }
    private String[] getTeamList() {
      if(getTeam() == 1)
      {
    	  return net.minecraft.src.GSM.ConfigMaker.red;
      }
      if(getTeam() == 2)
      {
    	  return net.minecraft.src.GSM.ConfigMaker.blue;
      }
return null;
}
    public void SendType(int i, int j, Entity entity)
    {
    	int k = entity.entityId;
            ByteArrayOutputStream bytes = new ByteArrayOutputStream();
            DataOutputStream data = new DataOutputStream(bytes);
            try
            {
            	
                    int[] coords = {i, j, k};
                    for(int a = 0; a < 3; a++)
                    {
                            data.writeInt(coords[a]);
                    }
            }
            catch(IOException e)
            {
                    e.printStackTrace();
            }

            Packet250CustomPayload packet = new Packet250CustomPayload();           
            packet.channel = "mod_Guardsman"; // CHANNEL MAX 16 CHARS            
            packet.data = bytes.toByteArray();            
            packet.length = packet.data.length;

            ModLoader.getMinecraftServerInstance().configManager.sendPacketToAllPlayers(packet);
    }

    protected boolean canDespawn()
    {
        return false;
    }
    public void onLivingUpdate(){super.onLivingUpdate();}
    public void onUpdate(){
    	super.onUpdate();
    	findPlayerToAttack();
    	SendType(getTeam(), getProfession(), this);
    	}
    public boolean getCanSpawnHere(){return true;}
    public int getMaxHealth(){return 50;} 
    public boolean isAIEnabled(){return true;}
    protected Entity findPlayerToAttack()
    {
        EntityPlayer entityplayer = worldObj.getClosestVulnerablePlayerToEntity(this, 16D);

        if (entityplayer != null && canEntityBeSeen(entityplayer))
        {
        	if(getTeam() == 1)
        	{
		  for(int j = 0; j > 21; j++)
		  {
			  if (entityplayer.username.equals(net.minecraft.src.GSM.ConfigMaker.red[j]))
				  {
				  return null;
				  }			 

		  }
        	}
		  if(getTeam() == 2)
		  {
			  for(int j = 0; j > 21; j++)
			  {
				  if (entityplayer.username.equals(net.minecraft.src.GSM.ConfigMaker.blue[j]))
				      {
					  return null;
					  }			 

			  }
		  }
		  
        }
	return entityplayer;
    }
        
        
    

    private boolean compareNameToTeam (String name, String[] Team)
  {	
	  if (Team != null && name != null )
	  {		
       }
	  
	return true;
}
    public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    {
    	
        if (super.attackEntityFrom(par1DamageSource, par2))
        {
            Entity entity = par1DamageSource.getEntity();            
            if (riddenByEntity == entity || ridingEntity == entity)
            {
                return true;
            }

            if (entity != this || entity.entityId != this.entityId )
            {
                entityToAttack = entity;
            }

            return true;
        }
        else
        {
            return false;
        }
    }
    
    public boolean attackEntityAsMob(Entity par1Entity)
    {
        int i = attackStrength;

        if (isPotionActive(Potion.damageBoost))
        {
            i += 3 << getActivePotionEffect(Potion.damageBoost).getAmplifier();
        }

        if (isPotionActive(Potion.weakness))
        {
            i -= 2 << getActivePotionEffect(Potion.weakness).getAmplifier();
        }

        return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), i);
    }
    protected void attackEntity(Entity par1Entity, float par2)
    {
        if (attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > boundingBox.minY && par1Entity.boundingBox.minY < boundingBox.maxY)
        {
            attackTime = 20;
            attackEntityAsMob(par1Entity);
        }
    }
    public float getBlockPathWeight(int par1, int par2, int par3)
    {
        return 0.5F + worldObj.getLightBrightness(par1, par2, par3);
    }   
    //Write
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeEntityToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setInteger("Profession", this.getProfession());
        par1NBTTagCompound.setInteger("Team", this.getTeam());
        
    }    
   //Read
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readEntityFromNBT(par1NBTTagCompound);
        this.setProfession(par1NBTTagCompound.getInteger("Profession"));
        this.setTeam(par1NBTTagCompound.getInteger("Team"));
        this.getHeldItem();
    }
    
      
    protected void entityInit()
    {
        super.entityInit();
        this.dataWatcher.addObject(20, Integer.valueOf(0));
        this.dataWatcher.addObject(21, Integer.valueOf(0));
    }
    public void setProfession(int par1)
    {
        this.dataWatcher.updateObject(20, Integer.valueOf(par1));
    }

    public int getProfession()
    {
        return this.dataWatcher.getWatchableObjectInt(20);
    }
    public void setTeam(int par1)
    {
        this.dataWatcher.updateObject(21, Integer.valueOf(par1));
    }

    public int getTeam()
    {
        return this.dataWatcher.getWatchableObjectInt(21);
    }
              
      public ItemStack getHeldItem()
    {
    	
    	if(this.getProfession() == 1)
	  {
	      
		   return new ItemStack(Item.bow, 1);

	  }
    	else
    	{
    		return null;
        }
    

    }
}

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I thought they were linked and were synchronized automatically, have been for me anyway.

I think they do from what i've read out of the code and on forums. If they are that means i'm doing something wrong. Either something is overriding the data or server side is not spawning the guard right. Think you can show me how you do it in your code? then i can compare and find my mistake.

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I thought they were linked and were synchronized automatically, have been for me anyway.

I think they do from what i've read out of the code and on forums. If they are that means i'm doing something wrong. Either something is overriding the data or server side is not spawning the guard right. Think you can show me how you do it in your code? then i can compare and find my mistake.

I just copied how EntityWolf did it was all actually.  :)

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I thought they were linked and were synchronized automatically, have been for me anyway.

I think they do from what i've read out of the code and on forums. If they are that means i'm doing something wrong. Either something is overriding the data or server side is not spawning the guard right. Think you can show me how you do it in your code? then i can compare and find my mistake.

I just copied how EntityWolf did it was all actually.  :)

:/ k guess i'll recode my EntityClass again off the wolf class. I'm getting packet handler errors when spawning them Smp anywyas. So its best i restart fresh, get it working and then add in my own code

 

Edit: i recoded my code. descided not use the wolf.class as my base but villager.class. I'm still getting this error:

 

java.lang.NullPointerException

at net.minecraft.src.NetClientHandler.handleMobSpawn(NetClientHandler.java:758)

at net.minecraft.src.Packet24MobSpawn.processPacket(Packet24MobSpawn.java:88)

at net.minecraft.src.NetworkManager.processReadPackets(NetworkManager.java:343)

at net.minecraft.src.NetClientHandler.processReadPackets(NetClientHandler.java:68)

at net.minecraft.src.WorldClient.tick(WorldClient.java:62)

at net.minecraft.client.Minecraft.runTick(Minecraft.java:1867)

at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:819)

at net.minecraft.client.Minecraft.run(Minecraft.java:747)

at java.lang.Thread.run(Unknown Source)

--- END ERROR REPORT c6232b2f ----------

Edit: fixed that error turns out you need something like this

public EntityGuardBase(World par1World)
    {
	 this(par1World, 0,0);
    }

at the being on the class. Though i still can't get the texture updated for smp yet.

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Ok i got it working. What i needed to do was get the entity to reset its texture, type and team on EntityUpdate. the only problem i have now is that Guard Entities are not rendering tile the chunk  is updated. eg i click. place, destroy or cause an update of somethings. Also i seem not too be able to set the item in the Entities hand. I'm using the same approach that other mobs use but nothing seems too work.

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    • Detik4D adalah situs slot 4D resmi yang menawarkan pengalaman bermain yang mengasyikkan dan peluang menang besar. Dengan koleksi permainan slot yang beragam dan fitur-fitur menarik, Detik4D menjadi pilihan utama bagi para pecinta slot online. Peluang Menang Besar dengan Jackpot Resmi Salah satu keunggulan utama Detik4D adalah peluang menang besar yang ditawarkan. Dengan sistem jackpot resmi, para pemain memiliki kesempatan untuk memenangkan hadiah besar yang dapat mengubah hidup mereka. Jackpot-jackpot ini tidak hanya menghadirkan keseruan tambahan dalam bermain, tetapi juga memberikan peluang nyata untuk meraih keuntungan yang signifikan. Detik4D juga memiliki berbagai macam permainan slot dengan tingkat pembayaran yang tinggi. Dengan demikian, peluang untuk meraih kemenangan dalam jumlah besar semakin terbuka lebar. Para pemain dapat memilih dari berbagai jenis permainan slot yang menarik, termasuk slot klasik, video slot, dan slot progresif. Setiap jenis permainan memiliki fitur-fitur unik dan tema yang berbeda, sehingga para pemain tidak akan pernah merasa bosan. Pengalaman Bermain yang Mengasyikkan Selain peluang menang besar, Detik4D juga menawarkan pengalaman bermain yang mengasyikkan. Dengan tampilan grafis yang menarik dan suara yang menghibur, para pemain akan merasa seperti berada di kasino sungguhan. Fitur-fitur interaktif seperti putaran bonus, putaran gratis, dan fitur-fitur lainnya juga akan menambah keseruan dalam bermain. Detik4D juga memiliki antarmuka yang user-friendly, sehingga para pemain dapat dengan mudah mengakses permainan dan fitur-fitur lainnya. Proses pendaftaran dan deposit juga sangat mudah dan cepat, sehingga para pemain dapat segera memulai petualangan mereka di dunia slot online. Detik4D juga menyediakan layanan pelanggan yang responsif dan profesional. Tim dukungan pelanggan yang ramah akan siap membantu para pemain dengan segala pertanyaan atau masalah yang mereka hadapi. Dengan demikian, para pemain dapat bermain dengan tenang dan yakin bahwa mereka akan mendapatkan bantuan yang mereka butuhkan. Keamanan dan Kepercayaan Detik4D sangat memprioritaskan keamanan dan kepercayaan para pemain. Situs ini menggunakan teknologi enkripsi terkini untuk melindungi data pribadi dan transaksi keuangan para pemain. Selain itu, Detik4D juga bekerja sama dengan penyedia permainan terkemuka yang telah teruji dan terpercaya, sehingga para pemain dapat bermain dengan aman dan adil. Detik4D juga memiliki lisensi resmi dan diatur oleh otoritas perjudian yang terkemuka. Hal ini menjamin bahwa semua permainan yang ditawarkan adalah fair dan tidak ada kecurangan yang terjadi. Para pemain dapat bermain dengan tenang, mengetahui bahwa mereka berada di situs yang terpercaya dan terjamin. Jadi, jika Anda mencari situs slot 4D resmi dengan peluang menang besar dan pengalaman bermain yang mengasyikkan, Detik4D adalah pilihan yang tepat. Bergabunglah sekarang dan rasakan sendiri keseruan dan keuntungan yang ditawarkan oleh Detik4D.
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    • I have been having a problem with minecraft forge. Any version. Everytime I try to launch it it always comes back with error code 1. I have tried launching from curseforge, from the minecraft launcher. I have also tried resetting my computer to see if that would help. It works on my other computer but that one is too old to run it properly. I have tried with and without mods aswell. Fabric works, optifine works, and MultiMC works aswell but i want to use forge. If you can help with this issue please DM on discord my # is Haole_Dawg#6676
    • Add the latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!  
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