Jump to content

Hangcow's Texture Kiosk


TheCowGod

Recommended Posts

  • Replies 195
  • Created
  • Last Reply

Top Posters In This Topic

Okay, since I've decided Alpha v1.2 will be a content update, I need the following textured:

 

A Washer w/GUI

A new Villager (Mechanic/Electrician)

A Coin w/ blank and maybe a roll of coins

 

That about covers it, go crazy, and I could use the Washer textures first. If you can't go GUIs or mobs, let me know.

 

 

 

 

Take the Furnace GUI, make it a tiny bit bigger, replace the fire with suds, make it look like an actual Washer UI if you want, add a placeholder for a BC Liquid API bar... thingy.

 

sry, it took so long just finished the alpha for my mod and released it today xD. Anyways, did the GUI, Greenish gray Coin, buffed the looks of the washer and repackaged it , also repackage the coin as well just encase you liked it. Gave you the Mechanic as a zombie and a villager. I am not sure if the villager looks right; I couldn't spawn one to see . Like always in the spoiler below and edits are always welcome.

 

 

 

Washer GUI

 

WasherGUI.png

 

Greenish Gray Coin

 

Gcoinpmg.png

 

Zip download

 

https://dl.dropbox.com/u/73390638/Hawk%27s%20stuff.zip

 

 

 

 

 

 

Link to comment
Share on other sites

Okay, since I've decided Alpha v1.2 will be a content update, I need the following textured:

 

A Washer w/GUI

A new Villager (Mechanic/Electrician)

A Coin w/ blank and maybe a roll of coins

 

That about covers it, go crazy, and I could use the Washer textures first. If you can't go GUIs or mobs, let me know.

 

 

 

 

Take the Furnace GUI, make it a tiny bit bigger, replace the fire with suds, make it look like an actual Washer UI if you want, add a placeholder for a BC Liquid API bar... thingy.

 

sry, it took so long just finished the alpha for my mod and released it today xD. Anyways, did the GUI, Greenish gray Coin, buffed the looks of the washer and repackaged it , also repackage the coin as well just encase you liked it. Gave you the Mechanic as a zombie and a villager. I am not sure if the villager looks right; I couldn't spawn one to see . Like always in the spoiler below and edits are always welcome.

 

 

 

Washer GUI

 

WasherGUI.png

 

Greenish Gray Coin

 

Gcoinpmg.png

 

Zip download

 

https://dl.dropbox.com/u/73390638/Hawk%27s%20stuff.zip

 

 

 

 

...I presume one of the two bars are for the BuildCraft liquid thing, right? Well, bad news: IIRC, the bar is much, much bigger. For an example, check out any of Forestry's machines, most of them use BC liquid.

Link to comment
Share on other sites

Atrain, I should have your stuff to you by tomorrow of course later if edits are need. ObsequiousNewt, you might get your stuff tomorrow but expect it by the 25th around 5am Easter Stander Time.

Take your time!

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

Hey, you're not *that* bad...

Have you _seen_ my textures? Ich. They're almost as bad as those of the mod I'm trying to replace.

Whats the mod youre trying to replace?

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

Hey, you're not *that* bad...

Have you _seen_ my textures? Ich. They're almost as bad as those of the mod I'm trying to replace.

Whats the mod youre trying to replace?

Um, Forestry. Or so says Calclavia, but I agree.

Oh.

Duh.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

sry, had to help  family members move; took 2 days. I well have all the textures out by tomorrow. I need to nap and shower first; then ill upload them. Hins the tomorrow thing. sry about the wait.

 

 

That well everyone's textures for clarification

Link to comment
Share on other sites

sry, had to help  family members move; took 2 days. I well have all the textures out by tomorrow. I need to nap and shower first; then ill upload them. Hins the tomorrow thing. sry about the wait.

 

 

That well everyone's textures for clarification

Hey, no rush.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

Ok, This week sucked anyways, here is you edited washer Gui. Took a look at forestry and it looks about that size.

Sry, about the wait.

 

 

 

WasherGUIEdit.png

 

 

Very fancy! :D

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

Ok, here the first two didn't see that request for the pulverizer tell now.

Can I get a picture of the Gui and maybe a thought of what you want.

 

 

 

Etcher.png

Etcher

 

BiomassGenerator.png

BiomassGenerator

 

 

Awesome, thanks!

The pulverizer is just an input slot and an output slot.

Can you make it more... machine-y?

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

ObsequiousNewt ; So, I had a lot more then this done but i just didn't like any of it. So, I trashed it and started over. I would really like to use a 32 bit temple. So, I can get more space and detail but that means you would need to make all your items 32bit or use this set as a separate page when coding. If you look at grapes you'll see i just don't have the room to do what I want. If your ok with this just say so. If not there well be a few of these that can't be done, like bananas, and grapes.

 

16bit copy so far

 

 

Fruit.png

 

 

Link to comment
Share on other sites

Ok, here the first two didn't see that request for the pulverizer tell now.

Can I get a picture of the Gui and maybe a thought of what you want.

 

 

 

Etcher.png

Etcher

 

BiomassGenerator.png

BiomassGenerator

 

 

Awesome, thanks!

The pulverizer is just an input slot and an output slot.

Can you make it more... machine-y?

 

Elaborate a bit .  ;)

Also, ill repage these to and get you a download link

https://dl.dropbox.com/u/73390638/Atrain%27s%20GUI%27s.zip

 

Link to comment
Share on other sites

Ok, here the first two didn't see that request for the pulverizer tell now.

Can I get a picture of the Gui and maybe a thought of what you want.

 

 

 

Etcher.png

Etcher

 

BiomassGenerator.png

BiomassGenerator

 

 

Awesome, thanks!

The pulverizer is just an input slot and an output slot.

Can you make it more... machine-y?

 

Elaborate a bit .  ;)

Also, ill repage these to and get you a download link

https://dl.dropbox.com/u/73390638/Atrain%27s%20GUI%27s.zip

OK

It's a crusher, basically.

Be creative.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

Cow, thanks for the Washer GUI, but I have some bad news:

 

There's been a change of concept in the Washer, it'll now on occasion produce secondary ores.

 

So, a small list of tweaks I'd like you to make to the current Washer GUI:

 

Add 8 more output slots, in a 3x3 fashion.

Get rid of the sud fire... thing. I wasn't thinking straight when I asked for it.

Replace the progress bar with bubbles.

Add some artistic flare to the background if you want to, be creative.

 

Thank you, and you don't have to get it done right away.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements




  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello everyone, I'm making this post to seek help for my modded block, It's a special block called FrozenBlock supposed to take the place of an old block, then after a set amount of ticks, it's supposed to revert its Block State, Entity, data... to the old block like this :  The problem I have is that the system breaks when handling multi blocks (I tried some fix but none of them worked) :  The bug I have identified is that the function "setOldBlockFields" in the item's "setFrozenBlock" function gets called once for the 1st block of multiblock getting frozen (as it should), but gets called a second time BEFORE creating the first FrozenBlock with the data of the 1st block, hence giving the same data to the two FrozenBlock :   Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=head] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@73681674 BlockEntityData : id:"minecraft:bed",x:3,y:-60,z:-6} Old Block Fields set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=3, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} Frozen Block Entity set BlockState : Block{minecraft:black_bed}[facing=east,occupied=false,part=foot] BlockPos{x=2, y=-60, z=-6} BlockEntity : net.minecraft.world.level.block.entity.BedBlockEntity@6d1aa3da BlockEntityData : {id:"minecraft:bed",x:2,y:-60,z:-6} here is the code inside my custom "freeze" item :    @Override     public @NotNull InteractionResult useOn(@NotNull UseOnContext pContext) {         if (!pContext.getLevel().isClientSide() && pContext.getHand() == InteractionHand.MAIN_HAND) {             BlockPos blockPos = pContext.getClickedPos();             BlockPos secondBlockPos = getMultiblockPos(blockPos, pContext.getLevel().getBlockState(blockPos));             if (secondBlockPos != null) {                 createFrozenBlock(pContext, secondBlockPos);             }             createFrozenBlock(pContext, blockPos);             return InteractionResult.SUCCESS;         }         return super.useOn(pContext);     }     public static void createFrozenBlock(UseOnContext pContext, BlockPos blockPos) {         BlockState oldState = pContext.getLevel().getBlockState(blockPos);         BlockEntity oldBlockEntity = oldState.hasBlockEntity() ? pContext.getLevel().getBlockEntity(blockPos) : null;         CompoundTag oldBlockEntityData = oldState.hasBlockEntity() ? oldBlockEntity.serializeNBT() : null;         if (oldBlockEntity != null) {             pContext.getLevel().removeBlockEntity(blockPos);         }         BlockState FrozenBlock = setFrozenBlock(oldState, oldBlockEntity, oldBlockEntityData);         pContext.getLevel().setBlockAndUpdate(blockPos, FrozenBlock);     }     public static BlockState setFrozenBlock(BlockState blockState, @Nullable BlockEntity blockEntity, @Nullable CompoundTag blockEntityData) {         BlockState FrozenBlock = BlockRegister.FROZEN_BLOCK.get().defaultBlockState();         ((FrozenBlock) FrozenBlock.getBlock()).setOldBlockFields(blockState, blockEntity, blockEntityData);         return FrozenBlock;     }  
    • It is an issue with quark - update it to this build: https://www.curseforge.com/minecraft/mc-mods/quark/files/3642325
    • Remove Instant Massive Structures Mod from your server     Add new crash-reports with sites like https://paste.ee/  
    • Update your drivers: https://www.amd.com/en/support/graphics/amd-radeon-r9-series/amd-radeon-r9-200-series/amd-radeon-r9-280x
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.