Jump to content

Hangcow's Texture Kiosk


TheCowGod

Recommended Posts

OK , its downloaded solar array is the only useable texture as far as i can see so Ill center you sig as that. I plan to make a big array out of the arrays then take a picture with trees water and maybe lava and go from there.

WHAT!?!?!?

:(

No textures.... Gaah.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

  • Replies 195
  • Created
  • Last Reply

Top Posters In This Topic

OK , its downloaded solar array is the only useable texture as far as i can see so Ill center you sig as that. I plan to make a big array out of the arrays then take a picture with trees water and maybe lava and go from there.

WHAT!?!?!?

:(

No textures.... Gaah.

no there's textures just the other ones look uncompleted , geo, hydro , wind are not completed so i have the 2 solar panels and the the biomass thing

Link to comment
Share on other sites

I know but you have no real textures for wind, and hydro power. your geothermal has a texture but its gui doesn't work so it pointless. So, I have the 2 solar panels and the other thing with the working gui.

The geothermal generators don't have GUIs, you right click on them with water and lava buckets.

Wind and hydropower don't work.

where I am currently at on your sig, well I spent the past hour making a solar array. Here is the picture; I think I am going to use as the back round or something like that. Well see xD. sry for be slow about this.

 

 

 

work.png

 

 

Nice. Now just add in a scene with solar panels (regular ones) and the biomass Pulverizer, and I'm one happy camper! ;D

EDIT: The solar arrays just are high-power solar panels.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

It is a png, could always try an alpha-transparent background, perhaps with a glow around the alpha parts to make them more distinct perhaps?

 

ya I used a black dropshadow, but it basically the same thing just changes its transparency and adding a different color maybe dark green to make the lime green pop but; I want to see what color atrain wants the font first. That and I might change it to a gif  for size just encase he trys to use it on another fourm.

Link to comment
Share on other sites

It is a png, could always try an alpha-transparent background, perhaps with a glow around the alpha parts to make them more distinct perhaps?

 

ya I used a black dropshadow, but it basically the same thing just changes its transparency and adding a different color maybe dark green to make the lime green pop but; I want to see what color atrain wants the font first. That and I might change it to a gif  for size just encase he trys to use it on another fourm.

I like it, maybe have the buildings (if that's what they are) have lights in thier windows.

If they're not, I like blue and dark green.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

It is a png, could always try an alpha-transparent background, perhaps with a glow around the alpha parts to make them more distinct perhaps?

 

ya I used a black dropshadow, but it basically the same thing just changes its transparency and adding a different color maybe dark green to make the lime green pop but; I want to see what color atrain wants the font first. That and I might change it to a gif  for size just encase he trys to use it on another fourm.

I like it, maybe have the buildings (if that's what they are) have lights in thier windows.

If they're not, I like blue and dark green.

 

ok I well try both well see how it turns out.

Link to comment
Share on other sites

It is a png, could always try an alpha-transparent background, perhaps with a glow around the alpha parts to make them more distinct perhaps?

 

ya I used a black dropshadow, but it basically the same thing just changes its transparency and adding a different color maybe dark green to make the lime green pop but; I want to see what color atrain wants the font first. That and I might change it to a gif  for size just encase he trys to use it on another fourm.

I like it, maybe have the buildings (if that's what they are) have lights in thier windows.

If they're not, I like blue and dark green.

 

ok I well try both well see how it turns out.

Sounds good to me! :D

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

So, here is dark green with overloads suggestion with the font be backdroped with teal ( green and blue mixed ) plus it has a dropshadow of dark green of 80% transparency. The whole picture is  84% transparent so the websites background can shine though and I had to sharpen the picture to null out the degrading effect. I kind of like it it was a good suggestion overlord. Also, the buildings don't have windows and I think trying to add then would just though off the picture but i can try if you want . 

 

 

 

OCW.png

Overload's suggestion ( I like it because it gives it a black in white fell while still holding color)

p.s. I thing Black in Whit is the shit just saying

 

CurrentWork2.png

but just encase you don't like it here is the green versions before i messed with it : )

 

 

 

 

 

Link to comment
Share on other sites

Atrain your just the coolest person on this forum it was a honor to do you sig xD

 

No offensive overload ( overmind) hope you don't mind that bad game humor : )

you, just seem to be a wise person just atrain is so fun xD

I'm fun?

I wasn't aware of that.

Give funniest person to Hawk, though. He has the right exception for everything.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Link to comment
Share on other sites

Atrain your just the coolest person on this forum it was a honor to do you sig xD

 

No offensive overload ( overmind) hope you don't mind that bad game humor : )

you, just seem to be a wise person just atrain is so fun xD

I'm fun?

I wasn't aware of that.

Give funniest person to Hawk, though. He has the right exception for everything.

 

Yeah, I should really be ported over to C++.

 

@TheCowGod: I could use another texture or two, the details of which have been spoiled, since the new feature is a surprise.

 

 

 

Okay, so, I could use some more textures for Hawk's Machinery.

 

This time, I'm going to make pads that will increase your speed or bounce you, depending on the pad. They will require electricity, and I need textures for them.

 

Feel free to design the pads any way you like, but I would prefer if the bounce pad's texture had blue in it, and the speed pad's texture had orange in it. This is both a Portal 2 reference, and blue and orange are extremely distinguishable from one another.

 

blocks.png.32a07e4854d03dd3d58d2602a8effdb0.png

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements




  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • rftoolsbuilder:shielding_cutout (from lostcities-1.19-6.0.24.jar),rftoolsstorage:crafting_manager (from lostcities-1.19-6.0.24.jar),deepresonance:dense_glass (from lostcities-1.19-6.0.24.jar),restrictions:oneway (from lostcities-1.19-6.0.24.jar),restrictions:oneway_wall (from lostcities-1.19-6.0.24.jar),lostruins:glassgray3x2_complete (from lostcities-1.19-6.0.24.jar),lostruins:glassgray3x2_pane_complete (from lostcities-1.19-6.0.24.jar),lostruins:glassgray3x2_mossy (from lostcities-1.19-6.0.24.jar),lostruins:glassgray3x2_pane_mossy (from lostcities-1.19-6.0.24.jar),lostruins:glassgray3x2_broken (from lostcities-1.19-6.0.24.jar),lostruins:glassgray3x2_pane_broken (from lostcities-1.19-6.0.24.jar),lostruins:glassgray3x2_broken_mossy (from lostcities-1.19-6.0.24.jar),lostruins:glassgray3x2_pane_broken_mossy (from lostcities-1.19-6.0.24.jar),lostruins:glassgray3x2_vines (from lostcities-1.19-6.0.24.jar),lostruins:glassgray3x2_pane_vines (from lostcities-1.19-6.0.24.jar)[13:50:17] [main/INFO] [minecraft/RecipeManager]: Skipping loading recipe supplementaries:inspirations/blackboard_clear as it's serializer returned null[13:50:17] [main/INFO] [minecraft/RecipeManager]: Skipping loading recipe supplementaries:inspirations/flag_dye as it's serializer returned null[13:50:17] [main/INFO] [minecraft/RecipeManager]: Skipping loading recipe supplementaries:inspirations/flag_clear as it's serializer returned null[13:50:17] [main/INFO] [minecraft/RecipeManager]: Loaded 36 recipes[13:50:17] [main/INFO] [Spartan Weaponry/]: Adding Diamond Weapons to the End City Treasure Loot Table![13:50:17] [main/INFO] [Spartan Weaponry/]: Adding Longbow and Heavy Crossbow related loot to the Village Fletcher Loot Table![13:50:18] [main/INFO] [Spartan Weaponry/]: Adding Iron Weapons to the Village Weaponsmith Loot Table![13:50:18] [main/ERROR] [minecraft/ServerFunctionLibrary]: Failed to load function watching:checkjava.util.concurrent.CompletionException: java.lang.IllegalArgumentException: Whilst parsing command on line 1: Unknown or incomplete command, see below for error at position 0: <--[HERE]at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:315) ~[?:?] {re:mixin}at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:320) ~[?:?] {re:mixin}at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1770) ~[?:?] {}at java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1760) ~[?:?] {}at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {re:computing_frames}at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {re:computing_frames}at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {}Caused by: java.lang.IllegalArgumentException: Whilst parsing command on line 1: Unknown or incomplete command, see below for error at position 0: <--[HERE]at net.minecraft.commands.CommandFunction.m_77984_(CommandFunction.java:63) ~[server-1.19.2-20220805.130853-srg.jar%23299!/:?] {re:classloading}at net.minecraft.server.ServerFunctionLibrary.m_214320_(ServerFunctionLibrary.java:85) ~[server-1.19.2-20220805.130853-srg.jar%23299!/:?] {re:classloading}at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1768) ~[?:?] {}... 6 more[13:50:18] [main/INFO] [quark/]: [Automatic Recipe Unlock] Removed 3712 recipe advancements[13:50:18] [main/INFO] [minecraft/AdvancementList]: Loaded 684 advancements[13:50:18] [main/INFO] [at.dy.se.ItemLightLevels/]: Clearing item tag to light level mapping cache[13:50:18] [main/INFO] [sl.ma.fl.tr.FluidContainerTransferManager/]: Loaded 0 dynamic modifiers in 0.246528 ms[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:husbandry/wax_on with 2 patches[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:adventure/kill_a_mob with 3 patches[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:husbandry/bred_all_animals with 3 patches[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:adventure/kill_all_mobs with 3 patches[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:husbandry/make_a_sign_glow with 1 patches[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:husbandry/balanced_diet with 3 patches[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:husbandry/plant_seed with 1 patches[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:nether/all_effects with 2 patches[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:husbandry/wax_off with 2 patches[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:adventure/adventuring_time with 1 patches[13:50:18] [main/INFO] [quark/]: Modified advancement minecraft:nether/all_potions with 1 patches[13:50:18] [main/INFO] [supplementaries/]: Loaded 8 flute songs[13:50:20] [main/INFO] [Spartan Weaponry/]: Finished initialising Weapon Traits & Attributes! Took 11.202781ms[13:50:20] [main/INFO] [supplementaries/]: Finished additional setup in 103 ms[13:50:20] [main/WARN] [minecraft/DedicatedServerProperties]: Failed to parse level-type biomesoplenty, defaulting to minecraft:normal[13:50:20] [Server thread/INFO] [minecraft/DedicatedServer]: Starting minecraft server version 1.19.2[13:50:20] [Server thread/INFO] [minecraft/DedicatedServer]: Loading properties[13:50:20] [Server thread/INFO] [minecraft/DedicatedServer]: Default game type: SURVIVAL[13:50:20] [Server thread/INFO] [minecraft/MinecraftServer]: Generating keypair[13:50:21] [Server thread/INFO] [minecraft/DedicatedServer]: Starting Minecraft server on :::25983[13:50:21] [Server thread/INFO] [minecraft/ServerConnectionListener]: Using epoll channel type[13:50:21] [Thread-0/INFO] [de.ca.ca.CaveDweller/]: Server configuration has been reloaded[13:50:21] [Thread-0/INFO] [de.ca.ca.CaveDweller/]: Server configuration has been reloaded[13:50:21] [Thread-0/INFO] [de.ca.st.SteveDweller/]: Server configuration has been reloaded[13:50:21] [Thread-0/INFO] [de.ca.st.SteveDweller/]: Server configuration has been reloaded[13:50:21] [Thread-0/INFO] [de.ca.sk.Skinstalker/]: Server configuration has been reloaded[13:50:21] [Thread-0/INFO] [de.ca.sk.SkinwalkerOverhaul/]: Server configuration has been reloaded[13:50:21] [Thread-0/INFO] [de.ca.sk.SkinwalkerOverhaul/]: Server configuration has been reloaded[13:50:21] [Thread-0/INFO] [de.ca.go.Goatman/]: Server configuration has been reloaded[13:50:21] [Thread-0/INFO] [de.ca.go.Goatman/]: Server configuration has been reloaded[13:50:21] [Server thread/INFO] [at.dy.se.mo.PlayerSelfLightSource/]: item config parser identified itemstack 1 torch[13:50:21] [Server thread/INFO] [at.dy.se.mo.PlayerSelfLightSource/]: item config parser identified itemstack 1 glowstone[13:50:21] [Server thread/INFO] [at.dy.se.mo.PlayerSelfLightSource/]: item config parser finished, item count: 2[13:50:21] [Server thread/INFO] [at.dy.se.mo.PlayerSelfLightSource/]: item config parser identified itemstack 1 torch[13:50:21] [Server thread/INFO] [at.dy.se.mo.PlayerSelfLightSource/]: item config parser finished, item count: 1[13:50:21] [Server thread/INFO] [at.dy.se.mo.DroppedItemsLightSource/]: item config parser identified itemstack 1 torch[13:50:21] [Server thread/INFO] [at.dy.se.mo.DroppedItemsLightSource/]: item config parser identified itemstack 1 glowstone[13:50:21] [Server thread/INFO] [at.dy.se.mo.DroppedItemsLightSource/]: item config parser finished, item count: 2[13:50:21] [Server thread/INFO] [at.dy.se.mo.DroppedItemsLightSource/]: item config parser identified itemstack 1 torch[13:50:21] [Server thread/INFO] [at.dy.se.mo.DroppedItemsLightSource/]: item config parser finished, item count: 1[13:50:21] [Server thread/INFO] [Framework/]: Loading server configs...[13:50:22] [Server thread/INFO] [terrablender/]: Initialized TerraBlender biomes for level stem minecraft:overworld[13:50:22] [Server thread/INFO] [terrablender/]: Initialized TerraBlender biomes for level stem minecraft:the_nether[13:50:22] [Server thread/INFO] [minecraft/DedicatedServer]: Preparing level "world"[13:50:35] [Server thread/INFO] [minecraft/MinecraftServer]: Preparing start region for dimension minecraft:overworld[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:40] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:41] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:41] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 0%[13:50:42] [Worker-Main-1/INFO] [minecraft/LoggerChunkProgressListener]: Preparing spawn area: 17%[13:50:42] [Server thread/INFO] [minecraft/LoggerChunkProgressListener]: Time elapsed: 7618 ms[13:50:42] [Server thread/INFO] [minecraft/DedicatedServer]: Done (21.501s)! For help, type "help"[13:50:42] [Server thread/INFO] [minecraft/DedicatedServer]: Starting GS4 status listener[13:50:42] [Server thread/INFO] [minecraft/GenericThread]: Thread Query Listener started[13:50:42] [Query Listener #1/INFO] [minecraft/QueryThreadGs4]: Query running on :::25983[13:50:42] [Server thread/INFO] [ne.mi.se.pe.PermissionAPI/]: Successfully initialized permission handler forge:default_handler
    • Visit WEB:  https://www.strongspellcaster.us.com New York City, NY's love spells +27732318372 *To Get Back Ex Lover* Black magic cleansing.  
    • +27732318372 MOST GIFTED VOODOO MAGIC LOST LOVE SPELLS TO BRING BACK AN EX LOVER << USA CANADA USA .. >> visit website (https://www.strongspellcaster.us.com) s.
    • The conflict arises from discrepancies between different versions of GSON. My suggestion would be to remove your dependency on GSON 2.8.6 and opt for a different approach. Instead of using the static method JsonParser.parseString, you can create a JsonParser object and then use the parse method.   JsonParser jsonParser = new JsonParser(); jsonParser.parse(jsonString)  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.