Jump to content

Additional renderer fixes?(1.6)


Cyan

Recommended Posts

Hello  there,

 

So while 1.6 has had me swimming in texture changes, I have gotten those all pretty much fixed up. My question is about some of the other additional rendering changes. I have noticed that the scaling will not change, and any rendered text appears to not be showing up anymore. Sooo, just wondering if there is a newer/better method for this, or if I need to find a new way of doing this.

 

RenderDigimon file

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;


import org.lwjgl.opengl.GL11;

import digimobs.Entities.EntityDigimon;

public class RenderDigimon extends RenderLiving
{
float scale;
    public RenderDigimon(float f, ModelBase model, float scale)
    {
    	
        super(model, f);
        this.scale = scale;
       
    }
    
    
    
    protected void preRenderScale(EntityDigimon entitygiantzombie, float f)
    {
        GL11.glScalef(scale, scale, scale);
    }
    
    protected void passSpecialRender(EntityLiving entityliving, double d, double d1, double d2)
    {
        renderName((EntityDigimon)entityliving, entityliving, d, d1+entityliving.height/2, d2);
    }
    
    protected void renderName(EntityDigimon entityplayer,EntityLiving entityliving, double d, double d1, double d2)
    {
    	 EntityDigimon digimonScreen = entityplayer;	
        if(Minecraft.isGuiEnabled() && (entityliving instanceof EntityDigimon) && entityplayer != renderManager.livingPlayer && digimonScreen.isTamed())
        {
        	 
        	float f = 1.6F;
            float f1 = 0.01666667F * f;
            float f2 = entityplayer.getDistanceToEntity(renderManager.livingPlayer);
            float f3 = entityplayer.isSneaking() ? 32F : 64F;
            if(f2 < f3)
            {
               String s = new StringBuilder().append(entityplayer.getNickname()).append(" lvl").append(entityplayer.getLevel()).toString();
               String s2 = "Status : ";
                if(digimonScreen.isSitting()){
              s2 = new StringBuilder().append("Status : ").append("Sitting").toString();
                }else{
              s2 = new StringBuilder().append("Status : ").append("Following").toString();
                }
                String s3 = new StringBuilder().append(" Owner:").append(digimonScreen.getOwnerName()).toString();
                if(!entityplayer.isSneaking())
                {
                    
                        renderLivingLabel(entityplayer, s, d, d1, d2, 64);
                        renderLivingLabel(entityplayer, s2, d, d1+0.2D, d2, 64);
                        renderLivingLabel(entityplayer, s3, d, d1-0.2D, d2, 64);
                    
                } else
                {
                	
                    FontRenderer fontrenderer = getFontRendererFromRenderManager();
                    GL11.glPushMatrix();
                    GL11.glTranslatef((float)d + 0.0F, (float)d1 + 2.3F, (float)d2);
                    GL11.glNormal3f(0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
                    GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
                    GL11.glScalef(-f1, -f1, f1);
                    GL11.glDisable(2896 /*GL_LIGHTING*/);
                    GL11.glTranslatef(0.0F, 0.25F / f1, 0.0F);
                    GL11.glDepthMask(false);
                    GL11.glEnable(3042 /*GL_BLEND*/);
                    GL11.glBlendFunc(770, 771);
                    Tessellator tessellator = Tessellator.instance;
                    GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
                    tessellator.startDrawingQuads();
                    int i = fontrenderer.getStringWidth(null) / 2;
                    tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
                    tessellator.addVertex(-i - 1, -1D, 0.0D);
                    tessellator.addVertex(-i - 1, 8D, 0.0D);
                    tessellator.addVertex(i + 1, 8D, 0.0D);
                    tessellator.addVertex(i + 1, -1D, 0.0D);
                    tessellator.draw();
                    GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
                    GL11.glDepthMask(true);
                    fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 0x20ffffff);
                    fontrenderer.drawString(s2, -fontrenderer.getStringWidth(s) / 2, 0, 0x20ffffff);
                  //  fontrenderer.drawString(s3, -fontrenderer.getStringWidth(s) / 2, 0, 0x20ffffff);
                    GL11.glEnable(2896 /*GL_LIGHTING*/);
                    GL11.glDisable(3042 /*GL_BLEND*/);
                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                    GL11.glPopMatrix();
                }
            }
        }
    }



    protected void preRenderCallback(EntityLiving entityliving, float f)
    {
        preRenderScale((EntityDigimon)entityliving, f);
    }

    public void renderModel(EntityLiving entityliving, double d, double d1, double d2, 
            float f, float f1)
    {
        super.doRenderLiving(entityliving, d, d1, d2, f, f1);
    }

    public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2, 
            float f, float f1)
    {
        renderModel(entityliving, d, d1, d2, f, f1);
    }

    public void doRender(Entity entity, double d, double d1, double d2, 
            float f, float f1)
    {
        renderModel((EntityLiving)entity, d, d1, d2, f, f1);
    }


    @Override
protected ResourceLocation func_110775_a(Entity entity) {
	return new ResourceLocation(((EntityDigimon) entity).getTexture());
}

}

 

Link to comment
Share on other sites

protected void passSpecialRender(EntityLiving entityliving, double d, double d1, double d2)
    {
        renderName((EntityDigimon)entityliving, entityliving, d, d1+entityliving.height/2, d2);
    }
    
    protected void renderName(EntityDigimon entityplayer,EntityLiving entityliving, double d, double d1, double d2)
    {
    	 EntityDigimon digimonScreen = entityplayer;
         if(Minecraft.isGuiEnabled() && (entityliving instanceof EntityDigimon) && ...

Why...

1) passing two times same argument in renderName ?

2) casting to EntityDigimon before checking if it is castable ?

3) saving an argument into a local variable ?

4) using such bad variable naming ?

 

When and where is passSpecialRender method called ?

 

How is that supposed to do anything interesting ?

public void renderModel(EntityLiving entityliving, double d, double d1, double d2, 
            float f, float f1)
    {
        super.doRenderLiving(entityliving, d, d1, d2, f, f1);
    }

    public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2, 
            float f, float f1)
    {
        renderModel(entityliving, d, d1, d2, f, f1);
    }

    public void doRender(Entity entity, double d, double d1, double d2, 
            float f, float f1)
    {
        renderModel((EntityLiving)entity, d, d1, d2, f, f1);
    }

Your code is looping here.

Link to comment
Share on other sites

While I thank you for pointing all of that out(and I am working on cleaning that up a bit at the moment), I'm more concerned about why my scale is no longer working. I'm wondering what has changed since 1.5, because all of this, despite as messy as it may be, worked just fine. I can't seem to find any details about renderer changes, so I was hoping there might be some information here.

Link to comment
Share on other sites

The cleaner your code, the better for you and everyone reading it. ;)

 

I'd recommend putting @Override annotation on each method you are supposedly overriding from the parent class.

If you are on Eclipse, it will give you an error message if the method isn't properly overridden.

You'll be able to update faster to Mojang method changes :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have done this now but have got the error:   'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to                '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(3) .saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.01f ) .build() ) )); The code above is from the ModFoods class, the one below from the ModItems class. public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModFoods.LEMON_JUICE)));   I shall keep going between them to try and figure out the cause. I am sorry if this is too much for you to help with, though I thank you greatly for your patience and all the effort you have put in to help me.
    • I have been following these exact tutorials for quite a while, I must agree that they are amazing and easy to follow. I have registered the item in the ModFoods class, I tried to do it in ModItems (Where all the items should be registered) but got errors, I think I may need to revert this and figure it out from there. Once again, thank you for your help! 👍 Just looking back, I have noticed in your code you added ITEMS.register, which I am guessing means that they are being registered in ModFoods, I shall go through the process of trial and error to figure this out.
    • ♈+2349027025197ஜ Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join a brotherhood for protection and wealth here’s is your opportunity, but you should know there’s no ritual without repercussions but with the right guidance and support from this great temple your destiny is certain to be changed for the better and equally protected depending if you’re destined for greatness Call now for enquiry +2349027025197☎+2349027025197₩™ I want to join ILLUMINATI occult without human sacrificeGREATORLDRADO BROTHERHOOD OCCULT , Is The Club of the Riches and Famous; is the world oldest and largest fraternity made up of 3 Millions Members. We are one Family under one father who is the Supreme Being. In Greatorldrado BROTHERHOOD we believe that we were born in paradise and no member should struggle in this world. Hence all our new members are given Money Rewards once they join in order to upgrade their lifestyle.; interested viewers should contact us; on. +2349027025197 ۝ஐℰ+2349027025197 ₩Greatorldrado BROTHERHOOD OCCULT IS A SACRED FRATERNITY WITH A GRAND LODGE TEMPLE SITUATED IN G.R.A PHASE 1 PORT HARCOURT NIGERIA, OUR NUMBER ONE OBLIGATION IS TO MAKE EVERY INITIATE MEMBER HERE RICH AND FAMOUS IN OTHER RISE THE POWERS OF GUARDIANS OF AGE+. +2349027025197   SEARCHING ON HOW TO JOIN THE Greatorldrado BROTHERHOOD MONEY RITUAL OCCULT IS NOT THE PROBLEM BUT MAKE SURE YOU'VE THOUGHT ABOUT IT VERY WELL BEFORE REACHING US HERE BECAUSE NOT EVERYONE HAS THE HEART TO DO WHAT IT TAKES TO BECOME ONE OF US HERE, BUT IF YOU THINK YOU'RE SERIOUS MINDED AND READY TO RUN THE SPIRITUAL RACE OF LIFE IN OTHER TO ACQUIRE ALL YOU NEED HERE ON EARTH CONTACT SPIRITUAL GRANDMASTER NOW FOR INQUIRY +2349027025197   +2349027025197 Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join
    • Hi, I'm trying to use datagen to create json files in my own mod. This is my ModRecipeProvider class. public class ModRecipeProvider extends RecipeProvider implements IConditionBuilder { public ModRecipeProvider(PackOutput pOutput) { super(pOutput); } @Override protected void buildRecipes(Consumer<FinishedRecipe> pWriter) { ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', ModItems.COMPRESSED_DIAMOND.get()) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); ShapelessRecipeBuilder.shapeless(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get(),9) .requires(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .unlockedBy(getHasName(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()), has(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get())) .save(pWriter); ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', Blocks.DIAMOND_BLOCK) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); } } When I try to run the runData client, it shows an error:  Caused by: java.lang.IllegalStateException: Duplicate recipe compressed:compressed_diamond I know that it's caused by the fact that there are two recipes for the ModItems.COMPRESSED_DIAMOND. But I need both of these recipes, because I need a way to craft ModItems.COMPRESSED_DIAMOND_BLOCK and restore 9 diamond blocks from ModItems.COMPRESSED_DIAMOND. Is there a way to solve this?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.