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Textures for Crops porting to Forge


Zcelo12

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Hey,

At the moment, I'm porting my mod from ModLoader to Forge.

The only step i missed is porting the textures for crops.

 

In ModLoader it looks like this:

 

public int getBlockTextureFromSideAndMetadata(int i, int j)
{
	if(j == 0)
	{
	   return blockIndexInTexture;
	}
	if(j == 1)
	{
	   return mod_Namehere.growNamehere1;
	}
	if(j == 2)
	{
	   return mod_Namehere.growNamehere2;
	}
	if(j == 3)
	{
	   return mod_Namehere.growNamehere3;
	}
	if(j == 4)
	{
	   return mod_Namehere.growNamehere4;
	}
	if(j == 5)
	{
	   return mod_Namehere.growNamehere5;
	}
	if(j == 6)
	{
	   return mod_Namehere.growNamehere6;
	}
	if(j == 7)
	{
	   return mod_Namehere.growNamehere7;
	}
	if(j == 
	{
	   return mod_Namehere.growNamehere8;
	}
  return j;
}

 

But how i have to do that in Forge?

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If you've set up ITextureProvider properly (Implement it in your block's file, import it, then return the local path to the spritesheet you want to use), just return a number between 0 and 255, depending on where the image is on your spritesheet.

 

 

To be more specific:

 

The texture on the top leftmost square is 0. For every square you go rightwards, add 1. When you go down by 1, add 16.

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