Jump to content

Minecraft Forge Decompile Error (SRC)


crocano861

Recommended Posts

Using minecraft forge 9.10.0.789 and running the install.sh file in terminal I get this error:

 

crocano861-imac-g5-4:~ crocano861$ sh /Users/crocano861/Downloads/forge/install.sh

python: can't open file 'install.py': [Errno 2] No such file or directory

 

Then I try running the install.py script and then get another error:

 

crocano861-imac-g5-4:~ crocano861$ python /Users/crocano861/Downloads/forge/install.py

Traceback (most recent call last):

  File "/Users/crocano861/Downloads/forge/install.py", line 76, in <module>

    decompile=options.decompile, gen_conf=False)

  File "/Users/crocano861/Downloads/forge/install.py", line 10, in fml_main

    from fml import download_mcp, setup_mcp, decompile_minecraft, apply_fml_patches, finish_setup_fml

ImportError: No module named fml

 

I tried using java 6 and 7 but still get the same error.

Link to comment
Share on other sites

Using minecraft forge 9.10.0.789 and running the install.sh file in terminal I get this error:

 

crocano861-imac-g5-4:~ crocano861$ sh /Users/crocano861/Downloads/forge/install.sh

python: can't open file 'install.py': [Errno 2] No such file or directory

 

Then I try running the install.py script and then get another error:

 

crocano861-imac-g5-4:~ crocano861$ python /Users/crocano861/Downloads/forge/install.py

Traceback (most recent call last):

  File "/Users/crocano861/Downloads/forge/install.py", line 76, in <module>

    decompile=options.decompile, gen_conf=False)

  File "/Users/crocano861/Downloads/forge/install.py", line 10, in fml_main

    from fml import download_mcp, setup_mcp, decompile_minecraft, apply_fml_patches, finish_setup_fml

ImportError: No module named fml

 

I tried using java 6 and 7 but still get the same error.

 

Are you on Windows (because of the /Users/) or on Linux (or Mac, since on Linux the /Users/... would be invalid)?

For Windows just run install.bat

or try this

cd /Users/crocano861/Downloads/forge/
sh install.sh

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

Yes, what SanAndreas was trying to point out, is that you need to be within the same working directory so that the install scripts have access to the other scripts included with Forge.

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Add crash-reports with sites like https://paste.ee/ Maybe an issue with blur, essentials or cumulus_menus
    • Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have a problem, I am trying to put two different effects to two different armors but when I run it only the emerald armor effect works. This is the code public class ModArmorItem extends ArmorItem{ private static final Map<ArmorMaterial, MobEffectInstance> MATERIAL_TO_EFFECT_MAP = (new ImmutableMap.Builder<ArmorMaterial, MobEffectInstance>()) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE,200, 1,false,false, true)) .put(ModArmorMaterials.OBSIDIAN, new MobEffectInstance(MobEffects.FIRE_RESISTANCE,200, 1,false,false, true)).build(); public ModArmorItem(ArmorMaterial pMaterial, Type pType, Properties pProperties) { super(pMaterial, pType, pProperties); } @Override public void onArmorTick(ItemStack stack, Level world, Player player){ if (!world.isClientSide()) { if (hasFullSuitOfArmorOn(player)) { evaluateArmorEffects(player); } } } private void evaluateArmorEffects(Player player) { for (Map.Entry<ArmorMaterial,MobEffectInstance> entry : MATERIAL_TO_EFFECT_MAP.entrySet()){ ArmorMaterial mapArmorMaterial = entry.getKey(); MobEffectInstance mapStatusEffect = entry.getValue(); if (hasCorrectArmorOn(mapArmorMaterial, player)) { addStatusEffectForMaterial(player, mapArmorMaterial, mapStatusEffect); } } } private void addStatusEffectForMaterial(Player player, ArmorMaterial mapArmorMaterial, MobEffectInstance mapStatusEffect) { boolean hasPlayerEffect = player.hasEffect(mapStatusEffect.getEffect()); if (hasCorrectArmorOn(mapArmorMaterial, player) && !hasPlayerEffect) { player.addEffect(new MobEffectInstance(mapStatusEffect)); } } private boolean hasCorrectArmorOn(ArmorMaterial material, Player player) { for (ItemStack armorStack : player.getInventory().armor){ if (!(armorStack.getItem() instanceof ArmorItem)) { return false; } } ArmorItem helmet = ((ArmorItem)player.getInventory().getArmor(3).getItem()); ArmorItem breastplace = ((ArmorItem)player.getInventory().getArmor(2).getItem()); ArmorItem leggins = ((ArmorItem)player.getInventory().getArmor(1).getItem()); ArmorItem boots = ((ArmorItem)player.getInventory().getArmor(0).getItem()); return helmet.getMaterial() == material && breastplace.getMaterial() == material && leggins.getMaterial() == material && boots.getMaterial() == material; } private boolean hasFullSuitOfArmorOn(Player player){ ItemStack helmet = player.getInventory().getArmor(3); ItemStack breastplace = player.getInventory().getArmor(2); ItemStack leggins = player.getInventory().getArmor(1); ItemStack boots = player.getInventory().getArmor(0); return !helmet.isEmpty() && !breastplace.isEmpty() && !leggins.isEmpty() && !boots.isEmpty(); } } Also when I place two effects on the same armor, the game crashes. Here is the crash file. The code is the same, only this part is different   private static final Map<ArmorMaterial, MobEffectInstance> MATERIAL_TO_EFFECT_MAP = (new ImmutableMap.Builder<ArmorMaterial, MobEffectInstance>()) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE,200, 1,false,false, true)) .put(ModArmorMaterials.EMERALD, new MobEffectInstance(MobEffects.FIRE_RESISTANCE,200, 1,false,false, true)).build(); I hope you guys can help me. Thanks.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.