13.2 LootTableLoadEvent not firing for vanilla loot tables in Modder Support Posted March 22, 2019 Thanks. I get that I can put static loot tables in json. I have a set of loot conditions that need to be checked dynamically. So in 1.12, I have my own LootConditions, LootEntry. Therefore, I could easily say "if 'unique item' is not already dropped ever in game, zombies can drop 'unique ite'm on Tuesdays after dark with 60%". My other mods could also add a new item and use this mod as utility to quickly add complex loot conditions. The problem is that in 13.2. LootTableLoadEvent is not being called for vanilla loot tables. It has them as "custom=true" and in 1.12, "custom=false"...so forgehook is NOT called in 13.2, whereas it was in 1.12. If I copy all vanilla loot tables into data/mymod/loot_tables , not all of them are triggering LootTableLoadEvent either...haven't investigated why. I am hoping I am doing something dumb or not seeing an obvious solution.