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Exterminator Jeff

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  1. I've managed to fix it. A user on the Minecraft Forum thread pointed out that I had incorrect paths in the preload texture methods I feel pretty stupid for not noticing that. Thanks for the help here. Please disregard this thread
  2. Yep it's called in my init method. And I've checked and changed the file paths many times and I'm pretty sure they are correct. The blocks reference the same paths and the textures sometimes work so the paths must be correct
  3. That's what I am doing. My code for that is here: public class ClientProxy extends CommonProxy{ @Override public void registerRenderThings(){ MinecraftForgeClient.preloadTexture("/undergroundBiomes/textures/BlockTextures.png"); MinecraftForgeClient.preloadTexture("/undergroundBiomes/textures/Items.png"); } } [/code/
  4. I'm having issues with my textures getting preloaded. Quite often I get the error message "texture.png not preloaded, will cause render glitches!" and about half the times this happens all my textures will just be white in game. Reloading the textures by pressing f3 + t fixes it but its really quite annoying and the error message gives no details as to why they aren't being preloaded properly. I had a look through the code to see where this error was happening and it comes from the onTextureLoadPre method in ForgeHookClient.java. The error message is printed if Tessellator.renderingWorldRenderer is true. There must be some other factor causing this as no other mods are doing this. I just can't figure out what the actual error is as there is no exception or anything. Is there something wrong with my texture file? Here is a link to it: https://dl.dropbox.com/u/36807085/BlockTextures.png Thanks
  5. Hi just two small issues that I can't seem to fix: First of all quite often (maybe 1 out of 10 times) my textures fail to load. The only message I get is "texture couldn't be preloaded" or something along those lines. f3 + t fixes the issue right away but it's quite annoying. Does anyone know what might be causing that? Secondly I have one recipe that refuses to work in multiplayer but works fine in single player. The recipe uses a full crafting bench of a mod item to produce 1 coal. I've tried having the recipe in post init and that didn't change anything. Here is my main class: http://pastebin.com/KJ8jpC7s and the recipe itself: and my proxy: Thanks!
  6. Underground Biomes Mod for 1.4.5 Description: Overhauls the underground experience with Underground Biomes that define the rock types and ores present. These biomes occur differently to the surface biomes making explorationg underground more interesting. Adds 57 new blocks using 8 block IDs and 1 new item (so far): 8 types of Igneous rock with Cobblestone and Bricks. 8 types of Metamorphic rock with Cobblestone and Bricks. 8 types of sedimentary rock. A coal storage block Lignite, a low quality coal found in large quantities [*]All Vanilla recipes updated to use new rock, cobble and brick types. Detailed Description: This mod works for both single and multiplayer. Images: Download http://www.mediafire...vwkkxrgh38cf6gv Installation:
  7. I've made a mod which creates underground biomes where each biome has a different type of stone with a different colour based on the original stone texture. This all works well except for the ore blocks which have the normal stone texture as their base. Is there any way to overlay the texture of each ore onto each of the different stone textures or will I need to modify the base code to do this?
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