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b0h

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  1. Ok, i did it. One last thing, do i need any more code to make it work well on multiplayer too? is WorldSavedData handled ServerSide ? For others who have the same problem, i advise you to look at these other topics too. http://www.minecraftforge.net/forum/index.php?topic=6136.0 http://www.minecraftforge.net/forum/index.php?topic=5722.0 http://www.minecraftforge.net/forum/index.php?topic=8264.0 http://www.minecraftforge.net/forum/index.php?topic=6252.0 http://www.minecraftforge.net/forum/index.php?topic=8264.0
  2. Thank you kind friends, i'll dig myself into it. This should be totally enough.
  3. Ok, here's my problem. Sorry if it's a noobish question. Let's say i'd like to have a creative block that can only be placed once then no more on ALL SERVER. The block should be UNIQUE! How can i keep track ( and save the information ) that the block already exists and cannot be placed anymore? How can i refer to that block in other parts of the code when i need it? Any pointer will be good enough. Thank you.
  4. I'm trying to make the player drop the item has in hand, like when you toss the item by pressing Q. I'm making a mod for 1.6.4 and i'm having issues with this. Just what methods to use will suffice ( and also how to make it so it happens on multiplayer too. ) Any help? thank you
  5. Hi, I'm in process of converting modloader code into forge code, just to improve my understandings of how forge works. I just have a little problem. Sometimes i see imports like "import afc" or "import aiq". And the code itself refers to methods contained in those classes. is there some guide on the net who can help me find the forge counterparts of this methods and classes? I just mentioned a couple, there are more. Thank you again for your help.
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