MadHatAK
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Everything posted by MadHatAK
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Cannot extend my class with ItemFood [1.15.2]
MadHatAK replied to FildaGarden's topic in Modder Support
In your Forge Source look in net.minecraft.item#Food, and #Foods. You make the food item, and use a builder. -
Check and make sure your texture path is indeed: src/main/resources/assets/<modid>/textures/block and not src/main/resources/assets/<modid>/textures/blocks It's a common mistake.
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Instead of extending Block, extend OreBlock and, override the getExperience()
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Show your blockstates/compressed_diamond_block.json
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is there a compressed_diamond_block.png in your textures/blocks directory?
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The error says it's missing the model for your block.
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No, the recipe does not go in the loot_table. Just the block you want to drop.
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You can view what minecraft does but, I'm not familiar with IntelliJ and were to look for it though. There should be a Reference Library you can peruse through for the source code of minecraft.
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Same as you did for recipes. Create the package, then add the block you want to drop.
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Do you have a loot_table setup for your block in src/main/resources/data/minecraftmod/loot_tables?
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What is the model you're trying to generate? A simple tool?
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[SOLVED!] [1.15.2] - Custom Walls Aren't Connecting to each other
MadHatAK replied to ModMCdl's topic in Modder Support
In your development environment, /data/minecraft/tags/blocks add your walls AND what minecraft has in their JSON. I had a similar problem and, this fixed it. -
No, it just tells the leaves how far above ground level to generate. I did figure this out. Overriding the leaves, and logs, tag in resources/data/minecraft/tags/blocks solves this issue. Do the same for your logs.
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I have based my custom tree off of the spruce tree but, when I bonemeal it to make it grow, the trunk is only 1 block high (with random 1 more) and, the leaves generate as they should. Just no trunk to the top of the tree. Tree Class Sapling Class