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trentmartin2

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Everything posted by trentmartin2

  1. Main: package com.trentmartin2.mt; import com.trentmartin2.mt.proxy.ClientProxy; import com.trentmartin2.mt.proxy.CommonProxy; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Main.MODID, version = Main.VERSION) public class Main { public static final String MODID = "mt"; public static final String VERSION = "Beta-1.0"; @Instance public static Main instance; @SidedProxy(clientSide = "com.trentmartin2.mt.proxy.ClientProxy", serverSide = "com.trentmartin2.mt.proxy.ServerProxy") public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { System.out.println("Pre Initialization"); ModItems.init(); ModItems.register(); ModBlocks.init(); ModBlocks.register(); } @EventHandler public void init(FMLInitializationEvent event) { System.out.println("Initialization"); proxy.init(); ModCrafting.recipes(); } @EventHandler public void postInit(FMLPostInitializationEvent event) { } } ModBlocks: package com.trentmartin2.mt; import com.trentmartin2.mt.blocks.GodBlock; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.fml.common.registry.GameRegistry; public class ModBlocks { public static Block godblock; public static void init() { godblock = new GodBlock(); } public static void register() { GameRegistry.register(godblock); } public static void registerRenders() { registerRender(godblock); } public static void registerRender(Block block) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(Main.MODID + ":" + block.getUnlocalizedName().substring(5), "inventory")); } } GodBlock: package com.trentmartin2.mt.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; public class GodBlock extends Block { public GodBlock() { super(Material.ROCK); this.setUnlocalizedName("godblock"); this.setRegistryName("godblock"); this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS); } }
  2. It also doesn't show up using commands... I'm pretty sure the creative tab code is okay.
  3. When I load minecraft with any block, It doesn't show up in the creative tabs AND it doesn't work when I type the command "/give (player) mt:(block registry name)". I can tell that it loads because when I comment the code for the block and load the world, it tells me that the block is missing. WTF?
  4. HOLY CRAP I'M RETARDED. I thought the second string in all of my reference declarations was the class name, but it's the registry name! Sorry, the problem it wasn't due to not understanding it at all... It was due to falsely understanding it. Will see if it works. edit: it does. thank you for helping me, although you could have been a hell of a lot nicer and more patient.
  5. Okay, so after pondering for a while at school I had this idea to find my registry name by doing this simple line: System.out.println(sand2.getRegistryName()); It is indeed capitalized... it reads: cb:Sand2 How do I change this? The only thing I have capitalized is the class name as far as "sand2" goes (or any of my blocks for that matter).
  6. Sorry for my stupidity, but I have to go to school... I'll try to work on it there, but I guess I don't know enough Java to understand what you're saying completely. I'm sure you're done with me, so if you know of a better place for me to ask my question, let me know.
  7. private String unlocalizedName; private String registryName; ModBlocks(String unlocalizedName, String registryName) { this.unlocalizedName = unlocalizedName; this.registryName = registryName; } I found this.. so basically the registryName is being pulled from my ModBlocks? (within my Reference class... was never called resources... I assume this is what we were talking about, my bad)
  8. Well teach me what I'm being stupid about then I only "copy and pasted" the basic template from MrCrayfish's tutorials. Past that, I made it my goal to understand everything I type.
  9. I'm at least trying man. I'm just asking for help with learning it even further. Why does it even matter? It's a place for modding support, regardless of experience. I wish to become more experienced, but it takes the community's cooperation as well as mine.
  10. I do know java to a minor extent. I program robots in my engineering class, which pushed me back into trying minecraft modding again. I don't have a full understanding of how FORGE coding works, but I do know basic Java. As for the registry name change, I'm looking at my resources class.. I'm trying to understand to the fullest extent possible, but mostly everything I can find on the internet is based either towards beginner or MCCreator (which I don't think is any fun if coding is done for you), or towards people who have been modding for years. Also, PLEASE tell me that there is a way that I can compress all of those damn block classes. I hate creating a new set of blocks, because it takes over an hour to create 10 basic blocks.
  11. How do I change the registry name? sorry for being a moron, I'm just working on my first official mod after screwing around trying to figure out the coding.
  12. http://www.mediafire.com/download/h5r20m0jzcsucyo/cb-1.10.2+-+1.0.jar
  13. Modid is referenced through a reference class, following MrCrayfish's tutorials, but it is still basically "cb", and all file names are 100% lowercase.
  14. sorry I'm just kind of irritated by the situation and I really want it fixed
  15. I've spent countless hours the past few days solving two trivial issues, and another has come my way. When I run minecraft in Eclipse, everything is perfect. Textures, models, recipes, etc... However, if I run minecraft forge using the minecraft launcher with my built .jar file in the "mods" folder, it seems that block models, item models, blockstates, and textures aren't registering. I'm sick of going at it alone, so hopefully someone here can help me out. Thank you ahead of time.
  16. Thank God I found this after hours of research: https://www.bountysource.com/issues/36280497-remapping-source-fails-for-some-classes Hope it works for you too man
  17. I'm having the exact same issue :'( any help would be greatly appreciated.
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