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Posts
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Posts posted by LexManos
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The requested image path /Zeuscraft/Items/silverbow1.png is not found
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Looks to me like you're missing a core mod, thats needed.
Like BuildCraft Transport
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I just sat down and tested on the latest forge, levers and buttons work fine in Multi player.
Perhaps strip down the mods you use until you can identify which one it is.
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Its a bitch to get modders to do things the correct way.
And its even more of a bitch to force there hands.
I Will be adding such a fucking system in 1.3
Quit fucking asking for it like its a brand new concept like you're the only one to ever think about it.
You state that you don't know why its so hard, you shouldn't be posting if you don't know.
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You installed computercraft in some place
that makes FML think it is in the mods.computercraft package.
Zip your .minecraft folder and send it to me.
Don't feel like arguing over things that can be proven fairly quickely.
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Not likely as thats going to happen in 1.3 and 1.3 is coming out really soon..
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Just gunna guess cuz i see no screenshot, make sure you add more then one achivement to the page.
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You have a block id misconfigured between you and the server.
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Ah, ya thats cuz you're doing something really stupid and putting everything into the jar.
Thats what MCPatcher does...
Don't use MCPatcher use the plethora of other tools out there that install things properly, or install things yourself.
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How the fuck do so many people install mods incorrectly.
Give the full exact path to your mod_ComputerCraft.class file.
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Yes, getIconIndex has a metadata sensitive version.
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Block ID Conflict, Fix your configs.
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block id conflict, fix your configs.
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Get the exact versions of the mods you're using.
And the exact recipe you're trying to use.
Nothing changed with the Ore Dictionary that should cause anything like this.
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Marks the blocks as dirty {there is a function around there somewhere} or use notify.
Either way if you do it in one go, all the changes will be gathered up and sent to the client in one chunk.
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Do not put anything in your minecraft.jar
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It should unless they updated to the new Ore system.
The ore system is backwards compatible for the time being.
But if they used the new system, it's just one recipe that works for all the diffrerent types of ores.
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You're right, its modifying code, however, this has been sugested many times.
And honestly, it would be up to the modders to design such a interface that wrenches should invoke.
As well as the fact that it would prolly be quite easy to have modders add compatibility themselves.
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You dont ahve PlayerAPI installed, and it is needed by one of your mods.
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Depends on how you make it.
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If your mods add in-game content, it NEEDS a server side in 1.3
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Banned for 7 days cuz im really getting tired of you.
And as I said you have no fucking clue what you're talking about.
So you should not be talking about it.
At least do some basic research on the subject before you speak.
The registration has nothing to do with ore generation, nore does it have anything to do with block id conflicts.
Nore does it have anything to do with how any part of MC works at all.
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Ugh probably has some thing to do with the placement bug I fixed and RP doing somthing weird.
I'll look at it later.
Also describe your damn threads better.
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You're a moron right....
Its up to the MODDERS to do things properly, NOT us.
We can't FORCE modders to do things properly.
You have no understanding of how things work.
Central block/item ID management
in Suggestions
Posted
Its in the future, no clue when. Definitly not for 1.3