Jump to content

LexManos

Forge Code God
  • Posts

    9264
  • Joined

  • Last visited

  • Days Won

    66

Everything posted by LexManos

  1. //Load the sound(s) in ClientProxy. DayZ_ClientProxy.loadDayzSounds(); //Load the renderer(s) in ClientProxy. DayZ_ClientProxy.registerRenderInformation(); You have hard references to client proxy. Thats bad, take a look at SideProxy
  2. 3.x is for 1.2.5 Early 4.x builds are for 1.3.1, later builds are for 1.3.2 All you have to do is install it in your jar. No Forge is not dependent on ModLoader So make sure you get your versions right, and get a full log.
  3. That.. is some horrible code. There is a function around there to get the player by name. Your code wont get you what you want if someone happened to join the server before you.
  4. https://github.com/cpw/FML/wiki/FML-mod-information-file
  5. In its list of players, go dig in the code to find it.
  6. Well your issue there is fairly obvious. You're writing to the CLIENT entity. Not the server entity. Your client entity never gets saved.
  7. Yay! You are a unique snowflake, this is the first time i have ever heard this! Why don't you do a little research?
  8. As long as you call getEntityData() it'll save it to the entity next time it is written. It's been working for quite some time. It does not save anything if getEntityData() was never called for that entity. So... Show me code.
  9. Ah, if its the bug im thinking of, its a bug with optifine, not us. I've had a few modders test out the extra texture sheets with 4096 and they all report to me that it works fine.
  10. Do a pull request, not this, also as I said i'll be taking a look at it after we get everything settled down bug wise for 1.3
  11. Your failure to double click two scrips makes me instantly weary of anything you have to input. However, how exactly is getEntityData not working.. My tests show it working..
  12. Please provide more detail. I do not use technic so I don't care to look at there forums.
  13. Ya, those two are not finished yet, do things as you would normally.
  14. I'd need to see full code, to see exactly how you're hardcoding a reference.
  15. If it crashes with that log using the normal launcher, then you're not using the normal MC launcher, as that class exists. To youtube! Make me a vid of exactly what you do.
  16. If you've done everything correctly, running update_patches should generate all your new patches, thats the exact script i use.
  17. Define 'normally' Seems like your launcher isnt doing its job as we expect it.
  18. No, the code is fairly evident.
  19. Sounds to me like you're not using the clean jars. Go into mcp/forge/fml/common/cpw/mods/fml/common/asm/transformers/MCPMerger.java and set debug = true; Give us a full log please.
  20. I need to see your entity class, and anything that calls world.getEntitiesWithinAABBExcludingEntity if you do.
  21. Dont make anything for 1.2.5 anymore. As as soon as major mods update, nobody will use 1.2.5 anymore As for the the Structure loot, I have planned for a while to expand this to any world gen chest loot, but that is a future feature, we are currently in the 'fix bugs' stage of Forge, not the 'Add new things'
  22. Interesting, somewhere you have a reference to ModelBase, find it, and move it to client only code.
  23. !! Please install either wine or astyle for source cleanup !!
  24. Use FML's Gui system, it doesnt rely on editing things hackishly like that.
  25. Get an actual error log. 'Internal server error's are gunna become the new god damn 'white screen'
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.