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Cameron_low

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Everything posted by Cameron_low

  1. So much simpler than i thought thanks!
  2. Can anybody tell me how to make custom achievements in forge 1.10.2. Also could you include how to trigger them when you craft a certain item. Thanks in advance.
  3. This is mod that, as its name suggests, adds crossbows into the game. In total 15 new crossbows have been added and 9 bolts have also been added. For full information please visit my project page: https://minecraft.curseforge.com/projects/crossbows-mod?gameCategorySlug=mc-mods&projectID=249018 Also any suggestions/requests are greatly appreciated.
  4. This is my code for all the items: The Bow class: package com.cameron.crossbowmod.items; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemBow; public class WoodCrossbow extends ItemBow { public WoodCrossbow() { this.setMaxDamage(20); this.setUnlocalizedName("woodCrossbow"); this.setRegistryName("WoodCrossbow"); this.setCreativeTab(CreativeTabs.COMBAT); } } The Item custom arrow class: package com.cameron.crossbowmod.items; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemArrow; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class WoodBolt extends ItemArrow { public WoodBolt(){ this.setUnlocalizedName("woodBolt"); this.setRegistryName("WoodBolt"); this.setCreativeTab(CreativeTabs.COMBAT); } } The custom entity package com.cameron.crossbowmod.items; import com.cameron.crossbowmod.ItemManager; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.init.MobEffects; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.PotionEffect; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.datafix.DataFixer; import net.minecraft.world.World; public class EntityWoodBolt extends EntityArrow { private int duration = 200; public EntityWoodBolt(World worldIn) { super(worldIn); } public EntityWoodBolt(World worldIn, EntityLivingBase shooter) { super(worldIn, shooter); } public EntityWoodBolt(World worldIn, double x, double y, double z) { super(worldIn, x, y, z); } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); } protected ItemStack getArrowStack() { return new ItemStack(ItemManager.woodBolt); } protected void arrowHit(EntityLivingBase living) { super.arrowHit(living); } public static void func_189659_b(DataFixer p_189659_0_) { EntityArrow.func_189657_a(p_189659_0_, "WoodBolt"); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound compound) { super.readEntityFromNBT(compound); if (compound.hasKey("Duration")) { this.duration = compound.getInteger("Duration"); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound compound) { super.writeEntityToNBT(compound); compound.setInteger("Duration", this.duration); } } The render package com.cameron.crossbowmod.items; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.math.MathHelper; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public abstract class RenderWoodBolt<T extends EntityWoodBolt> extends Render<T> { public RenderWoodBolt(RenderManager renderManagerIn) { super(renderManagerIn); } /** * Renders the desired {@code T} type Entity. */ public void doRender(T entity, double x, double y, double z, float entityYaw, float partialTicks) { this.bindEntityTexture(entity); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); GlStateManager.translate((float)x, (float)y, (float)z); GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.getInstance(); VertexBuffer vertexbuffer = tessellator.getBuffer(); int i = 0; float f = 0.0F; float f1 = 0.5F; float f2 = 0.0F; float f3 = 0.15625F; float f4 = 0.0F; float f5 = 0.15625F; float f6 = 0.15625F; float f7 = 0.3125F; float f8 = 0.05625F; GlStateManager.enableRescaleNormal(); float f9 = (float)entity.arrowShake - partialTicks; if (f9 > 0.0F) { float f10 = -MathHelper.sin(f9 * 3.0F) * f9; GlStateManager.rotate(f10, 0.0F, 0.0F, 1.0F); } GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F); GlStateManager.scale(0.05625F, 0.05625F, 0.05625F); GlStateManager.translate(-4.0F, 0.0F, 0.0F); if (this.renderOutlines) { GlStateManager.enableColorMaterial(); GlStateManager.enableOutlineMode(this.getTeamColor(entity)); } GlStateManager.glNormal3f(0.05625F, 0.0F, 0.0F); vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX); vertexbuffer.pos(-7.0D, -2.0D, -2.0D).tex(0.0D, 0.15625D).endVertex(); vertexbuffer.pos(-7.0D, -2.0D, 2.0D).tex(0.15625D, 0.15625D).endVertex(); vertexbuffer.pos(-7.0D, 2.0D, 2.0D).tex(0.15625D, 0.3125D).endVertex(); vertexbuffer.pos(-7.0D, 2.0D, -2.0D).tex(0.0D, 0.3125D).endVertex(); tessellator.draw(); GlStateManager.glNormal3f(-0.05625F, 0.0F, 0.0F); vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX); vertexbuffer.pos(-7.0D, 2.0D, -2.0D).tex(0.0D, 0.15625D).endVertex(); vertexbuffer.pos(-7.0D, 2.0D, 2.0D).tex(0.15625D, 0.15625D).endVertex(); vertexbuffer.pos(-7.0D, -2.0D, 2.0D).tex(0.15625D, 0.3125D).endVertex(); vertexbuffer.pos(-7.0D, -2.0D, -2.0D).tex(0.0D, 0.3125D).endVertex(); tessellator.draw(); for (int j = 0; j < 4; ++j) { GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); GlStateManager.glNormal3f(0.0F, 0.0F, 0.05625F); vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX); vertexbuffer.pos(-8.0D, -2.0D, 0.0D).tex(0.0D, 0.0D).endVertex(); vertexbuffer.pos(8.0D, -2.0D, 0.0D).tex(0.5D, 0.0D).endVertex(); vertexbuffer.pos(8.0D, 2.0D, 0.0D).tex(0.5D, 0.15625D).endVertex(); vertexbuffer.pos(-8.0D, 2.0D, 0.0D).tex(0.0D, 0.15625D).endVertex(); tessellator.draw(); } if (this.renderOutlines) { GlStateManager.disableOutlineMode(); GlStateManager.disableColorMaterial(); } GlStateManager.disableRescaleNormal(); GlStateManager.enableLighting(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } } This is how i am using the rendering registry command, however i am definitely using it wrong. RenderingRegistry.registerEntityRenderingHandler(EntityWoodBolt.class, new RenderWoodBolt());
  5. Also i just noticed that the Rendering registery has been deprecated is their a new method for 1.10?
  6. Yeah i copied them directly, do you want to see my code?
  7. I have been through all of those and the render arrow class as well, however when i have tried to copy them it just doesn't seem to work. I cannot get the animation for the bow to work nor can i see any of the custom arrows.
  8. I am very new to modding and was wondering if anyone could help me with creating a custom bow that shoots custom arrows. I have not been able to find any 1.10.2 tutorials for this and got myself stuck after trying everything on my own. Any help/advice is greatly appreciated.
  9. I am struggling to figure out why when i shoot my custom arrow it seems to collide with my player and ends up rotating so that it is side on when it collides with a block. Here is my custom Arrow Entity code: package com.cameron.crossbowmod.crossbows.wood; import java.util.List; import com.cameron.crossbowmod.ItemManager; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.play.server.S2BPacketChangeGameState; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityWoodBolt extends EntityArrow { private int field_145791_d = -1; private int field_145792_e = -1; private int field_145789_f = -1; private Block field_145790_g; private int inData; private boolean inGround; private int ticksInGround; private int ticksInAir; private double damage = 0.5D; /** The amount of knockback an arrow applies when it hits a mob. */ private int knockbackStrength; private static final String __OBFID = "CL_00001715"; public EntityWoodBolt(World p_i1753_1_) { super(p_i1753_1_); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntityWoodBolt(World p_i1754_1_, double p_i1754_2_, double p_i1754_4_, double p_i1754_6_) { super(p_i1754_1_); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); this.setPosition(p_i1754_2_, p_i1754_4_, p_i1754_6_); this.yOffset = 0.0F; } public EntityWoodBolt(World p_i1755_1_, EntityLivingBase p_i1755_2_, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_) { super(p_i1755_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1755_2_; if (p_i1755_2_ instanceof EntityPlayer) { this.canBePickedUp = 1; } this.posY = p_i1755_2_.posY + (double)p_i1755_2_.getEyeHeight() - 0.10000000149011612D; double d0 = p_i1755_3_.posX - p_i1755_2_.posX; double d1 = p_i1755_3_.boundingBox.minY + (double)(p_i1755_3_.height / 3.0F) - this.posY; double d2 = p_i1755_3_.posZ - p_i1755_2_.posZ; double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(p_i1755_2_.posX + d4, this.posY, p_i1755_2_.posZ + d5, f2, f3); this.yOffset = 0.0F; float f4 = (float)d3 * 0.2F; this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_); } } public EntityWoodBolt(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_) { super(p_i1756_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1756_2_; if (p_i1756_2_ instanceof EntityPlayer) { this.canBePickedUp = 1; } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + (double)p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F); } protected void entityInit() { this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onEntityUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f); if (block.getMaterial() != Material.air) { block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f); if (block == this.field_145790_g && j == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } } else { this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false); vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int i; float f1; for (i = 0; i < list.size(); ++i) { Entity entity1 = (Entity)list.get(i); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3); if (movingobjectposition1 != null) { double d1 = vec31.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f4; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int k = MathHelper.ceiling_double_int((double)f2 * this.damage); if (this.getIsCritical()) { k += this.rand.nextInt(k / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = DamageSource.causeArrowDamage(this, this); } else { damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k)) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (f4 > 0.0F) { movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4); } } if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity); EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.field_145791_d = movingobjectposition.blockX; this.field_145792_e = movingobjectposition.blockY; this.field_145789_f = movingobjectposition.blockZ; this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f); this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f); this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double)f2 * 0.05000000074505806D; this.posY -= this.motionY / (double)f2 * 0.05000000074505806D; this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.field_145790_g.getMaterial() != Material.air) { this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this); } } } if (this.getIsCritical()) { for (i = 0; i < 4; ++i) { this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f3 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int l = 0; l < 4; ++l) { f4 = 0.25F; this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ); } f3 = 0.8F; } if (this.isWet()) { this.extinguish(); } this.motionX *= (double)f3; this.motionY *= (double)f3; this.motionZ *= (double)f3; this.motionY -= (double)f1; this.setPosition(this.posX, this.posY, this.posZ); this.func_145775_I(); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound p_70014_1_) { p_70014_1_.setShort("xTile", (short)this.field_145791_d); p_70014_1_.setShort("yTile", (short)this.field_145792_e); p_70014_1_.setShort("zTile", (short)this.field_145789_f); p_70014_1_.setShort("life", (short)this.ticksInGround); p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g)); p_70014_1_.setByte("inData", (byte)this.inData); p_70014_1_.setByte("shake", (byte)this.arrowShake); p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0)); p_70014_1_.setByte("pickup", (byte)this.canBePickedUp); p_70014_1_.setDouble("damage", this.damage); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound p_70037_1_) { this.field_145791_d = p_70037_1_.getShort("xTile"); this.field_145792_e = p_70037_1_.getShort("yTile"); this.field_145789_f = p_70037_1_.getShort("zTile"); this.ticksInGround = p_70037_1_.getShort("life"); this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255); this.inData = p_70037_1_.getByte("inData") & 255; this.arrowShake = p_70037_1_.getByte("shake") & 255; this.inGround = p_70037_1_.getByte("inGround") == 1; if (p_70037_1_.hasKey("damage", 99)) { this.damage = p_70037_1_.getDouble("damage"); } if (p_70037_1_.hasKey("pickup", 99)) { this.canBePickedUp = p_70037_1_.getByte("pickup"); } else if (p_70037_1_.hasKey("player", 99)) { this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0; } } /** * Called by a player entity when they collide with an entity */ public void onCollideWithPlayer(EntityPlayer p_70100_1_) { if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0) { boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode; if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(ItemManager.woodBolt, 1))) { flag = false; } if (flag) { this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); p_70100_1_.onItemPickup(this, 1); this.setDead(); } } } } Any help would be very useful. Also please include any tutorials for custom bows/arrows as i have not found that many useful ones.
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