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hhggtg3279

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  1. Pretty much block registering and item registry is the same, the big difference is with entities. Here's an example of an updated entity class. If you need help updating to 1.11.2, use this video, it says 1.9 to 1.10 but the process of updating is the same.
  2. Through a bit of trial and error and using your help I managed to get the lava to spawn every time the projectile gits a block without replacing existing ones. Here's my code if anyone else needs it:
  3. Thanks anyway, 1.11.2 screwed up all my entities and a range of other things, I just want a block to spawn every time the entity impacts a block, as my current method is inconsistent and just replaces blocks.
  4. Basically when my entity hits a block it's supposed to place a flowing lava on top of existing blocks, however my entity currently replaces existing blocks with lava instead of on top, also it doesn't place lava every time it impacts a block, can someone help. Here is my code: http://pastebin.com/sVRKj8vM Fixed code for anyone who is having the same issue:
  5. I tried this, including the explode=true and explode=false but its still only textured in the inventory.
  6. TNT only has 1 blockstate file, my current blockstate file is like this for my Uranium TNT, how should I format it?
  7. Basically my TNT block with its own entityprimed class renders in my hand, however when I place it down it is a purple and black block. I am not really sure what is causing it as I have the blockstate and model.block done for it. Here is the console output Uranium TNT class EntityUraniumTNTPrimed Blockstate (.json) models.block (.json) models.item (.json)
  8. Ok I just used itemstack.damageItem(1, entityplayer); and the durability is still not going down.
  9. Basically I created a custom bow which shoots my custom projectile, however after shooting the projectile the item does not loose durability, I have tried a few things but cant figure it out. IronBow class If needed it is on pastebin too http://pastebin.com/AyqKYj19
  10. Someone close this thread, it will remain unsolved.
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