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PrototypeTheta

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    Should never be trusted with anything.

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  1. What? It's actually straightforward!? Impossible. Thanks anyway, I'll start looking into these events a bit more seriously now.
  2. Quite simply I'm trying to find a way to rotate the player model on the pitch or roll axis (can currently only do yaw). I thought this could be a simple as slapping some gl transformations on the render player event, however I don't fully know how to do that nor do I think it's going to be this simple.
  3. The Royal Navy The problematic one is HMS Queen Elizabeth (shown at 280 blocks long). HMS Daring and HMS King George V seem to be fine so far.
  4. That sounds like it could work, the model is already structured so it can be easily cut into segments. Might get a bit complicated dealing with the collision but it's certainly possible, just a bit too big of a job to be done now. Cutting it into two, with one entity at either end should do it right?
  5. Perhaps the best option would be to cut it to half the original size (which was oversized anyway). 175 blocks is still big but we've gotten stuff in this size range to work fine in the past. An extra 50 blocks or so on the render distance (which is apparently 200 right now but I'm not sure I believe that) would make it mostly bearable. It also looks like I'd have to make the texture at half scale anyway, don't fancy using 8k textures. I think for now I'll take the cheap (sensible) option, hopefully it'll still function fine at a reduced size. I can only really handle banging my head against one "impossible" task at a time. Might come back to this problem later though.
  6. Sorry, made a mistake, it's 280 blocks, not 350, I'm thinking of the wrong scale. Still completely ridiculous but at least it fits now with some degree (albeit very slight) of reason
  7. So I'm trying to render a ludicrously big entity. Approximately 350 blocks long. I am pretty much at a loss on how to increase it's render distance high enough for practical use. I've tried setting the tracking range to 400 and I've increased the renderDistanceWeight. It's pretty apparent that I'm running into some other limitation (or I'm missing something very obvious) but I'm rather new to this and I'm clueless as to what it is. Now the obvious solution would be to scale down the size of the model. But that's no fun now is it?
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