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Stuperfied

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  1. I see, so forge forum is only for the server. This was confusing because your non-forge forum suggests its for vanilla/spigot/sponge etc and that anything forge related such as mod packs do not belong in there. I see a mods forum but thats not packs. Might i suggest a new forum called mod packs.
  2. How do you get steel in Awakening? Alloy smelter (made from steel) Blast furnace (made from steel) Arc furnace you need coke dust that is made with a crusher which you guest it, needs steel.
  3. Good talk, thanks. I asked for a recommendation of a forge server and you transfered my post to non forge, good one guys.
  4. Firstly let me say hello, its been a long time since I posted on here. I'm the owner of a community group mostly hosting Vanilla and Spigot servers and I am looking for some recommendations or advice on selecting a Forge server to host. We have occasionally hosted Forge servers as a novelty for our members such as blast off and MindCrack but we found it was not practical to host them long term as only a small percentage of our community was able to run the client. As times are changing with the advancement in computers and the growth of out hosting capacity, we would now like to try hosting a few on a permanent basis. We have already commissioned an Awakening server and brought our 1.4.7 MindCrack back online but now we are looking for advice for a good 3rd server. There are 3 criteria we are trying to fill: 1. Should be a good progression for beginners, so quests are a plus. 2. Light weight for people with lower spec computers. 3. Good content and mods so Advanced players will still be interested in playing on it. Any advice would be appreciated, Thank you in advance.
  5. Just wondering, Is there a list of mods and texture packs that are free and don't require forge?
  6. Is that what it is? Why would someone use a tool to throw an exception when they can just print to the log if an undesired state occurs?
  7. Actually, just the other day, Akkarin on the Spigot IRC provided me with this link. https://github.com/Evil-Co/NBT-Lib The example code for using it seems more bloated and messy to me. It has a lot of extra imports: import org.junit.Assert; import org.junit.Test; import org.junit.runner.RunWith; import org.mockito.runners.MockitoJUnitRunner; Im still trying to decide its value. We did look at developing mods with forge but many of the users in our community say they don't have systems that are powerful enough to run it. A while ago we provide a Crash Landing server for them to try, however many of them either timed out before they could establish a connection to the server, or couldn't get the forge client to run at all. I am still considering developing a Forge modded server but I still don't know much about it, for instance, if a server is not heavily modded, can it still be loaded with a normal client? How large is the community? Also, when you look at something like life in the woods, im not sure anyone that downloads Forge would be interested in playing what I have to offer. Im a sole programmer and have never even looked at re-texturing. Don't get me wrong, im sure I have something to offer, however probably not anything significant enough by myself compared to what teams of developers can produce.
  8. This appears to be broken when building against spigot/craftbukkit 1.9.4. with: import net.minecraft.server.v1_9_R2.NBTCompressedStreamTools; import net.minecraft.server.v1_9_R2.NBTTagCompound; However the previous version works for me under spigot/craftbukkit 1.9.2 with: import net.minecraft.server.v1_9_R1.NBTCompressedStreamTools; import net.minecraft.server.v1_9_R1.NBTTagCompound; Maybe I did something wrong but this is how it appears to me. Edit: Yep, I did something wrong. I was using an older server for testing purposes and in haste forgot to edit my start file when I upgraded the server to 1.9.4. for the testing. I can confirm now that, yes the code has changed since that original tutorial I posted and yes it does work the new way, in 1.9.4.
  9. Could this code have changed? I did some fiddling and ended up with this: import java.io.File; import java.io.FileOutputStream; import net.minecraft.server.v1_9_R2.NBTTagCompound; import net.minecraft.server.v1_9_R2.NBTCompressedStreamTools; public class FileHandler { private void writeNBTToFile() { try { File file = new File(ModLoader.getMinecraftInstance().getMinecraftDir() + "/saves/" + ModLoader.getMinecraftInstance().theWorld.saveHandler.getSaveDirectoryName() + "", "any_name_you_want.dat"); if(!file.exists()) { file.createNewFile(); } FileOutputStream fileoutputstream = new FileOutputStream(file); NBTTagCompound nbttagcompound = new net.minecraft.server.v1_9_R2.NBTTagCompound(); nbttagcompound.setBoolean("my_value_a", this.my_value_a); nbttagcompound.setInt("my_value_b", this.my_value_B); NBTCompressedStreamTools.a(nbttagcompound, fileoutputstream); fileoutputstream.close(); } catch(Exception exception) { exception.printStackTrace(); } } } Edit: Fixed some errors and put the code in code tags to make it more readable. Which did not seem to work as there are no indents
  10. I have a problem and all the links in google point to Forge solutions. Please dont rake me over the coals but I am building against spigot. Getting a little more advanced in my java now and sick of spamming all my data into yaml, would like to begin using binary files. As I understand it, the best format for what I want is NBT. I found the following tutorial which provides what I want. http://www.minecraftforum.net/forums/archive/tutorials/930988-1-2-5-saving-mod-data-in-a-custom-nbt-file Only eclipse highlighted NBTTagCompound in red meaning not found. Found this explaining the reason I couldn't find it is because its in craftbukkit, not spigot https://bukkit.org/threads/adding-net-minecraft-server-source-to-eclipse.95889/ He say's You need to add craftbukkit.jar as a dependency rather than bukkit.jar. craftbukkit has all the mc-dev stuff in it So, I have added craftbukkit to my build path but now CompressedStreamTools is not found. CompressedStreamTools.writeCompressed(nbttagcompound, fileoutputstream); So I figured at this point after spending an hour on this, before I find more problems and spend another hour, I should come to Forge and ask the simple question, How do I make this work?
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