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Ugdhar

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Everything posted by Ugdhar

  1. 1.12 is no longer supported on these forums due to age. Please update to a modern to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
  2. No, I mean in your repo, you have assets/computeparts/textures/New Folder (as in, literally, "New Folder")
  3. Double check your textures folder in the repo for the item folder. Don't give up on your logs, read them!!
  4. Please don't send PMs, there's no reason to, keep it on the forums. And it doesn't matter what you think is interesting, if you won't post the log, you can't get help, sorry.
  5. Pretty sure there's a logfile with a lot more information than that in it! Check in the logs folder in your game directory.
  6. You should set up a github repo for your project, makes it much easier to share code for people to help Can you post the log? It'll be in the run/logs directory. And just to be sure you have assets\computeparts\textures\item and assets\computeparts\models\item ?
  7. Please post the full log, there is more information in there we are missing.
  8. Your package name should be the same as your modid, and all lowercase So everywhere you have compParts.assets etc, it should be computeparts like your modid.
  9. 1.12 is no longer supported on these forums due to age. Please update to a modern versions to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
  10. 1.12 is no longer supported on these forums due to age. Please update to a modern versions to receive support here. More information on supported versions can be found in the LTS link at the top of every page.
  11. You should really make a github repository for your project so people can see all the code in one place. Until then, please post the code where you are registering your first block.
  12. Same thing, change all instances of "FirstBlock" in your project to "firstblock" and see if that helps.
  13. Package name is wrong, you have data.minecraft.tags with water.json, you need another package in tags called fluids
  14. Use Java 8, there's a library or something used by forge that requires it. Also, you don't need a JRE if you download a JDK, it comes with it. The Oracle account you need to download Java 8 is free, but if you don't want one you could try OpenJDK, lots of people on here are using it just fine: https://adoptopenjdk.net/
  15. To make it water-like (swimming/pushing mobs) you need to add a tag that makes it behave like water in data.minecraft.tags.fluids called water.json (obviously this one is for the fluid I made when I was figuring this stuff out, make it for your fluids) And just a side note, the fluid I made testing I subclassed from ForgeFlowingFluid instead of FlowingFluid. Not sure if it matters for any reason or not, but figured I'd mention
  16. Well then. I guess I'm at a loss, the only thing I can think of at this point is reinstalling the JDK fresh, but I truly don't even know if that is really the issue. Sorry Hopefully someone else will see this and know what it's all about!
  17. Hmm. Which version of Java are you using? From the commandline in your project folder (batch files are good for some stuff, but definitely not for this situation ) run java -version Doesn't matter what versions are installed, it depends on the command to tell which versions is actually being used. *edit: Googling has some people getting this error with really old java versions. I'd say make sure you have the latest Java 8 JDK.
  18. Ah ok, so you're running your gradle commands from a batch file. Anhyhow, I'm not sure what's going on there to be honest, looks like some sort of SSL error trying to get https://files.minecraftforge.net/maven/net/minecraftforge/gradle/ForgeGradle/maven-metadata.xml Can you go to that link manually in a browser?
  19. Ok, then open the folder your mod project is in, hold shift and right-click in a blank spot, and you should have a menu with an open to open powershell window here. Do that, then run ./gradlew eclipse *edit: might want --debug instead of --stacktrace, it looks like it gives more info. I've never really had any issues getting a workspace setup, so I'm just thinking of how I'd try to solve it if it were me.
  20. The error was right there in the log Did you edit the mods.toml in your resources so it is for your mod or create a new one?
  21. setupDecompWorkspace does not exist anymore, for eclipse it's eclipse and genEclipseRuns. I believe running it adding --stacktrace will provide more information that could help find the issue. *edit: Post logs as text, if your window doesn't stay open, that's the first issue to resolve. What OS?
  22. You should still post the full (debug) log somewhere; someone might see something you missed.
  23. I don't think that's it, there should be a debug.log file in your minecraft/log folder. That's the one with all the good stuff
  24. Then it's not the same. Please post your own crash report in a new thread.
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