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hydroflame

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Posts posted by hydroflame

  1. A such a simple thing as a BlockBreak event is among the most requested features!

    Even so it's not yet been implemented, why? Because to the standards of the forge authors there hasn't been made any suggestions on how to do this which would be efficient and good.

    or because people who really needs it use forge essential core or mine, which both does that exact features, were probably both just too lazy to actually implements it in forge

  2. pretty much, just put everything in common in a core mod (different meaning of core then like those who change the code at runtime )  kinda like how buildcraft used to be, you install the core and you add wtv you want after

  3. well even if you do call glColor it wont work unless blending is enabled, and bte its a bad practice to call glColor except when using a colorless texture that you want to programmatically change the color of. in his case the image seems/should be completelly baked in the image

  4. it looks like this will generate small values which will be used to translate de minecart by a small amount...but since the seed is the entityid that means the randomly gwnerated position will be different for every minecart but will never change for a specific minecart .... idk this code goal seems to make every minecart look different but by such a small amount that no one would even notice the difference... at least i never saw the difference .

  5. nait is right, the whole is called a quaternion and gives me headache at night.

    also every transformation function in opengl start with "gl" followed by the kind of transformation ("translate", "scale", "rotate" ) and ends with a letter saying which type of argument they take. i for int, d for double, f for float

    so effectivelly the function "glRotate" doesnt exists but "glRotatef" does and with certain language+api "glRotated" exists too (but it doesnt with java+LWJGL)

  6. Are your shift-keys broken?

    I'm honestly not sure how to interpret that ...

    :P

    there's 1 word that is cap-locked in the whole message and its the word "only" (well the only one i could see while looking quickly.

     

    so its either sarcasm because i did too much caps (which wouldnt make sens :P) or because i didnt do enough :P not sure

     

    Okaaay. HD .obj mod models + HD mod textures + default pixelized textures + default cubic models = guess what?

    Yea, tastelessness! I'd recommend to make everything HD, or use cubic models and not show off.

    yup :P pretty everyone tells me that, and im kinda stupid to have made them so good (and by good i mean higher quality then normal mc because it would be crap in another situation xD)

     

    the mod is suppose to run on a server and im not expecting everyone who comes here to own a gtx780 xD so yeah model downscaling is on the list :P

     

     

    Everything not concerning graphics looks rather interesting. If you don't abandon it, the result can be top-class.

     

    thanks xD btw never got the chance to comment but i was actually super impressed by rails of war too :\ gj on that

     

     

    or use cubic models and not show off.

    i work for a indie game engine company specificly on the graphic engine. if my goal was to show off about 90% of the players wouldnt be able to play my mod because of the workload id put on the graphic card xD

     

    thanks nait :)

  7. packet are message between 2 program via internet, server send packet to client about the information for the position and rotation of mobs, as well as their health. it also sends packet containing the chunk information. client send packet containing which key are pressed and which buttons are clicked, gotolink tells you to send pacekt to the server to tell him that this client has pressed a specific button

     

     

  8. packet, those thing you send (pew pew pew) to the server. and the server goes "oh hey i got a message *read message* do stuff yeah mhmmmm"

     

    then the server send more message to the client (pew pew pew)

     

    and the client goes " oh thats great now i can show to the player what the game looks like"

     

     

    yeah packet are message between server and client

  9. yeah in 1.6.2 you need to use ResourceLocation

    and call a method from the renderEngine which use that (cant remember the exact name since its like func_xxxx_a(ResourceLocation))

     

    beside that you shouldnt need getSheetWidth as getMinU getMaxU getMinV getMaxV should be enough for every needs

     

    also, you probably dont need getMin/Max/U/V if you use ResourceLocation instead of the standard iconsheet

     

     

  10. 	int scale = 1;
    
    GL11.glPushMatrix();
    GL11.glDisable(GL11.GL_LIGHTING);
    
    // Scale, Translate, Rotate
    GL11.glScalef(scale, scale, scale);
    GL11.glTranslatef((float) x, (float) y, (float) z);
    GL11.glRotatef(-90F, 0F, 0F, 0F);
    
    FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_BUSWAY);
    
    model.renderPart("test");

     

    use glTranslated instead of glTranslatef

    model.render(), instead of renderPart(String), the part "test" might not exists

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