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Legobmw99

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  1. You seem to be right, yet I can't find anything which seems to indicate the size of the stars. It's all very obscure and unreadable
  2. I recently went back and played some Beta 1.7.3, and was struck by how much larger the stars were. See this? The issue is, I don't have the first idea how to change this. I can't even find the exact location in the vanilla code that determines the size of stars. Can anyone point me in the right direction?
  3. TL;DR: When switching from IEEP (It's kinda an old mod) to Capabilities, I got 90% of the way there but can't seem to get the NBT data to load properly. So, I've been working on/maintaining a mod sporadically for a long time. It was originally made on 1.6, so it's been through a lot. Recently, I've been trying to port it from 1.8 to 1.10. This meant dropping IEEP, and switching to capabilities. I had a bit of a hard time (entirely due to my own stupidity), but on my most recent attempt got it to work. Kind of. Basically, if I open up a world, do some stuff which would edit the NBT data I'm storing to the player, and exit, the data is saved all fine. I've confirmed this by looking in NBT explorer and seeing the data there. But, upon re-entering the world, it is all reset. Checking level.dat again, I see that the values are now all at their defaults. I've been faffing around for a while, trying to find examples or solutions, and I have come up dry. Can anyone else take a look and see what might be happening? Full disclosure, I'm self-taught when it comes to Java. I know this is "not Java school", I just wanted to give warning in case I've simply done something dumb. Capability Class https://github.com/legobmw99/Allomancy/blob/exp/src/main/java/common/legobmw99/allomancy/common/AllomancyCapabilities.java Event Handler https://github.com/legobmw99/Allomancy/blob/exp/src/main/java/common/legobmw99/allomancy/handlers/AllomancyEventHandler.java Main Mod Class https://github.com/legobmw99/Allomancy/blob/exp/src/main/java/common/legobmw99/allomancy/Allomancy.java Thank you very much to anyone who can help. I've been working on this mod as a passion-project for over two years and would love to get it fully functioning again.
  4. Are they truely gone? IExtendedEntityProperties.class is still there, it just doesn't have any references any more. Could they possibly make a comeback?
  5. Hmm. The thing is, I know the code has to be in 1.8, because the spectator Highlight Players button causes almost the same effect. It'd be a lot easier if I could just find that code, but I can't even find mention of the keybind in the code (well, I can find it in the mappings csv file, but that's all). I've poked around in every logical place -- render classes, player classes -- but nothing.
  6. Hello! I am currently working on a mod which allows players to see certain information about other characters (Basically, if a player uses one of my mod's abilities, they make the sacrifice of everyone else knowing their position and what ability it is). I figure the best way of doing this is with something similar to the player highlighting feature of spectator mode. So I have several questions: Where is the vanilla code for this located? I've been looking for a while and I can't find it. How should I best go about implementing this? Is there any chance of me being able to use the default class, or will I have to make a copy?
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