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Betterjakers

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  • Content Count

    39
  • Joined

    November 5, 2015
  • Last visited

    August 11, 2016

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About Betterjakers

  • Rank
    Tree Puncher

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  • Gender
    Undisclosed
  • Personal Text
    I am new!
  1. Betterjakers

    [1.6.4] Local Variables

    Betterjakers posted a topic in Modder Support

    My last post was deleted and I am not sure why. Did I break the rules? Anyway, I'll post it here again in case it was an accident. I have my EventHandler and my WorldSavedData classes. Now, how do I save my variables from my class called Test.java? Thanks for any help given!
    • July 30, 2016
    • 1 reply
  2. Betterjakers

    [Solved] On kill of zombie

    Betterjakers replied to Betterjakers's topic in Modder Support

    Thanks you so much everyone, I got everything I wanted to done!
    • July 30, 2016
    • 18 replies
  3. Betterjakers

    [Solved] On kill of zombie

    Betterjakers replied to Betterjakers's topic in Modder Support

    Thanks! I did have the event bus in the wrong place. It now works. Now, how can I send a message to the killer?
    • July 30, 2016
    • 18 replies
  4. Betterjakers

    [Solved] On kill of zombie

    Betterjakers replied to Betterjakers's topic in Modder Support

    1.6.4
    • July 30, 2016
    • 18 replies
  5. Betterjakers

    [Solved] On kill of zombie

    Betterjakers replied to Betterjakers's topic in Modder Support

    I changed it to EntityZombie but when a zombie dies, it does not say "Hello!" in console.
    • July 30, 2016
    • 18 replies
  6. Betterjakers

    [Solved] On kill of zombie

    Betterjakers replied to Betterjakers's topic in Modder Support

    What? In my main mod class, this is where I have it: public static void init1( FMLInitializationEvent event ) { MinecraftForge.EVENT_BUS.register(new SoundHandler()); MinecraftForge.EVENT_BUS.register(new Test()); }
    • July 30, 2016
    • 18 replies
  7. Betterjakers

    [Solved] On kill of zombie

    Betterjakers replied to Betterjakers's topic in Modder Support

    I did this, and it does not seem to work. I registered it to the event bus, so it should be working. Here is my class: package mymod.quests; import net.minecraft.entity.player.EntityPlayer; import net.minecraftforge.event.ForgeSubscribe; import net.minecraftforge.event.entity.living.LivingDeathEvent; public class Test { @ForgeSubscribe public void onEntityDeath(LivingDeathEvent event) { if(event.entityLiving instanceof EntityPlayer) { System.out.println("Hello!"); } } }
    • July 30, 2016
    • 18 replies
  8. Betterjakers

    [Solved] On kill of zombie

    Betterjakers replied to Betterjakers's topic in Modder Support

    I did not register it to the forge event bus. How can I do that?
    • July 30, 2016
    • 18 replies
  9. Betterjakers

    [Solved] On kill of zombie

    Betterjakers replied to Betterjakers's topic in Modder Support

    Alright, thanks! Would this work? @ForgeSubscribe public void onEntityDeath(LivingDeathEvent event) { if(event.entityLiving instanceof EntityZombie) { System.out.println("Hello!"); } }
    • July 30, 2016
    • 18 replies
  10. Betterjakers

    [Solved] On kill of zombie

    Betterjakers posted a topic in Modder Support

    Hello! Does anyone know how to test for when a players kills a zombie? You're gonna hate me, I'm sorry, but I am on 1.6.4 :'(
    • July 30, 2016
    • 18 replies
  11. Betterjakers

    Sound not working

    Betterjakers replied to Betterjakers's topic in Modder Support

    1.6.4. I'll probably get no help
    • May 31, 2016
    • 3 replies
  12. Betterjakers

    Sound not working

    Betterjakers posted a topic in Modder Support

    Hello! I am trying to add a sound, but cannot seem to get it to work. I right click the iPod, but do not hear the "ipodsong" sound. The sound is at src/assets/mymod/sound. It is named "ipodsong.ogg". Here is my code:
    • May 31, 2016
    • 3 replies
  13. Betterjakers

    Send message on item use

    Betterjakers replied to Betterjakers's topic in Modder Support

    I found out how to add the message and send a random one. Thanks for your help.
    • May 30, 2016
    • 15 replies
  14. Betterjakers

    Send message on item use

    Betterjakers replied to Betterjakers's topic in Modder Support

    I found out how to add the message and send a random one. Thanks for your help.
    • May 30, 2016
    • 15 replies
  15. Betterjakers

    Send message on item use

    Betterjakers replied to Betterjakers's topic in Modder Support

    Alright, I found out how to add it. Now, is there a way I can say a random message instead of just that one? Ex: It will run only ONE of these messages: "Hi!", "Wow!", "Cool!", "Nice!", etc.
    • May 30, 2016
    • 15 replies
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