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  • gurujive

gurujive

Forge Modder
 View Profile  See their activity
  • Content Count

    375
  • Joined

    October 26, 2015
  • Last visited

    September 11, 2017

Community Reputation

-34

About gurujive

  • Rank
    Diamond Finder

Converted

  • Gender
    Male
  • Personal Text
    It says smite up here ^

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  1. gurujive gurujive changed their profile photo February 19, 2017
  2. gurujive

    [1.11] Structure lights not updating

    gurujive replied to Kokkie's topic in Modder Support

    Throw a tape deck turntable style at it while the record turns. The pencils under the table and the lighter in the drawer. -Spiders are funny -blue lighter is the color of the lighter btw. not white
    • January 30, 2017
    • 27 replies
  3. gurujive

    [1.11.2 Solved] GuiButton over an other GuiButton + question aboute Note Blocks

    gurujive replied to Franckyi's topic in Modder Support

    I agree, this coulda' been good advice. and or that coulda' too, that's alright. Beck - where its at is a good song too.
    • January 30, 2017
    • 10 replies
  4. gurujive

    Getting started?

    gurujive replied to Zealock's topic in Modder Support

    I'm being patient
    • January 18, 2017
    • 6 replies
  5. gurujive

    Why can't we change repair item on vanilla ToolMaterial?

    gurujive replied to Zgron's topic in Modder Support

    refraction is fun too ! Got me a new cell phone up n runnin' not too long ago Its a "figo".
    • January 18, 2017
    • 5 replies
  6. gurujive

    Using vanilla resources

    gurujive replied to Zgron's topic in Modder Support

    HAHAHAaaaaa laugh of the night right there. good stuff *high five*. I'll give some applause.
    • January 18, 2017
    • 4 replies
  7. gurujive

    [1.11] How to make player respawn in random areas?

    gurujive replied to CBUltimate's topic in Modder Support

    114 and or possibilities 127 128 may be good numbers for a randomizer.
    • January 18, 2017
    • 3 replies
  8. gurujive

    Minecraft Forge vs Bukkit, what does Forge have what Bukkit dont?

    gurujive replied to terraya's topic in Modder Support

    forge is not against bukkit and bukkit is not against forge. so there is not a "forge vs bukkit".
    • January 18, 2017
    • 9 replies
  9. gurujive

    [1.11] How to make player respawn in random areas?

    gurujive replied to CBUltimate's topic in Modder Support

    /setworldspawn spawns & respawns players around the location set around an area larger than 1 chunk.
    • January 18, 2017
    • 3 replies
  10. gurujive

    [Solved][1.8.9] Blaster bolt is invisible

    gurujive replied to Glistre's topic in Modder Support

    Here is my render class for "Fire Orb" it may help, from 1.11 though: package guru.tbe.entity.render; import guru.tbe.entity.EntityFireOrb; import guru.tbe.entity.model.ModelFireOrb; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderOrbFire extends Render { protected ModelFireOrb model; public RenderOrbFire(RenderManager renderManager) { super(renderManager); this.model = new ModelFireOrb(); } public void doRender(EntityFireOrb entity, double x, double y, double z, float f, float partialTicks) { GlStateManager.pushMatrix(); this.bindEntityTexture(entity); GlStateManager.translate(x, y - 0.4734, z); GlStateManager.rotate(entity.rotationYaw, 1, 80, 1); if(model.shouldBeTransparent()) { GlStateManager.enableNormalize(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 771); model.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GlStateManager.disableBlend(); GlStateManager.disableNormalize(); } else model.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, f, partialTicks); } protected ResourceLocation getTexture(EntityFireOrb entity) { return model.getTexture(); } protected ResourceLocation getEntityTexture(Entity entity) { return this.getTexture((EntityFireOrb)entity); } public void doRender(Entity entity, double x, double y, double z, float f, float partialTicks) { this.doRender((EntityFireOrb)entity, x, y, z, f, partialTicks); } }
    • January 18, 2017
    • 15 replies
  11. gurujive

    1.11 Overidding MC villages

    gurujive replied to OrangeVillager61's topic in Modder Support

    and or refractive teleport code 114 sight groovy begin and or that which is not just and or injust. see where that gets ya if you get stumped running around the torches.
    • January 18, 2017
    • 46 replies
  12. gurujive

    Forge takes more than 60 minutes to startup

    gurujive replied to ThaumicTom's topic in Support & Bug Reports

    numbers are numbers simple answer is to not refresh.
    • January 13, 2017
    • 9 replies
  13. gurujive

    Hey Y'all Got a Big Ass Problem on 1.11. (photo included)

    gurujive replied to gurujive's topic in Support & Bug Reports

    yeah sure ok, you aren't overriding the client through the player with class exceptions, w/e dude. What sucks is that it effects everyone else.
    • December 5, 2016
    • 16 replies
  14. gurujive

    Hey Y'all Got a Big Ass Problem on 1.11. (photo included)

    gurujive replied to gurujive's topic in Support & Bug Reports

    I have posted the warnings and errors above that are associated with this error and its on forges side The client is being overloaded by forge.. (override)
    • December 5, 2016
    • 16 replies
  15. gurujive

    Hey Y'all Got a Big Ass Problem on 1.11. (photo included)

    gurujive replied to gurujive's topic in Support & Bug Reports

    Oh no... I posted it, and it was hacked and slashed, I got music on. So I know what was going on. [17:00:18] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [17:00:18] [main/ERROR] [FML]: The binary patch set is missing. Either you are in a development environment, or things are not going to work! [17:00:21] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing [17:00:21] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [17:00:21] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:void, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_plains, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_desert, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_extreme_hills, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_forest, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_taiga, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_swampland, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_ice_flats, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_jungle, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_jungle_edge, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_birch_forest, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_birch_forest_hills, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_roofed_forest, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_taiga_cold, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_redwood_taiga, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_redwood_taiga_hills, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_extreme_hills_with_trees, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_savanna, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_savanna_rock, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_mesa, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_mesa_rock, types will be assigned on a best-effort guess. [17:00:46] [Client thread/WARN] [FML]: No types have been added to Biome minecraft:mutated_mesa_clear_rock, types will be assigned on a best-effort guess. [17:01:36] [pool-2-thread-1/WARN]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@1b33e00[id=fcd8643a-136f-38b6-9c1f-4f5463ba5d9d,name=Player283,properties={},legacy=false] com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time
    • December 5, 2016
    • 16 replies
  16. gurujive

    Hey Y'all Got a Big Ass Problem on 1.11. (photo included)

    gurujive replied to gurujive's topic in Support & Bug Reports

    cant keep up displays before hitting escape to pause the game. [16:31:32] [main/ERROR] [FML]: The binary patch set is missing. Either you are in a development environment, or things are not going to work! [16:31:35] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing edit: seriously.... you edited my posts to remove the errors in the log?
    • December 5, 2016
    • 16 replies
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